Did Guldborg say Jankos instead of Yike lmao
Old habbits die slow, god damnit
Did Guldborg say Jankos instead of Yike lmao
Old habbits die slow, god damnit
For all we know most of the balance team could be like Phreak. The only real difference is that we're getting videos with his reasoning for the changes.
I want to really emphasize this point. The balance team IS staffed with those people. Not all of them want to be front-and-center talking to players. And Phreak brings 10 years of on-air experience talking to an audience about League of Legends, which makes him uniquely effective at communicating changes.
He's doing great work and I don't mean to imply otherwise - but the narrative of him fighting (or revolutionizing) the balance team is simply false.
This man knows what’s up
i still have faith...
I hope the overlay is broken and this isn't an actual change
Yeah, our normal graphic worked in rehearsals today but it isn’t retrieving data currently.
We’ve had a backup overlay like this for the past few years on standby in case something like this ever happened, and today’s the first day we’ve had to dust it off.
Ahh Jhin adc ggwp it’s all on you now Ender
EZ4AST
Also Ender's silly little outfits are so iconic now that seeing him in a suit is jarring and feels even sillier.
Last time I wore that suit was 2018 summer finals in madrid lol
shoutout to finn for coming to the studio a few hours early to do this show. and also HES ABOUT TO SMASH BDS TRUST ME ITS OVER FOR THEM
Sadly I don't think you can say that about most of the balance team at this point.
For all we know most of the balance team could be like Phreak. The only real difference is that we're getting videos with his reasoning for the changes. I can assure you people would have been freaking out and saying Riot's got no clue what they're doing with last patch ADC changes if we didn't get Phreak's video beforehand.
People need to stop talking about the Balance team as a faceless, abstract entity; They're a group of people with probably the same enthusiasm and knowledge as Phreak, they just don't interact with players and I can't blame them seeing how the playerbase treats them
For all we know most of the balance team could be like Phreak. The only real difference is that we're getting videos with his reasoning for the changes.
I want to really emphasize this point. The balance team IS staffed with those people. Not all of them want to be front-and-center talking to players. And Phreak brings 10 years of on-air experience talking to an audience about League of Legends, which makes him uniquely effective at communicating changes.
He's doing great work and I don't mean to imply otherwise - but the narrative of him fighting (or revolutionizing) the balance team is simply false.
can we not think of pantheon as a support?
Pantheon will not be balanced as a support-first champion. He's a long way away from that right now, though, and his support audience is real.
Hi Tony, thanks for your reply!
I'm currently on a wired connection to my PC, did a speed test and these are my results:- Ping 1ms- Download speed 966.25mbps - Upload speed 994.85 Mbps
These results looks normal to me as typically I would get these few results back.
As for the router, I changed them around 1 month ago and had no issue on league.
My in-game ping usually ranges from 2ms to 5ms.
Update:
Did a router test/wifi strength with the Router support team, managed to find out that there was no issue, packet loss 0% , comments provided by them was it could be due to the game server having lots of players.
Hmm. Could be your connection to the server. I’ll check when I get into work tomorrow.
After overclocking (same link): https://drive.google.com/file/d/1rOlCjDxtdHD0_mu-5AYRu9VmzEWVNFmG/view?usp=sharing
Your GPU is still slowing down periodically. This shouldn't be enough to affect your frame rate though. I noticed that you were losing focus a lot - were you alt-tabbing from the game about 12 times in that game? I just want to make sure its you and not a bug.
How does it play with overwolf and afterburner off or disabled?
Without vsync and with no frame cap it can run over 300fps with no issues at all. But I have that old problem where my champion teleports when the fps is too high. If I cap my fps to something lower it starts to get screen tearing all over the place. That's why I always played with vsync on or capping the fps to the refresh rate of my monitor with RTSS.
But now as you can see the game is having some spikes that was not happening before... Looks like the game refuse to cap the frames sometimes and it suddenly drops like 3 fps or even unlocks the fps completely... Some matches have way more spikes like what you saw there than others, so it's really random.
We don't currently test League against 3rd party frame capping software. We have enough combinations of HW now without multiplying it by RivaTuner, Afterburner, and every other GPU management application at every possible frame rate. We are doing some testing now with different applications to see if we can repro the behaviour you are seeing. If we can repro it, I'm hoping we can fix it, or provide a workaround.
