Last Epoch

Last Epoch Dev Tracker




13 Oct

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Any chance for a dark mode?

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Originally posted by frasidark

so the carrot isn't on the Moon is on Pluto right.

These numbers for some items looks like uber uniques in D4.

Also if you guys redeem it "not correct" how about giving us the correct numbers.

This comment is exactly the reason we haven't released the numbers. I'm a little sad that they have gotten so close.

The reason that this isn't the same thing as uber uniques in D4 is that the unique effect associated with these items all still exist on the 0LP versions. We want people to farm for Wings of Argentus, not 4LP Wings of Argentus. But if the stars align and someone does eventually manage to get lucky, it will be a really cool event to talk about. I understand that the fact something is technically possible can lead people to believe that it is expected to have. I'm not sure how to reconcile this. It is possible that we might have to put an LP cap on each item. I really don't want to do that because all it really does it take away the chance of magic happening.

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I just want to caution everyone. This information, while very close, is technically not correct. So I don't recommend trying to reconcile it with anecdotal evidence.

Edit: and no I'm not talking about rounding the numbers.


12 Oct

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Originally posted by DarkBiCin

Does this mean it will function the same for rings?

Likely it will just automatically show both rings or both weapons. It's not done.


10 Oct

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Originally posted by Mind_Is_Empty

I've been scouring the game to see if there are any NPCs that move and block player movement while online, and I've found one.

The rabbits in The Old Road block movement and shove the player out of the way while in online mode. Would it be possible to have a boss use the same behavior as the rabbit?

If there's some sort of code voodoo that lets the rabbit work while copying it elsewhere makes it fail, is it possible to enlarge a rabbit until its collision radius is the same as a boss, turn it invisible, and have it update its position to be standing directly on top of the boss at any given frame?

Isn't there some story about not being able to make the trolly move at the start of half life 1 but they could make a person move so they made a trolly sized hat for an NPC to wear. Reminds me of that.


09 Oct


08 Oct

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Originally posted by Overthinks_Questions

Can you give any more detail on the services they provide? Obviously, they are a sales and marketing platform, but I wondered if they support you in other ways

The short version is release and play testing tools, along with unbelievably fast patching servers. If you've ever tried to make a good quality version of these tools, it's very costly. Then on top of that you end up paying per gb of downloads. We used to have a stand alone patcher. Eventually we would have ended up losing money on the sales that didn't use steam.

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There are content creators which have a Nexus store. If you buy LE from them, you get a steam key just like normal but they get all of steam's cut. So we get the same amount regardless of where you get it.

The services that steam provides us is well worth the cut they take. Steam has saved us an immense amount of time and we couldn't have got this far without them (or another service like it).

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Originally posted by Plebbit-User

Although I applaud you for sticking by your design, I come from another game that hid behind "data" and I always hated that because those were bad decisions and the consensus against them was enormous but we were always told "prove it".

As if the user is supposed to justify their positions as if they're a research firm. If you're gonna cite data, you should be transparent with it. Not particularly invested in the campaign skip though I would like for idol slots to be a one time thing for the sake of rushing campaign which is already an ordeal seasonally.

I would just hate for this lack of transparency to be used as a fallback position on a subject I care more about.

Please do not misunderstand me. I am not saying that this is the way it is due to data at all.

What I'm saying is that there is no way the other user can have the data they claim and that fake data can't be used to railroad other users into agreeing with them.

If it was an overwhelming majority and borderline unanimous, this thread would look extremely different and would be up voted into space by now.

The feedback is mixed on the topic and through reason, not force, will things like this be decided. This system is the way it is because we sat down in a meeting and decided this was the way it was going to be.

We read a ton of feedback and if the feedback on anything is borderline unanimous (spoiler alert, almost nothing is) it goes directly into a design meeting topic. We also frequently make sure to discuss hotly debated topics, regardless of community feedback sentiment solidarity. I think that there might be some misconceptions about how those mee...

