Last Epoch

Last Epoch Dev Tracker




29 Nov

Comment
    Sarno on Forums - Thread - Direct

Heyo.

We created the forecast as a way of communicating a list of items not presently in the game that we planned to add later in development. More recently, we have started using alternative bullet point styles to contrast items that are in the game with those that are not.

Something having the illumunated bullet point doesn’t mean we consider that aspect of the game to be complete. It just means that it no longer fits the bill of “not presently in the game”.

If sockets were planned, it is unlikely they would be listed separately alongside other entries that could conceivably include them, such as Item & Crafting Updates.

We haven’t cancelled Minion Stances; they just require the time of particular team members who are very busy, and whose other work it’s difficult to prioritize them against. It’s been a while since we’ve spoken about them internally, but I expect them to be implemented eventually.

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The word is out on our new logo but to add to the gifts of Patch 0.8, we’ll also be launching a new website featuring more in-depth lore content and powered by a comprehensive backend platform to support better user account management, e-commerce, player portal experience and more!

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28 Nov

Comment
    Sarno on Forums - Thread - Direct

Heyo!

You should be able to claim one.

(Before posting I corrected something that may have prevented this - apologies.)

Please keep in mind that these are only to be claimed by the account they’re issued to. In future we plan to change how those who buy the game outside of Steam redeem access to the game on Steam, and we’re likely to revoke the keys previously issued when we do so.

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Support your favorite Last Epoch Creators on Nexus.gg! Each custom Nexus.gg storefront features a hand curated selection of video games championed and reviewed by streamers and content creators. The best part: when you purchase Last Epoch from a storefront, a portion of the sales goes directly to the Creator!

ABeardedVet
Anatlus89
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Comment
    Sarno on Forums - Thread - Direct

As a workaround I’ve stripped supporter badges from reply boxes.

While it may seem a lazy approach to the problem, they’re afforded less real estate than standard posts and so I’m concerned with the future viability of attempting to fit supporter badges within them. I’d be interested in others’ thoughts on whether this is a good decision.

If giving feedback, please note: I’m well aware that these boxes are currently in need of a visual revamp, and telling me such wouldn’t help. This is just “should replies include badges?”


27 Nov

Comment
    Sarno on Forums - Thread - Direct

Thank you for the reports and apologies for the slow response time.

The first issue has been resolved via removal of the page & associated links. The latter issue will be resolved next Friday.

Comment
    Sarno on Forums - Thread - Direct

This issue will be resolved on December 4th.

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A Rogue’s work is never done. The right kill with the right blade might save this ruined future.

Become the Rogue next Friday, December 4, 2020.

Comment

Serialization in this context refers to the order that the information that defines an item is covered to and from a string of numbers so that it can be understood by the game.

However, we do plan to add more item base types as we go on. Ideally all base types have custom 2D and 3D art. This takes a long time and we have a few new item types to make this patch for a certain new class. It’s one of those things that will keep expanding though.


26 Nov

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Golden Roasted Rahyeh, Yulia’s Yams and Panion’s Poutine are on the menu for the Travelers today at Epoch Eats, a little known diner in the End of Time. Happy Thanksgiving!

See the full menu by OXJERXO: ...

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Comment

Level requirements for items are derived from the properties of the item rather than being a property of the item itself. We could change this but it would require changing item serialization alongside the change.

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Just for the record, we don’t have any sort of level scaling crafting chance improvement. We have considered it many times but we didn’t do it because people may feel that while leveling they need to put potential crafting items in their stash, switch to a high level character, craft on them and switch back. The burden of optional play can result in unfun and flow breaking scenarios. We try to avoid this wherever possible.

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Alongside the release of the Rogue and Dual Wielding comes the ability to wield bows, quivers and daggers. Our art team has been hard at work and is excited to showcase some of the new 2D and 3D models Eleventh Hour has created. If your preferred playstyle is to remain at a safe distance while raining down arrows or if it is to dive into dexterous melee combat – you now have the perfect weapon for each scenario.

 

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A few examples of bows coming in Patch 0.8

 

As you travel through Eterra, you will now come across a wide variety of bows and quivers. You will discover agile recurve bows, rigid longbows, the rare dreadthorn bows and many more.

 

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