Last Epoch

Last Epoch Dev Tracker




19 Jan

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    EHG_Mike on Forums - Thread - Direct

History Chanel Aliens Meme Guy
{ Time Travel }

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    EHG_Mike on Forums - Thread - Direct

I can’t tell if trolling or not but just in case. A common idea in real life is that it generally takes 10,000 hours to master a skill. I was relating why it makes sense that something which has the name mastery might not be so easily changed once completed. Your character may have spent the first 9,999 hours practicing before we join them in the story.

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Originally posted by Taronz

Well get ya next time ya cheeky bugger. You'll slip one day!

Never!

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I’ll look at it personally tomorrow

Update: we increase the hit area significantly today. This change will be available at 1.0!

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Originally posted by Blacklotis

If I happen to be browsing the store and see some item I think a friend might like but they aren't online it would be nice to purchase it immediately in case it's been bought up before they get back online. At which point I could gift it to them.

Yes, that works.


18 Jan

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Originally posted by DoubleGreat44

I don't recall hearing any wild breaking news or reveals but I did appreciate Darth particularly for asking a lot more about EHG's philosophy on various ARPG common topics rather than specifics about what is and isn't in the game and why.

Good interview overall!

I came very close at one point but caught myself. Don't think I leaked anything, sorry.

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Originally posted by TheAdsAreHere

Sorry didn't understand it (woops) thanks for the correction can't wait for 1.0

No worries at all, it's a lot to keep track of. I'm trying to keep the info available as precise as possible but it's an uphill battle.

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    EHG_Mike on Forums - Thread - Direct

I’m sorry but switching engines entirely is nowhere remotely close to the same amount of work as upgrading Unity versions. Not to mention the training that everyone would have to undergo just to be functional again. We have started the process to upgrade our version of Unity in order to be able to incorporate some of these newer technologies. It’s going to take some time still but it is something we are planning to do eventually.

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Originally posted by makingtacosrightnow

My mistake but the general theme of my comment still applies.

Devs are working on things, relax and let them work shit out. Report bugs the official way and quit whining on reddit.

Yup :)

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Originally posted by TheAdsAreHere

Dev said yesterday that this is addressed in 1.0 also this is t an issue with the servers it's an issue with the UI not properly communicating the the zone should be loading.

I think I read the dev response correctly.

That's a comment from me you're referring to there. The post I said that in was a different issue. We have improvements for this issue that they are having too but this one is a little more complex and the easiest way to describe it is a "netcode issue". The issues get conflated a lot.

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Originally posted by theBlackRook

There's likely no way to push just this change, which is almost certainly a number of smaller changes throughout the infrastructure, and even if there was, that would need lots of testing to make sure it works the same on 0.9 as on 1.0. With a release coming up, they're probably not spending a lot of time backporting fixes to the version we have access to, and they shouldn't.

Big yup.

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Originally posted by makingtacosrightnow

Guess what though, the devs have said this isn’t even a server issue, it’s a UI issue. They’ve also said it’s been fixed.

That's a post from me you're referring to there. The post I said that in was a different issue. We have improvements for this issue that they are having too but this one is a little more complex and the easiest way to describe it is a "netcode issue". The issues get conflated a lot.

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    EHG_Mike on Forums - Thread - Direct

Edit: this is player Mike speaking.

For me personally, the distinction lies in the name really. A Mastery being something that you spend those 10,000 hours in and it becomes part of your identity. It sure doesn’t take that long in game but that’s how I view the choice. It’s your character cementing their identity in the world. They transition from being a simple Rogue who is still finding their way in the world and experimenting into a Bladedancer, an elegant weapon who wields blades with the precision of a master.

Edit: developer Mike here now
From a gameplay standpoint alone I can totally see how it feels arbitrary. It is something we have debated many times and I’m sure it will be debated again. The feedback does not fall on deaf ears. For now however, we do not intend to change this. Who knows though, maybe we end up with a couple new masteries for each class and get to a point where having so many classes just becomes unwieldy. The game will continue to evolv...

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Originally posted by Papa_Kilo2020

Ty man.. I didn't know the top story line quest would be the most recent higher level one. I think I went around backwards too much to complete the passive and idol quests and got lost to where I should be at

I'm not sure if it's the highest level one but the top quest in the list should be a main quest.

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I'm sorry but it will not run on that directly.

Edit: You might be able to get it booted up but it's going to be rough. Leave the rest of your system specs for a more specific answer.

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Originally posted by cpa_porter

Thank you for responding! It's nice to hear the dev feedback. It sounds like the servers aren't the issues of groups of 2, 3, 4 people rubber banding, lagging, invisible enemies, enemies not walking, invisible floors, etc.

Does EHG think those issues will be fairly resolved with the release of 1.0 or shortly after?

Mainly asking as I got a few friends to buy the game and play. They stopped because of issues noted above. I try and watch Aaron ARPG often and it seemed like he would still encounter some of these issues.

Those issues are affected by so many factors that I can't say for certain if they are going to be fixed for any particular individual or not. Some of those issues are related to each other. They are fixed for me but that doesn't really help you. Multiplayer stability and performance is our main priority and we will continue to make improvements wherever we can going forward.

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Originally posted by xDaveedx

Hey do you possibly have an estimate on how many builds you've played so far? On that note I'm curious, do you currently play LE a lot outside of the weekly streams or do you rather keep it under control to not burn out? I bet you've played the latest Poe league ;)

In LE? No idea, 100? I don't play as much as I'd like outside of my streams. I usually hop on for a couple hours a night. I've actually been playing OOT Randomizer for fun lately. Finally just got ISG working reliably.


17 Jan

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Originally posted by dabadu9191

Love to hear it. That said, this bug has been reported on the bug report forums multiple times (examples: 1, 2, 3), so I'm surprised it wasn't already on the radar (or perhaps it was, but you didn't know). Is there a better way to report bugs that is sure to be seen?

It was already on the radar, it just hadn't been prioritised and formally assigned to a dev. I just saw the comment and decided to have a quick check to see if I could spot the cause quickly.

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Originally posted by xDaveedx

I think it's possible that trade will enable a lot of new possibly bizarre and niche builds, as you may be able to get your hands on weird affix combinations and items in general.

I think that's a really good point. People might be undervaluing the specificity of items that you'll be able to find in rares and exalteds at the bazaar.

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Originally posted by sweetxinsanityx

I really liked this feature but then I got the Helm of Calamity and no matter what I die from game tells me it was the helm 😂

Just double checked the code for that, and it looks like that's because it's still technically dealing damage after you're dead. That damage leaves you at 0 health, so the damage system thinks that that's killed you and updates the death info. Should be possible to get that fixed for 1.0.