Patch 0.7.8 is now available on Windows and macOS.
The Linux client is currently in QA and we aim to update it in the near future.
Acolyte
Beastmaster
Those are both options we considered and are still on the table. We’ll be paying close attention to how the new version feels so our ears are open.
I haven’t read all the replies in here but I’d like to shine a little light on the issue, how we got to where we are and where we are going.
I think that level scaling content is a very useful tool that can help extend the available content. If overused it can completely remove the sense of progression as the world just grows with you. In Breath of the Wild, if you go back to fight the first Lyonel in Zora’s domain after you’ve got the Master Sword, you feel like a badass. It’s awesome!
When we first started making Epoch and were going to Kickstarter, we only had about 30 mins of content (15 if you knew what you were doing). So we added the arena as a temporary feature so people could explore higher levels and test out builds. It ended up being a pretty popular feature so we expanded it and it’s probably going to stick around. We then added a very early version of the monolith and it also scales to your level for similar reasons.
These are not the only 2 end gam...
Read moreYea for sure, I know very few items have been converted to a new base type.
It’s more heavily weighted towards getting your own class gear at the moment but it is a really easy dial for us to turn and we will be adjusting it in response to feedback.
Edit: also I might have read it wrong but I think you might have misunderstood me llama8. Exanguinous isn’t class locked.
Some...
Read moreYou will still need a minimum of 20 points in your base tree but the trees have better stuff and have some higher nodes now too.
Class specific unique weapons are definitely in the conversation.
Patch 0.7.8 is right around the corner and we’ve got some pretty big changes coming down the pipe that I want to talk about before they go live. We are making significant changes to passives, masteries, item base types, uniques and affixes.
For those of you that have been with us for a while, you’ll know that our passive system has changed quite a lot. Overall we’re really happy with it right now. It provides a familiar way to customize your character and brings depth to build crafting. Having said that, it has a few issues that we are working to shore up. Primarily, mastery trees unlocking at a different time than when you select your mastery class was confusing. You would effectively pick your mastery by placing a point in its mastery tree, but would make the actual decision later. Splitting up these moments really takes away from the impact of both.
Your feedback is what encourages to evaluates systems like this. We still get questions about how the passive...
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