League of Legends

League of Legends Dev Tracker




24 Jan

Comment

Originally posted by RiotMeddler

Yeah, Annie changes aren't all the sort of thing we can hotfix, so they'll move to 13.3

:(

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https://status.riotgames.com/lol?region=euw1&locale=en_GB *Edit: I have no insight into the issue, I just saw op's post and checked the status page.

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Originally posted by DKRFrostlife

So we are skipping 13.2 ig? If hotfix is named 13.1b (or C) we go directly to 13.3?

I'm just curious for statistical purpose, because it will be the first time ever we skip a patch.

Next regular patch in two weeks will likely be called 13.3 yeah, even in 13.1b or whatever is the name we use for the hotfix that replaces 13.2.

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Originally posted by Cloudpot26

Does this include the removal of bots in low elo because that shit is getting on my last nerve.

It'll help with bots, though there's some other stuff needed there as well.

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Originally posted by Electrosss_Set_887

Next time :3

I almost wrote that but sorta hoping there isn’t a next time for this kind of thing. It hasn’t been a pleasure.

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Originally posted by spazzxxcc12

let’s send Riot Zed after them

So mad at us now that we didn’t work that into the tweet

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Originally posted by n1c0_93

Just say which changes will be included in this hotfix. Like we all undestand you have rough times but just tell us what. It cant be that hard to just name which numbers you wanna change.

Full notes out later today. Patch includes fighter items, buffs to Lillia, Orianna and Zoe, nerfs to GP, Heimer, Kass, Lucian, Kindred, Maokai, Nami (RIP me), Ryze, Udyr and Yuumi

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Originally posted by yukine95

Are the Annie changes in the hotfix of Jenuary 26 too?

They're not the sort of changes we can hotfix, so will need to wait for 13.3 (next regular patch in a couple of weeks)

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Originally posted by ahambagaplease

Only the Annie's changes aren't going through IIRC.

Yeah, Annie changes aren't all the sort of thing we can hotfix, so they'll move to 13.3

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Originally posted by Tuxxmuxx

Bruiser/ADC Item changes still good to go then?

Fighter items should still be in the patch yeah. Patch notes will go out later today

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Originally posted by F0RGERY

I know it isn't your area of focus, but any info on if/how this affected LoR, or the patch planned for the 31st?

LoR patch development has been impacted, we’re cautiously optimistic though that the patch for the 31st will be able to go ahead however

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Originally posted by Apollosyk

can i ask will asol still hit pbe today?

Last I heard PBE was still likely a few days from being back to normal with future patch content. We're looking at getting some ASol gameplay videos out from internal testing as a small way to help bridge that gap though for what it's worth

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Originally posted by Proxnite

Today, we received a ransom email. Needless to say, we won’t pay.

You can’t even convince people these days to pay ransom for nudes, they’ll tell you to release that shit and f**k off, so how did anyone think Riot will pay? It’s not like it’s a work in progress game that’s under NDA, it’s just some additional content for a 13 year old game. What are they gonna do, spoil the upcoming game mode to the public? Oh no!

The only real concern is potential new cheats but even then, I feel like league (for better or for worse) is already intrusive enough that even new cheats will be detectable in one way or another.

Being honest, yeah, there is some meaningful risk of additional cheating happening (or at least being tried) when stuff like this happens. One silver lining is that as we mentioned briefly in that video a week or two back, updating anti-cheat with a new system was something we were looking to do anyway in 2023. Going to try and accelerate that work given all of this.

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Originally posted by itstingsandithurts

I hope you guys only receive positive feedback on this whole situation, you have been transparent and very obviously trying to bring the patch to live asap. Thanks

Thank you. Not our favourite sort of thing to deal with of course, but hey at least it's a chance to keep working on that better communication thing we've talked about...

