Thanks, I’ve confirmed this and made a note of it internally.
Thanks, I’ve confirmed this and made a note of it internally.
I will agree that they look a bit confusing when a given quest only has a single objective at a time. But Llama is correct-- a checkmark is placed there when an objective is completed, which is quite helpful when the quest has multiple objectives.
I believe the reason the boxes are there when a quest only has one objective is to maintain visual consistency and spacing.
This is a known bug with Shield Rush that we haven’t had the chance to resolve yet. Sorry about that!
If you walk through the entrance normally you shouldn’t have any issues.
Sorry about that! Some more information would help us look into this.
Have you had this issue multiple times? If so, is it related to going to that particular zone? Did you press any buttons/keys or tab out of the game during the loading screen? Your system information would also be useful.
Thanks, I’ve fixed this internally.
Thanks, I’ve fixed this internally.
This will be fixed in our next patch. Thanks!
Mechanically, you count as your own ally so Eterra’s Blessing should target you if you are at a lower health percentage than your companions.
However, I tested this and it seems that the auto-targeting isn’t totally reliable when your companions are near full health. We’ll look into that.
Thanks!
Our next patch will include a fix for this. Thanks!
If you encounter any issues like this again, can you please upload your log file?
Also noting if there were any Rare enemies (and what affixes they had) in the area would help a lot too. Thanks!
Thanks, I’ve fixed this internally.
We’re overhauling the chat system in our next patch, Beta 0.8. Please let us know if this happens after the update.
Thanks!
Unfortunately, there are many effects from unique items that do not work on Manifest Armour. Many effects will work, but not all of them.
This is a technical limitation that we would like to resolve, but we don’t have an estimate on when that will happen.
Thanks for the report!
This will be fixed in 0.8. Thanks!
This will be fixed in our next patch, 0.8. Thanks!
Llama is correct - any Minion related stats on your equipment is applied to minions when they are created. Temporary buffs that occur during gameplay can be applied afterwards, but otherwise you need to resummon the minion.
This is a known issue that we haven’t had the chance to resolve yet. Sorry about that!
Very sorry about this!
Unfortunately I’m not seeing any useful information from the log file. If you could get a video recording of when the game freezes that would be very helpful. If that’s not possible, a detailed description of what happens would help as well, including any error popups you saw from the game or Windows.
Do you have any other characters that are far enough in the story to fight Lagon? If so, could you try that and see if the game still freezes?
Unfortunately, leveling another character and trying to fight Lagon is the strongest suggestion I have right now, as it would tell us if the problem is specific to the character you’re playing, or if it’s something else. I definitely understand that that’s a big time commitment to ask, though.
Very sorry to hear about this, and my apologies for the slow response!
I see that you have a “workaround” now, but obviously that’s not a reasonable thing to expect people to do. Could you please provide some more information so we can look into it? These files would help:
C:/Users/YOURNAME/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
, added to a .zip fileThanks!
Thanks, I’ve made a note of this internally.