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Originally posted by Acedin

Thanks for wrangling the screaming toddler in a calm and collected way. The way he behaves he didn't deserve it, you did put in the time anyway. Thank you.

:)

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Originally posted by LeMonarq

While it's often tempting to put stock into all forms of feedback, it might be prudent to weigh the credibility of contributors, especially when their responses might be slightly less than articulate or perhaps fall victim to more than just unfortunate autocorrect mishaps ("alot"). I'll move on.

Reflecting on the unlocking of idol slots, although there are ample wow moments within the game, these particular unlocks might not carry the same palpable impact when unlocked individually. An alternative perspective - providing a notable power spike through instant access to all idol slots for new characters, still honors the player’s initial efforts and maintains the spirit of earning rewards.

The monolith compromise seems fair enough. Integrating idol slot unlocks with more enjoyable content solves the core issue. Although sidequests provide a novel experience initially, their allure can wane in repeated runs, where the enticing call of the endgame beckons louder.

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Thank you for valuing the array of perspectives from the community too.

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Originally posted by LeMonarq

Firstly, I'd like to commend your attention to detail, especially in pointing out 'residence' instead of 'resistance.' It's these little quirks that make our conversations delightfully engaging.

While I understand the sentiment of not wanting to remove activities from the game, the core issue here isn't about removing them entirely. The overwhelming request has been to provide the option to skip them on subsequent characters after completion once. It's about respecting player time and ensuring the gameplay remains enjoyable, rather than turning into a repetitive chore.

Your point about players desiring a variety of activities is well-taken. Yet, paradoxically, by not allowing the choice to skip sidequests, you're actually forcing a specific gameplay pattern onto them. A true variety comes from having choices – not just in the activities available, but in how one chooses to engage with them.

Furthermore, the assertion that players would enjoy levelin...

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It's just auto correct and not bothering you proof read because I'm trying to wrangle a toddler.

I'm not going to go into specific semantics as requested. I do not agree with some of the statements as presented. The only way I could refute them is to just say the opposite thing though so I'm not sure how far that will get.

I don't think this is an issue of respecting player time. If you want your character to get stronger, you have to earn those increases. If each quest took hours to complete then I would agree with you. They however only take a few mins each to complete. Some of which happen almost accidentally as you play.

Additionally, one of the big things that these quests do is give you exciting rewards while leveling. We need more, not less variety in quest rewards. Taking these out would remove (I think) 40% of our quest reward types.

I think the burden of optimal play to take the fastest path available has a bigger impact than you are acknow...

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Originally posted by LeMonarq

Firstly, I'd like to commend your attention to detail, especially in pointing out 'residence' instead of 'resistance.' It's these little quirks that make our conversations delightfully engaging.

While I understand the sentiment of not wanting to remove activities from the game, the core issue here isn't about removing them entirely. The overwhelming request has been to provide the option to skip them on subsequent characters after completion once. It's about respecting player time and ensuring the gameplay remains enjoyable, rather than turning into a repetitive chore.

Your point about players desiring a variety of activities is well-taken. Yet, paradoxically, by not allowing the choice to skip sidequests, you're actually forcing a specific gameplay pattern onto them. A true variety comes from having choices – not just in the activities available, but in how one chooses to engage with them.

Furthermore, the assertion that players would enjoy levelin...

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I'm just making dinner for the family so I'm going to have to pick this up later, I won't forget.


07 Oct

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Originally posted by Newphonespeedrunner

If skipping the idol quests are more effecient then I'll do that, it would negatively effect the game and I'd rather them make the campaign play better as I said.

Game feel is by and far the biggest complaint I've seen it just seems like campaign skippers are very loud probably feel bad with their 9 kids 3 wives 2 dogs and 3 wives boyfriends they feed

Well I just used this same logic in another response so I think it's sound.

Edit: if you want a term for it, it's called the burden of optional play.

