ok, that helps. It’s not an error that is being thrown but rather some frame that it’s trying to do a far too large calculation in.
ok, that helps. It’s not an error that is being thrown but rather some frame that it’s trying to do a far too large calculation in.
I do not expect to have to read any further posts similar to those quoted below.
Keep it on-topic and civil, please.
Yes, I’ve been discussing that article on the wiki.
hmmmm, I don’t see anything in there that should be causing this problem. This was after having the issue and without restarting the game right?
How big is the Last Epoch Launcher folder?
Hi there, I’m sorry to have to tell you but we can’t do anything to get your items back for you. Something must have gone wrong with the loading process when the stash was opened. We are in the process of changing that process to make it more stable.
Sorry about this!
We’re testing a fix for this. In the meantime try setting graphics to Very Low.
Thank you for the report. This is a known issue.
Sorry about this, we’re investigating it at the moment.
Thank you for the creatively expressed report.
This is a known issue.
Sorry to hear that the community has lost you - hopefully that’s just temporary.
For anyone else experiencing this - we’re working on a fix internally, but until then you should be able to workaround the issue by setting graphics to the Very Low option.
We’re very sorry about this.
We’re testing a fix internally which has been showing a lot of promise.
Thank you for the report.
Could you please post a screenshot of the item’s tooltip?
Moving thread from Bug Reports to Feedback and Suggestions.
Sorry about this!
We should be able to make a dramatic improvement to the loading of this zone in the near future.
Thanks for the reports!
We’re investigating this issue.
Thanks for bringing this to our attention!
Hi AlphaJ,
There’s a few relevant support articles which you can find here;
https://support.lastepochgame.com/category/40-items-not-received
This is not a bug - but it is also not how the system will work in future. It’s the implementation we went with for the game’s pre-alpha demos very early on in development, and we’ll be changing how respecialization works during the game’s beta.
I’m going to move this thread to Feedback and Suggestions as it’s not a bug.