Last Epoch

Last Epoch Dev Tracker




18 Dec

Post
    Mox on Forums - Thread - Direct

Hello Travelers,

As we approach the end of the year, I’d like to share with you what our plans and progress are for multiplayer in Last Epoch. Eleventh Hour Games has been hard at work in developing server-authoritative multiplayer that will bring you, your friends, and other Travelers together in your adventures through Eterra. While we are still months away from having this available to the public, we are making great progress and are excited about the mix of social systems we have planned.

Overview

Our core goal for multiplayer is to ensure that the world of Eterra feels alive. You will encounter other players from your server in hub zones like the End of Time, Heoborea, and the Bazaar. You will be able to form parties, check out gear, show off your loot, chat and make new friends.

You will be able to form parties of up to 4 players which will scale the difficulty of your team’s enemies. A cooperative party will be more formidable, but a disorganized...

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Comment

Thanks, it does sound like it might be running out of memory. We are working to reduce the memory used by Epoch and have some ways to do that which are still being worked on.

Comment

I don’t have a specific fix that will guaranteed work for you but you can try a few things.

Does this happen with all characters? Some skills are much less performant than others. For example, Avalanche is a very bad offender that could actually cause an issue like this. We know why it’s happening and have a fix coming down the pipe that will resolve skill based issues like this. I would start by changing your skills and see if that helps. (unlikely but it’s worth a shot)

You can try resetting graphics to defaults by deleting or moving your le_graphicsmanager.ini file this is also a stretch but I’ve seen it fix issues like this before so I’d say it’s worth a shot.

I know it takes longer but doing a file check through steam or a full on game reinstall might be worth a shot too.

After that I would open up task manager while playing and keep an eye on your memory usage and see if specific actions cause it to spike.

I’m sorry I don’t have a more clear ...

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Comment

It’s really tough to recover a broken save from crash. There should be a backup character save in your save folder that you can rename to be the normal one and it might work, Just remove the _temp from the end of the file name.

1CHARACTERSLOT_BETA_27_temp

to

1CHARACTERSLOT_BETA_27

Would restore the backup version of character save 27. I’m not sure which one is the broken one and that’s a little trickier to figure out. I would sort by date modified to try and find the newest one.

saves are located in C:\Users\username\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves

Comment

I would try moving your le_graphicsmanager.ini file in C:\Users\username\AppData\LocalLow\Eleventh Hour Games\Last Epoch
to a backup location and try starting the game up again. It should auto generate a new default one that could fix issues like this.


17 Dec

Comment
    Sarno on Forums - Thread - Direct

Hi @desrocchi,

Thanks for the report!

Please reach out to our team directly, as we’re looking into this and would like to ask you for more information if you’re willing to help us to further investigate this. Thanks!

Comment
    Sarno on Forums - Thread - Direct

Excellent, thanks!

Just wanted to make sure.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!

Could I ask whether you have the unique shield Rahyeh’s Light equipped?


16 Dec

Comment
    Sarno on Forums - Thread - Direct

Confirmed: I’m removing these non-functional UI elements for now.

Thanks again.

Comment
    Sarno on Forums - Thread - Direct

I believe I’ve identified the cause for this.

I’ll need to discuss this with other engineers. We want the Ladder page available again soon, and I don’t think we’d be willing to delay that to fix this. If it’s not a quicker issue to fix than I suspect, we’ll likely remove the search button for now. Thanks for bringing this to our attention.

Comment
    JustinC on Forums - Thread - Direct

Thank you for the report! We’ve found a likely fix for this issue.

Comment
    JustinC on Forums - Thread - Direct

Thanks! This has been fixed internally.

Comment
    JustinC on Forums - Thread - Direct

Thanks! This has been fixed internally.

Comment
    Sarno on Forums - Thread - Direct

Fixed.

Thanks again for the report.


15 Dec

Comment
    Trasochi on Forums - Thread - Direct

Yes. It no longer rolls on bows, not because it was overpowered, but because the affix is balanced for 2h melee weapons which have a higher affix effectiveness than bows, because of this its value on bows couldn’t get close to 50% and so it couldn’t act as a viable alternative to crit avoidance.

Comment
    JustinC on Forums - Thread - Direct

Looks like it just didn’t make it into the patch. I’ve made a note of this.

Comment

This is already fixed in this patch, I just placed it under the wrong heading. No other updates to offer at this time.

Comment

Skills

Dancing Strikes

  • Graceful Arena grants 25% increased damage (from 10% more damage).
  • Rhythm grants 10% increased damage (from 5% more damage).
  • Resolute Technique grants 15% increased damage (from 10% more damage).
  • Windmill Ballet now grants 30% Shuriken Chance (from 25%).

Detonating Arrow

  • Fixed a bug where Suckerpunch Arrow node did not provide any area increase.
  • Fixed a bug where Weak Spot gave increased crit multi rather than added crit multi.
  • Weak Spot grants 6% added crit multi (from 10% stated).
  • Gift of the Ice grants 80% freeze rate multi (from 60%).

Puncture

  • While using a Bow, Puncture now deals 5% less damage for each enemy it pierces (up to 20% less damage). The first enemy hit still takes full damage, and this effect is multiplicative with skill tree nodes which impact hit damage.
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