Last Epoch

Last Epoch Dev Tracker




18 Nov

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We don’t currently have a way to update the tooltip text for skills based on what effects your character has. There aren’t any plans to change this currently due to the amount of difficulty required to implement, but it would certainly be nice to have.

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Haha awesome video, Apprectice. Love having you in the community and congrats on the sub count


17 Nov

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Thanks for the additional details, I appreciate it.

Unfortunately, the log files aren’t providing much useful information. Windows’ own crash handler seems to be taking over before the game engine’s own crash handler, which means that less crash debug information is being saved.

If you haven’t already, I would recommend trying to repair the game via Steam. If that doesn’t help, also try lowering all graphics settings before loading a new area. This could help us determine if the problem is related to a specific graphics system....

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To clarify here-- the reason there hasn’t been much progress recently on this is that it’s not easy to pinpoint. While for some users this issue happens quite frequently, we aren’t able to reproduce this issue when we test it on our own computers. If we can make an issue happen on our own computers internally, it’s much easier to resolve (though can still take some time).

We do take crashing issues seriously and collect log files so that we can further analyze them for patterns, but unfortunately that doesn’t always lead to potential solutions. Additionally, we have to balance time spent on this against developing/testing new content, bug fi...

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Very sorry about this! We’ll be providing a fix for the game failing to load in this situation in our next patch, Beta 0.8.

Unfortunately, this problem indicates that your stash file got corrupted. If you go to your Saves folder (located in the same place as your log file) and delete your Epoch_Local_Global_Data_Beta and Epoch_Local_Global_Data_Beta_temp files you should be able to play the game again.

We aren’t able to restore any save data lost at this point as all save data is stored on your computer locally. However, we are invest...

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Hi there,

I’m very sorry about the issues you’re facing and I apologize for the non-existent response from us. It’s been a very busy time internally, but I know that’s not an excuse.

I also very much appreciate the lengths you’ve gone to for providing information and trying to resolve this issue.

Unfortunately, I don’t have a firm answer or suggestion to give you, which I’m sure is disappointing. I’ve looked at your crash reports and while I see the error it’s reporting, I can’t see the reason why it’s occurring. I’ll pass on the files to a developer as well to confirm, but there doesn’t seem to be a ton of actionable information.

It looks like you’ve tried everything from what we normally recommend in this case, except for perhaps one thing: have you tried playing the game on the lowest graphics settings you can? (i.e. Master Quality turned down, as well as everything else).

Obviously that’s not a way we can expect you to play the game, but it wou...

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15 Nov

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    Sarno on Forums - Thread - Direct

Heyo!

Thanks for posting. We’ve multiple members of the team actively working on both shadows & lighting. In addition to better optimization for both, there should be some pretty noticable visual improvements. This project will stretch across multiple patch cycles, and it’s too early to say how much (if any) of this work will be included in Patch 0.8. I hope we can count on your feedback when we start releasing pretty large changes to these next year. :+1:


13 Nov

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Sorry about this! Thanks for uploading your log files and including screenshots.

During this process, have you tried deleting the Saves folder directly? It’s located in the same place as the log files you uploaded. I would recommend closing the game, deleting the entire folder, and then starting the game again.

It appears that you’re experiencing a bug that we fixed internally after the last patch, so this shouldn’t be a problem for anyone else after 0.8 is released.

Please let us know if this advice works or if you need further assistance.

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Could you please upload a log file from a game session where this occurred? What types were you switching between?

We’ve encountered this bug before but we released a fix for it in a 0.7.10 hotfix, so it shouldn’t be happening anymore.

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This node is granting 0.5% leech per point rather than the intended 5%-- I’ve fixed this for our next patch. Thanks!

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Arethwyn is correct-- this is a known bug that we haven’t had the chance to resolve yet. If this happens again you can just re-equip the skill or reload your character. Sorry about that!

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I’ve made a node of this internally. Thanks!

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Thanks for the report! I haven’t been able to reproduce this issue unfortunately, even with the same Bone Curse tree. Is this a very rare occurrence? I did try for some time.

Once I can see the problem happen for myself I can work on isolating the issue. Given how many variables there are, I think the most helpful thing would be for you to upload your save file so I can try it locally.

You can just attach your Saves folder as a .zip (located in the same place as your log file) and tell me the name of the character - I can find it.

Thanks!

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I’ve tried to reproduce this issue but I haven’t been able to. If you encounter it again could you please upload a screenshot of your skill tree? A video recording would be very helpful as well, if possible.

Thanks!

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This is a known issue that we haven’t had the chance to resolve yet. Sorry about that!

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Thanks for the detailed report!

I believe this is actually working as intended. Grim Fate applies to all minions within the aura of Dread Shade, not just the minion you targeted. And, the targeted minion receives buffs via this aura unless the effect only applies to the targeted minion. As such, it is removed due to All For One disabling all aura buffs.

I can see how the interaction can be unintuitive, but it is consistent throughout. If you’d like to make a suggestion post about it you’re more than welcome to.

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Thanks for the report, I’ve made a note of this internally.

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I’ve just tested this and I found the Blood Infusion buff to be working as intended, lasting for the full 4 seconds. If you think you’re still encountering this bug in the current version of the game, please post your skill tree.

Thanks!

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Thanks, I’ve made a note of this internally.

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Thanks, I’ve made a note of this internally.