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Originally posted by LeMonarq

Apology accepted, but it seems you're focusing on semantics here to avoid the main topic.

I invite you to poke holes in the logic from my other comment. Perhaps there's something I'm overlooking that can justify the dev resistance to adding a frequently requested feature, which I've never seen anyone argue against in the comments. That's where the "borderline unanimous" comment came from. Full support and no resistance, from the community.

Scenario A: Sidequests are mandatory to unlock idol slots for all characters. Those who enjoy repeating the quests will approve, those who don't enjoy repeating the quests will disapprove.

Less than 100% of players get what they want from Scenario A

Scenario B: Idol slots are unlocked across all characters. Those who enjoy repeating the sidequests can still do so. Those who don't enjoy repeating the sidequests can skip them.

100% of players get what they want from Scenario B

I'm not going to be able to let things slide that are exaggerated to prove a point in a debate on the topic. The comment that started this was in reply to someone providing resistance so I don't see how it could be true that you've seen no residence. I don't know how to debate the topic without pointing these things out. Because if I just let them slide, it's like I'm agreeing with them. So I'll try really hard not to any more.

I think the main logic holes sit in that sometimes people want things that they don't know will make the whole experience less fun and that the burden of optional play can pull people out of their desired gameplay patterns.

People generally like taking more varied activities to do. Removing one of those activities will result in doing other activities more. We have been working really hard to add more activities to the game, not take them away. If we were to remove this activity, I think that many people would probably not realize why they ar...

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Originally posted by LeMonarq

Then let's see the data you collected. Hopefully you're able to back up the strongly worded statements you're throwing around.

Logically, it's pretty simple to determine the best way to handle this clash of opinions.

Scenario A: Sidequests are mandatory to unlock idol slots for all characters. Those who enjoy repeating the quests will approve, those who don't enjoy repeating the quests will disapprove.

Less than 100% of players get what they want from Scenario A

Scenario B: Idol slots are unlocked across all characters. Those who enjoy repeating the sidequests can still do so. Those who don't enjoy repeating the sidequests can skip them.

100% of players get what they want from Scenario B

Sorry but burden of proof on this one is in your court. Also I asked you first. Also, I disagree that saying something is not borderline unanimous is a strongly worded statement.

Edit: I also just want to make sure this is clear. I'm not saying that it's wrong to make the idol slots unlock for all characters, rather, I'm saying the reasoning that almost everyone agrees with you is unfounded. It might be the right thing to do. It's a debate that can happen, not a forgone conclusion that we are just being stupid or malicious or something.

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Originally posted by LeMonarq

What a weird hill to bleed out on.

I find it odd that you would be bothered by the idea of players having the option to skip sidequests they don't want to repeat for the 6th time.

I find it significantly more odd that you would pretend it's a data driven decision.

I apologize for being unclear. We have designed the game one way and then the feedback we have received with regards to that design have not followed borderline unanimously negative from what we have seen.

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Originally posted by Datmisty

I find it very hard to believe that people enjoy redoing quests in order to unlock item slots. But I will say it's more reasonable of a task than PoE's necessary quests for reroll.

I find it hard to believe that a group of gamers can agree on much at all so having a "borderline unanimous" anything sets off alarm bells of skepticism for me.

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Originally posted by LeMonarq

Unfortunately, you can't bend reality to suit your narrative. That's simply not how it works.

It's a clear majority, borderline unanimous, asking for idol slots to unlock on alts. Why are you hell bent on repeating the same dozen sidequests over and over? What enjoyment does that bring to the experience?

As far as D4, you're referring to the most miserable community on reddit that complains about everything. Even they widely regard campaign skip as a great feature. If you're so insistent on repeating content, nothing is stopping you from running the campaign again. Those who would rather skip it, can skip it.

Try brining a stronger argument to the table next time, if you're going to waste my time being a contrarian on such petty issues.

This information directly contradicts the data we have collected. If you can submit your findings, with sources, I would be happy to look into it.