League of Legends

League of Legends Dev Tracker




05 Sep

Comment

Originally posted by Dongsquad420BlazeIt

Shit happens. You responded immediately which is better than we can say for Ben Brode.

in his defense we don't have to write a whole rap

Comment

Originally posted by RedShirtKing

Seriously. Worlds cannot get here soon enough. So many good storylines. Will EU bounce back from their failures at Rift Rivals? Can TSM finally escape the group stage? Could Longzhu finally take out the SKT dynasty when it matters most? And, my favorite, how good is Gambit, and how awesome is it that we finally get to watch Diamondprox and Edward again on the World stage?

This is going to be epic.

I'm so hype to see how far IMT goes


04 Sep

Comment

Originally posted by savemeplzs

thanks Tummers your rad too

no u

Comment

Originally posted by MegaCharizardY72

Meme stuffs

/u/The_Cactopus

Pls spare me

Sorry Cactopus is busy right now, so too bad you're stuck with me here's a meme

iS htIs hOw u mMme

Comment

Originally posted by [deleted]

[removed]

I was yelling a lot. A LOT.

I think my heart stopped a few times before it finally broke.


02 Sep

Comment

Originally posted by Arcane_Bullet

So, my current 1383 blue essence will basically be increased by 6.5 times, or am I misunderstanding something?

That's correct.


01 Sep

Comment

Originally posted by JusticeOfKarma

Hey, Pwyff. This looks pretty cool! My question is; are Mastery 6 and 7 still going to cost the same amount of Blue Essence?

Short answer: Yes they'll still cost the same amount of BE.

Longer answer: The numeric values will be multiplied with 6.5 just like your existing BE amount to keep it in line with the new values.

Comment

Originally posted by BlackCrystal

we’ll tune down the relative value of the essence you get from disenchanting shards of all types

we need to “scale up” the amount of blue essence you get when disenchanting shards

Aren't these two sentences the opposite of each others?

And I like everything about this system besides one .. They lower the amount of orange essence you can get because they merge IP and BE and give you free champ shards to get BE? So that basicly means that obtaining skins from shards will become even harder now when they downscale the amount of orange essence? Meh!

Dude I had the EXACT same question when I was reading through this. But the gist is that the VALUE of the essence is scaling down, while the AMOUNT is scaling up.

Does that make sense?

Comment

Originally posted by FirCone

Now I am surprised that not enough talented people apply to Riot. I guess this means that the interview process is just really hard?

The interview process is very hard, but also talented people can work ANYWHERE, right? Riot is a dream job for a lot of us, but Google/Facebook/startups/tech/games companies are all sort of in competition for awesome people, and hey, League is niche.

It's not easy to find a top-tier pro who is amazing in his/her field who also knows how to freeze a wave, ya know?

Comment

Originally posted by Immortalsgg

We're here to break legacies. #IMTWIN

I B E L I E V E

Comment

Can I have your gemstones since you don't need them now

Comment

Originally posted by FirCone

I'm actually surprised how little resources you have available for these things despite the quite high number of employees. Are there just so many projects running?

It's more that the kinds of folks who can do this work (dev/engineer) are strapped -- we have a lot of folks at Riot, but we're not all devs/ engineers/coders/etc. So all projects with dev-type work impact other teams, unless we hired folks.

But in a world where we compete with Google/Facebook/other studios for top-tier talent, "hey, come re-do our website and maybe we'll find some work for you when you're done" isn't a great pitch. It's also not how we think about hiring (we want people to have a strong path of career growth, and need to show that path when trying to set up a new role or team).

I think one way to interpret this is probably "okay, so you don't give a sh*t," but the truth is closer to us caring but not prioritizing in this specific moment. As the lead on Nexus, I do have a lot of ideas for how we can make the home site better and I'm talking to folks about it, but any major changes would be a ways off.

edit: Also, the scale of the project is ...

Read more

31 Aug

Comment

Originally posted by vrnt7p

thats true. but we "waste" "invest" a lot of Money in this game. The first time its a lot of work but then it should work with databases right. so if you Change in this list something it should update all those sections automatically. If they Change/redo a champ ability then yes they have to Change the whole Thing. It can be a lot of work, but what in life is not?

It's not really the amount of work that would stop an update like this -- more the barriers of time and space. Time spent on this would be time not spent on something else, and there are a lot of competing priorities at Riot -- hell, most of our web folks are busy enough just keeping up with everything that gets published every week.

I mean, I agree that the site is pretty wonky and could use a refresh (that's why we built Nexus from the ground up instead of putting it in the existing News framework), but it would take allocating a full team for at least a few months.

Comment

Originally posted by bradygilg

This is really on the low end of effort required. They don't need to create anything, just document what's already there.

I think a web team would need to create an entirely new backend, yeah? That can pull from an API that would also need to be built? Plus localizing all versions of that site and ensuring the right regions get the right calls, etc.

At the very very least it's a web design overhaul, which is not a small task. If the choice is to manually enter the data, ie using what is already there, you then have a LOT of old data to port and a LOT of checks and balances to ensure it stays updated.

I'm not saying it's the hardest task on earth (I imagine Riot's engineers solve a lot harder problems on the daily), but it's also not super simple.


30 Aug

Comment

RP prices in CAD and USD are still within 5% of each other (barely) and we don't look to adjust in either direction until the difference between USD and CAD is at least 10% and stays there for a while. Historically that's benefited Canadian players more often than not.

RP cards and Subway cards may provide slightly different rates due to taxes etc. and we're fine with players using that to their advantage whenever it makes sense.

Comment

When we launched League in Europe, the exchange rate was about $1.49 per euro. It is now about $1.20 (down ~20%) so we're still making less $ when RP is purchased in Europe, as we've only adjusted prices by ~10%, and we even offset some of that with bonus RP to minimize the impact on players as much as possible. This reply explains that and the VAT effect better than I can.

https://www.reddit.com/r/leagueoflegends/comments/6wxx2f/euro_is_strong_again_rp_price_adjustments/dmbowa4/

... Read more

23 Aug

Comment

Originally posted by [deleted]

screw microsoft, we'll host our own tournaments. with spotted cow and cheese curds

Don't forget the Two Women. It's my personal favorite New Glarus


10 Aug

Comment

Are you playing fullscreen, windowed or borderless? And at what resolution and quality?

Comment

Originally posted by Magister_Ingenia

Thank you for the detailed response. Can you share anything on future options, like what you'll do if League survives another ten years, or is that too uncertain at this time?

alsoportingtolinuxwould_begreatplease_andthank_youbutI_guessI'lljustuse_wine

Surely you mean "When League has survived another ten years..." :)

As League evolves we are constantly re-evaluating the platforms it runs on and how best to support the players we have. As the low end toasters drop off the list, we'll bump up the min-spec and start to use more and more modern features. This will allow us to make the game look better and run faster with even more content and features. As for what APIs we'll use then, I can't say. Hopefully something awesome - ask me again in 10 years.