Sorry, sit tight, help is on the way, just working on some patch critical stuff right now.
Sorry, sit tight, help is on the way, just working on some patch critical stuff right now.
Are you launching through steam or the stand alone?
If the stand alone, can you try closing steam? (make sure it’s not hiding in the bottom right corner)
Hi Lamanaptra, sorry for the issues here. I’m looking at your profile and it looks like it was linked to your steam account a few hours ago. Have you got this sorted or do you still require assistance?
I’m not able to reproduce this issue, unfortunately. Everything seems to be working fine. Could you screenshot your Rip Blood skill tree, and the affixes on all your items? If you notice that changing one item for another helps it would be good to see both of them.
I tested this and it’s working properly for me. Do you have the Dragon Mage Sorcerer passive? It has a similar effect, so maybe that’s causing some confusion.
A screenshot of your skill trees and passives would be helpful to look into this. Thanks!
This will be fixed for 0.7.8. Thanks!
This is fixed for 0.7.8. Thanks.
Generally, minions do not benefit from your own skill trees when they cast a skill. We plan to make this more clear in the future.
Volcanic Orb actually has a base cooldown of 3 seconds, so it’s correctly adding 75% per point. 3 / (1 + 0.75) = 1.7.
Thanks for the detailed report!
I tested Ucenui Sphere and it was working correctly. Water Orbs are a projectile that gets cast from the player-- it’s possible that you just aren’t seeing them. If you’re able to upload a video clip of you fighting Rare and Boss enemies I could confirm.
This is working as intended. Sorry to crush your dreams
Do you have the Thorn Shield node enabled? That node causes a 1 second delay before the Ice Thorns are released, but grants other buffs.
This is working as intended. Thanks!
Sorry about this! If you have this problem again, could you please upload your log files? Make sure to include both Player.log and Player-prev.log.
Yup, DoTs do indeed benefit from both leech (unless it states something like ‘leech on hit’) and penetration mechanics.
Happy to help!
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Each of the numbers is facing the center of the image. If you would like to suggest an alternative style, I’d suggest posting in #feedback-and-suggestions.
Heyo,
Your Chronowyrm should now be available. We weren’t satisfied with the initial Sylpine models, so we’re redoing those and hope to have these implemented in the near future.
Thanks for the follow up, sorry it was such a struggle. That’s very helpful information so that’s the silver lining I guess?