On-kill effects are essentially a way to say "this mostly doesn't work on boss fights," which just kinda feels bad, even if it's numerically balanced. Is that your intent?
On-kill effects are essentially a way to say "this mostly doesn't work on boss fights,"...Is that your intent?
Yes, this is often how we approach new nodes that we make with these types of effects. And this is why most of the new nodes with these types of effects have been the "on kill or boss hit" style. It's just not a blanket decision.