Last Epoch

Last Epoch Dev Tracker




02 Apr

Comment

Originally posted by T0RB1T

Oh, no, of course, it's fine. I was trying to be overdramatic.

I am an alpha supporter, and I have no problems with cosmetics being sold, especially if it means that you can keep developing the game!

Honestly, I'm just super glad that you folks are so transparent about everything!

Ah okay. :)

Sorry if it came across as overly defensive - we're a relatively new company, and it wouldn't take much to get the wrong kind of reputation.

Comment

Originally posted by T0RB1T

What kind of purpose would the store have? Not microtransactions I hope...

We have always been open about the fact that cosmetic MTX would fund development post-release.

To offer a few examples;

  • "A real money store will sell purely cosmetic items" -KickStarter FAQ
  • "A real money store will sell purely cosmetic microtransactions" -...
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Comment
    Sarno on Forums - Thread - Direct

Sorry to hear this!

If it gets stuck without downloading anything, that could be security software interference.

Could you see whether this support article helps?

We should have digital signing taken care of in time for our initial beta release. Apologies for the inconvenience until then - we’re prioritizing tasks as best we can. :slight_smile:

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It's a placeholder, as when we created a new UI we wanted to have it as final as possible to reduce future work.

Comment

Originally posted by [deleted]

literally just did for an hour haha, at first it runs well but as time goes by, especially when I alt tab, the performance can get worse and worse, at least that's how I perceived it, and I checked the system requirement and I have everything needed, here's my spec if you guys wanna have an idea on what I run the game on

  • I5 3570K 3.40 Ghz
  • GTX 970 SSC Edition
  • 8GB of RAM dual channel
  • Runs on a HDD under Windows 10 Pro

Ah alright. Don't think we've produced any optimization improvements since then! :P

If performance is degrading over time it might be worth checking system temperatures. You could have HWMonitor open in the background while playing for a bit and see what the worst reported temperatures for each component are. There's definitely a lot of work on optimization left to be done - please don't think I'm trying to dodge responsibility for that - but performance gradually decreasing doesn't really fit most of the performance issues I've seen people reporting to us.


01 Apr

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    Sarno on Forums - Thread - Direct

Thanks!

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    Sarno on Forums - Thread - Direct

Thanks!

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    Sarno on Forums - Thread - Direct

Odd; I’ve gotten one other report of this. In that case a single character was persistently affected, while other characters could purchase things from the shop normally.

Would you be able to post a log file to help us investigate this?

https://support.lastepochgame.com/article/39-the-games-log-file

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    Sarno on Forums - Thread - Direct

We’ll be testing multiplayer during our beta stage of development.

The alpha is primarily client-side.


31 Mar

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    Sarno on Forums - Thread - Direct

Thanks for letting us know!

Was curious whether it was in the current version or an old one.

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    Sarno on Forums - Thread - Direct

Thanks for the report!

Can I please ask when this character was created?

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    Sarno on Forums - Thread - Direct

Thanks!


29 Mar

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Thanks, I’ll see what I can do about that scenario.

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    Sarno on Forums - Thread - Direct

Just to make sure - can you try specifically closing Steam, then restarting our Launcher?

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I haven’t seen many of the benchmark tests where both the europe servers were fast but you’re still getting slow speeds in europe.

Are you using any sort of VPN?

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For some reason the server that is closest to germany gets really bad speeds for people in germany. There is another server in europe that provides great speeds to germany but because it’s further away, the system defaults to the slow one.

We are working to make this no longer an issue by getting it to select which server is used based on a quick speed test to find the best one for you.

You can double check to make sure that this is what is happening to you by running a benchmark here: http://benchmark.patchkit.net/

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    Mox on Forums - Thread - Direct

Hey @kenm130, thank you for the feedback! We will be improving controller support quite a bit from where it is now. This is the first iteration that we felt comfortable enough with to release to people who really want or need to play with a controller (I am one of them, actually!). I’ll link this feedback to Dario who’s working on controller support. Again, thank you for the suggestions.

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    Mox on Forums - Thread - Direct

Hey Gibbous, as the game director with a pretty severe case of carpal tunnel from an extreme amount of ARPGing I stand behind this sentinment. We’ll definitely make it so that you can be a lazy zookeeper though you may have to earn it through passives with an opportunity cost and certain uniques to make it really shine. This is another step forward in making our Primalist, and specifically Beastmaster, feel unique to our Necromancer.

You can still roll a Necro and be pretty lazy from the get go if you specialize/gear that way. The primalist just has to work for it a little more!

Keep the feedback coming :slight_smile:


26 Mar

Comment

I probably should have put this in the main post but between this patch and beta, all the existing companion skill trees are also getting overhauls. All the passive trees are also getting overhauled to help with this change too. The wolf tree is very significantly altered already.

As always these trees and numbers aren’t set in stone. We will adjust them as development continues.