Last Epoch

Last Epoch Dev Tracker




08 Apr

Comment

Originally posted by endur3

is there such a debuff in the game yet? haven't seen one yet on lvl 64..

None spring to mind, though it's possible some will be added in future - PvP could also be one source of the latter.

Comment

can you cut the incoming damage in half a second time after you get 100%?

No you can't.

The only reason would be to guard against something that lowers your Glancing Blow or block chance.


07 Apr

Comment
    Sarno on Forums - Thread - Direct

Could you please upload a screenshot of the comparison to a site like Imgur and post a link?

Comment
    Sarno on Forums - Thread - Direct

Unfortunately there haven’t been any updates since the posts immediately above yours.

We’ll reach out to FMOD again soon if necessary.

Comment
    Sarno on Forums - Thread - Direct

Updates do not wipe characters or items.

Seppuku first posted about their issue a week ago, so it is definitely unrelated to Patch 0.7.7e. I haven’t seen a detailed post from Celsodiniz, but I would suspect that their issue is unrelated - likely due to a crash, a power outage, or other similar problem.

Comment

Hi again. We haven’t had this problem internally so we can’t be sure, but we’ve deployed a potential fix for this issue in 0.7.7e. Please let us know (with the relevant files) if this happens again after you have the update.

Thank you!

Comment

Hi there. We haven’t had this problem internally so we can’t be sure, but we’ve deployed a potential fix for this issue in 0.7.7e. Please let us know (with the relevant files) if this happens again after you have the update.

Thank you!

Comment

Hi everyone. We haven’t had this problem so we can’t be sure, but we’ve deployed a potential fix for this issue in 0.7.7e. Please let us know (with the relevant files) if this happens again after you have the update.

Thank you!

Comment

Hi everyone. We haven’t had this problem so we can’t be sure, but we’ve deployed a potential fix for this issue in 0.7.7e. Please let us know (with the relevant files) if this happens again after you have the update.

Thank you!

Comment

I don’t recall if users can move threads, but it’s done by clicking the edit button (pencil) next to the thread’s title. I’ve moved it.

Comment

It sounds like you’re on standalone-- the fix for this will be out as soon as possible. Apologies for that!

Comment

Hey everyone! We’ve corrected the issues with 0.7.7e and it is now being released. It’s currently live on Steam and will come to the standalone client as soon as possible.

There are several steps in our internal testing for new releases, and the game was working as expected during that process. However, a problem was introduced in the final version that was distributed to players, which was not caught. We will improve our internal processes to avoid this mistake in the future. Thank you for your patience.


06 Apr

Comment
    Sarno on Forums - Thread - Direct

There haven’t been any updates since my post on the subject here;

Read more
Comment

edit 2: These issues have since been resolved. Sorry about that!


edit: We have temporarily rolled back to Patch 0.7.7d on Steam.


We're currently investigating reports of audio not working in 0.7.7e.

We suspect we know the cause and are presently working on a solution. Apologies for the inconvenience.

Comment
    Sarno on Forums - Thread - Direct

We’re currently investigating this.

We’re looking into a potential cause of the problem. Sorry for the inconvenience.

Comment
    Trasochi on Forums - Thread - Direct

Yeah that quote from me is old info. It’s the way it used to work and was pretty confusing. As Boardman said, wandering spirits no longer scale with any sort of minion stats. I’ll go and edit my comment to clarify that in case other people go searching and find it.

Comment

Skills

Due to some oversights, Spriggan Form builds in 0.7.7 were able to get far more totems active at once than we intended. In addition to addressing the root cause of this, we’ve made some changes to Spriggan Form and the totems in question.
 

Spriggan Form

  • Summon Healing Totem no longer has a cooldown by default.
  • Summon Vines no longer has a cooldown.
  • Nodes that affect Healing Totems (such as Spiked Totem) now only affect Healing Totems created by the Summon Healing Totem skill, and say so on their tooltips.
  • Spiked Totem now causes Healing Totems to have the same mana cost, cooldown, and totem limit as Thorn Totem.
    • This is a separate limit, so with this node you can have 2 Healing Totems and 2 Thorn Totems by default.
  • Added a new node behind Spiked Totem that increases your maximum number of Healing Totems and causes you to always summon 3 Healing Totems at once.
  • ...
Read more