Does capping to 240fps result in tearing?
2 days ago it started to lag and choppy. When frames drop to 100-110, it starts to get choppy and lag, sometimes even dropping down to 70-90 frames. My usual frames since I started league is 144 as I capped it to 144.
V-sync for both nvidia control panel and in-game are off. No overlays, on DX9 mode now.
CPU: RYZEN 5 5600G
GPU: GTX 1060 6GB
GPU driver version: 528.24
Reproduction rate: Every game
RDP: https://drive.google.com/file/d/1c7gNFuswc2T-XvMMBtzDa8gsaJGUNPzY/view?usp=sharing
Woah. That one's a weird one! Looks like a network issue. You have lots of 20+ms stalls in the network update phase. The rest of you game is pretty much ok, just lots of network stalls.
If you can play wired, give it a shot. Otherwise, check your router or wifi strength. Or drag your computer to a friends place and try there.
Hey look its Phreak
Meh I really don't agree with the changes at all, I don't see what's wrong with pros trying stuff to get early prio and leading to really exciting almost paradigm shifting picks like kalista support /u/phreakriot
Engage supports dominated pro league for way way way too long, and i really cba watching naut leona matchup for the 5353953439438483493489348th time
Because it's the only play style right now.
Notice I'm not nerfing Ashe and Nautilus is getting like 8 damage.
I don't want 100% tank meta but I'd rather it be 90/10 tank than 90/10 enchanter. Really I want something much more equitable. We've just never been able to hit that.
Yeah I knew that part was gonna get removed eventually. I never understood why it existed but thankfully it is gone.
It existed to give some kind of effect that wasn't just "I heal you" as a team-based item.
However, I think an item should really try to just do exactly one thing so that its purpose can be as pushed as possible.
Very broad strokes rule of thumb but one that I'm attempting to apply for now.
can you fix karmas base damage and give her more scaling if you guys don’t want her to build an item perfectly crafted for a champion like her, thx
Sure if you want to never be able to play her support again as she lives out her days as a top laner.
That's the core problem I see with the champion. She's the perfect 1v1 ranged champion and then a shield bot in teamfights.
I don't understand why Rakan's buffs are so small compared to the champions who are going to become meta like Nautilus and Thresh. Is it really necessary to have a "spearhead" figure in Nautilus instead of having multiple viable melee supports?
Largely many of these champions are already fine in solo queue. They're finding success in the current solo queue metagame. Nautilus is the only one really getting overbuffed here and it's because I want to be sure we actually affect pro play.
Read moreIm really thinking that the game is having some major issues with frame capping tools or even with the own inbuilt vsync... Everytime that I cap my fps to get a stable 75hz I get random frame drops during the game. For example, when I'm capping the fps to something like 75fps it drops to 74 or goes above the frame capping which makes no sense. It happens even using vsync and randomly during the game. When it happens is very noticeable and annoying because the game stutters. It's always 1 frame lower or above the frame cap. I basically cap my frames to get the freesync benefit in almost all my games without any issues, just League does this weird behaviour.
CPU: Ryzen 5 5600x
GPU: RX 6600
GPU driver version: The latest one
Reproduction rate: Every game and it really happens randomly during the game. Some games have way more stutters than others.
What overlays are you running? None
Did running the game in DX9 mode help? No
Did r...
From that RPD, you have set vsync on and frame cap to 80. But, your game is running at 75fps (probably syncing to your monitor's frequency). Your CPU and GPU should be able to run at twice that frame rate.
Your complaint seems to be about the sudden frame spikes - I see 3 in the RPD you posted. A first spike up to around 100ms, then the frame rate increases to about 140fps and a secondary smaller spike after which the frame rate goes back to 75. The rest of the game is a solid 75fps. Is that correct?
That type of behaviour looks like league is having issues with your monitor. What happens without vsync?
CPU: Intel core i-7 12700FGPU: RTX 2070GPU Driver version: newestReproduction rate: probably every game or every second game
I do not use any overlaysI always used DX9
Interestingly the FPS drop ALWAYS caps at 60. The game feel extremely stuttery then.
You should not be running with DX9. Try again with DX11. Also check your GPU settings- are you capping there or forcing vsync?
As I said in my OP, without a RPD I can't help you much.