Last Epoch

Last Epoch Dev Tracker




17 Feb

Comment

The intention is for most enemies types to survive long enough to get various attacks off that make their base types and mods have a significant impact on gameplay.

Along with that we want to make sure that mana remains a relevant resource so high mana cost skills, including movement skills and high damage skills with large AoEs, aren't something you can spam at any point in the game.


13 Feb

Comment

Originally posted by RushingService

Thanks for the response. Is there any leech or Regen going to be implemented or existing already that I haven't seen yet? Only had time to plug a few hours in so far. Got to end of act 2, thought it was the end and plugged away at arena and new chars. Just before left for work realized you can get to a3 haha. Playing thorn totems it's super fun but hard to keep Mana up.

There is mana regen, but we don't (and won't) have mana leech. We're trying to keep mana as a limitation for skills, so you won't be able to spam high mana cost skills. We implemented negative mana to give builds that use high cost skills some more flexibility at a cost.

Our goal is to discourage one-button builds, so if you're using a high cost skill it's usually a good idea to have lower cost skills that you can use when your mana is lower, or recovery skills like mana strike and focus.


11 Feb

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Glad you are enjoying it! Keep an eye out for beta, we've got some good stuff on the way

Comment

Originally posted by pericles123

no, because the game won't start on my PC! I have a very new PC, it plays Diablo III, Overwatch, and anything else I throw at it just fine, but Last Epoch doesn't launch at all - they have said it appears to be an issue with my video card drivers, but I've got a 1080 with the latest drivers - very big let-down!

EDIT - the game is playable now - the culprit - for any Unity engine game for that matter - was the Citrix software running on my PC - upgrading to the newest version available fixed the issue. Looking forward to checking out the Alpha!

Based on your comment I'm assuming you have, but if you haven't you should definitely talk to support. We haven't seen that issue very often, so any information on you can give about your case would be very helpful.

Sorry it's not working for you, I hope we'll be able to help!

Comment

Originally posted by EndTorture

I have a Radeon R9 200, I'm curious if he developers think it will work on my graphics card?

From what I've seen the driver issues like that are fairly uncommon, and primarily on Linux. Barring something out of the ordinary you should be able to run it.


27 Jan


19 Jan

Comment
    Sarno on Forums - Thread - Direct

Our web developer established that automated badge assignment could fail when the account was registered mid-purchase, and has pushed a fix for this which is now live.

See? I’m not the only one who works on the weekend! :stuck_out_tongue:


17 Jan

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    Sarno on Forums - Thread - Direct

Thanks for the report!


15 Jan

Comment

More in the vein of magical traps. Glyphs, Runes, etc. Runemaster is designed to be the more calculating class, setting traps and controlling the environment.

Here's the class description we have on the website:

A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.

You have tamed the power of raw arcane, weaving its chaos with the art of runes. You can recall your youth, the trouble you once had transcribing the simplest glyph, and scoff. You now carve intricate symbols into the air ensnaring your foes, raising walls and golems from nothing but your own knowledge. You have become an artisan of sorts, but your craft is that of reality itself.


14 Jan

Comment
    Sarno on Forums - Thread - Direct

A post was split to a new topic: Pre-alpha UI feedback


13 Jan

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    Sarno on Forums - Thread - Direct

I tracked down why Firefox was using the Discourse logo for favicon and corrected the issue.


28 Dec

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    Sarno on Forums - Thread - Direct

Our web developer has found and corrected an additional bug which could result in automated badge assignment to fail. This was limited to people paying using PayPal.


22 Dec

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    Sarno on Forums - Thread - Direct

Identified & corrected an issue which could cause people not active on the forum to lose their supporter badges. Please e-mail [email protected] if you were affected by this.


11 Dec

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    Sarno on Forums - Thread - Direct

Thanks for the feedback!

I’m not sure if that would make it easier to notice, but I’ll definitely bring this up internally.
 

This is something we’ll definitely be implementing, regardless of the aesthetics of our user interface. It’s just an example of work we haven’t quite gotten around to just yet.


19 Nov


01 Nov


27 Oct

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!


23 Oct

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    Sarno on Forums - Thread - Direct

I have identified and corrected an issue which affected the size & shape of my user card.