Last Epoch

Last Epoch Dev Tracker




03 Jun

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Hi there,

Apologies for the slow response! We’ve just released 0.7.8d, which should automatically fix this issue. If the character is still missing, please contact support with a .zip of your Saves folder, which is located in the same place as your log file...

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Sorry about this, and the slow response! Are you using your own Steam account now? If his Steam account is still being used, it will always default to his Last Epoch account. Characters are backed up to and downloaded from the Steam Cloud, so the Steam account you’re logged into will affect the characters you have.

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Hi there,

Apologies for the slow response! We’ve just released 0.7.8d, which should automatically fix this issue. If the character is still missing, please contact support with a .zip of your Saves folder, which is located in the same place as your log file...

Read more
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Yea, I didn’t fix that one yet.

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Is it just the ground indicator and is it only when you have more than 2 meteors coming down?

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It’s giving the vastly wrong value but it is giving some speed. Will be fixed next time. Sorry about that.

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The auto-fix for the stash problems should be live. If anyone here still has issues after 0.7.8d please reply to this comment.

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Auto-fix should be live now. No need to be manually editing it any more. After 0.7.8d you still have issues, please reply to this comment.

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The auto-fix should be live now. Just update the game and you should be good to go.

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EDIT:
There was an issue with the initial release where Meteor’s visual indicator was missing a texture. This has since been corrected, but you’ll need to download another update if you already have the patch installed.

If you experienced a problem with save data (characters and items) during 0.7.8 and this update does not fix them, please contact support with a .zip of your saves and a description of the problem.

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Skills

Aura of Decay

  • Now applies poison to enemies 4 times a second (from 3).
  • No longer grants 50% increased poison damage while active.
  • The Seeping Wounds node grants 12% bleed chance per second (from 8%).

Black Hole

  • Increased duration by 10%.
  • Now deals damage more frequently, but deals somewhat less damage each time. This will make its damage more consistent.
  • Now fades out when the skill ends.

Bone Golem

  • Bone Golems (and their variants) deal 15% more damage and pull aggro from 6% further away. This affects the range at which enemies decide to attack the Golem over other targets, not the range at which they decide to enter combat.

Flame Ward

  • Fixed a bug where it gave 10 ward regen by default in addition to its other effects.
  • Now grants 400 ward on use (from 300).
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Thanks for the logs irud, we are sorry you’re having this issue, we are doing our best to solve it as soon as possible as we know it is very frustrating.

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Yup, it’s still on the ticket list, will be patchnoted when it’s fixed. :smile:

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Could you clarify what node you’re talking about? I can see the Crimson Horror node on Sacrifice, but I don’t see a Blood Rivers node on Sacrifice or any of the Passive trees.

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I’ve just tested this, and all types of Mages can use the Mortar ability. However, any Mages that were summoned before you took the Undead Mortars node will not be able to use it, meaning you’ll have to summon new Mages.

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Thanks, we’ll look into this.

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Thanks, we’ll look into it.

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Thanks, I’ve confirmed these. We’ll look into it.

@Tomos That bug should be fixed once 0.7.8d is out.

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One of our developers confirmed this is working on our discord server:

Trasochi: It works, but the numbers aren’t reflected in the character sheet for performance reasons (the actual amount is only calculated when you use an ability rather than every frame or whenever your health changes).

Krumkai: are you sure it’s working? I didn’t see much different in dps with 100% hp and 30% hp

Trasochi: It’s additive with other increases. For example if you have 500% increased damage from other sources, it’ll just be going from 530% to 600%, so you’d only be dealing around 11% more damage at full health than you would at 30% health.