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Impact on League's next patch or two:

"Quick update, players. The team completed a hotfix that will include a lot of the content that was scheduled for patch 13.2. It’ll go live on January 26, but unfortunately, we won’t be able to include the Ahri ASU and some other stuff, which we will move to patch 13.3 (Feb. 8)."

https://twitter.com/LeagueOfLegends/status/1617900453215473664

And for TFT folks

"We’ve completed work on a hotfix that includes a lot of what we had planned for patch 13.2, though due to hotfix size limita...

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Comment

Originally posted by mysteryrhyme

Please trust that it's definitely not network related. And the only reason I changed the cap to 60 from 144 is because 80-90 fps feels so weird to play on in the first place. I don't get why but it feels like 50-55 fps. It's choppy and clunky and I could swear that there's an ever so slight input lag too.

I will check my mouse's polling rate today. It's connected directly to my computer.

Why do you think its not network related? If the game is playing at a decent frame rate, but still feels choppy to control, then it could very well be a slow or error prone network. It could be anything from your router to the ISP you communicate through to the wifi connection you're on to the very server you're connecting to.

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Originally posted by mysteryrhyme

Also for some reason setting the cap to 60 fps gives me screen tearing even though I have a 60hz monitor?

Capping won’t stop tearing. Vsync will.

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Originally posted by Rektilius1

Started having this problem on the newest patch (13.1), was able to get steady 144 fps in the past. My game even dropped to 34 fps at some point when doing baron.
CPU: Intel Core i5 4440

GPU: RX 590

GPU driver version: 22.5.1

Reproduction rate: Every game

What overlays are you running ?: Porofessor, but happens even without any overlays or programs running in the background

Did running the game in DX9 mode help? - No

Did running with SMT/Hyperthreading turned off help? Cpu doesnt support hyperthreading

https://drive.google.com/file/d/1diU20\_Op\_BLy\_CVPPHwDDIfK2iW2jzHe/view?usp=share\_link

You should be running at closer to 90fps. But your system seems pretty loaded, running at over 60% the whole time. What are you running in the background? Check with Task Manager to make sure that nothing else is running at the same time, stealing CPU and GPU time from League.

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Originally posted by Elysonn

Hey RiotTony, I am reallu struggling here. CPU: Ryzen 5 2600X

GPU: GTX 1660 SUPER 6 GB VRAM

GPU driver version: latest NVIDIA Drivers 528.02

Reproduction rate: Every game

Optionally (you don’t have to do these, but this information may help)

What overlays are you running (Blitz etc)? No overlays.

Did running the game in DX9 mode help? No I didn't notice a difference

Did running with SMT/Hyperthreading turned off help? Nope, something seemed a bit different with SMT off but the issue was not resolved.

Game starts of at normal FPS -above 150- and steadily after some minutes drops. Doesn't matter if I am in a particle heavy teamfight or just farming minions. Additionally despite having a 60Hz display and with my fps dropping only at around 80-90 when I notice the drops, the game feels super sluggish and laggy-like I am playing at/below 60 FPS. Essentially my character feels weird to pilot. Thanks for hearing me out. ...

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You'll need to give me access to that file.

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Originally posted by mysteryrhyme

CPU: Intel® Core™ i5-7300HQ

GPU: NVIDIA GeForce GTX 1050

GPU driver version: 528.02 (latest)

Reproduction rate: Every single game

What overlays are you running? None

Did running the game in DX9 mode help? No

Did running with SMT/Hyperthreading turned off help? No

RPD file: https://drive.google.com/file/d/1oUi1GFKlfABNlz8J4KJ6y4-cqmKQSfws/view?usp=sharing

I get stable 130-144 FPS for the first 5 minutes of the game, which slowly degrades to sub 90-95 FPS as the game progresses. This has been going on for months and months now. I suspect that the elemental map changes might have an effect as there's a noticeable drop the moment the map transforms.

I've tried everything but nothing h...

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Your hardware should average around 80fps. I can see from that RPD that you were alt-tabbing around a bit, then changed the frame cap at near the end of game.

If your character feels weird to pilot, it could be network. Also, check your mouse - what polling rate do you have it set to and are you connected directly to your computer or is it via a hub (like a monitor or other powered USB hub)?