Are the Environment Quality and FPS bugs fixed?
Environment quality yes but FPS bugs are currently being investigated.
Are the Environment Quality and FPS bugs fixed?
Environment quality yes but FPS bugs are currently being investigated.
Because Wukong wasn't OP enough already after the durability update LMAO
In case you failed to understand this would make Wukong's clone not apply the jungle monster burn effect, which is likely more of a nerf than the bugs it ended up fixing were buffs.
When is the in game panel showing stat shard stats getting fixed? It currently doesn’t show anything when you hover over it 😤
uhhh potentially 12.13, we are actually looking into it this patch
Huge bug-fixing patch lets goooooo. Also worth noting- "Champion-created clones can no longer apply the burn effect from Emberknife and Hailblade's Sear passive" will make it so Wukong W can no longer steal his camps gold, or make Krugs not split when killed.
Hmmm, I'm not seeing that implication at all.
- Morde's issue was "prioritizing dragons or playing around a slow juggernaut", not which supports he can work with.
- Yasuo's issue was that "his primary, and most popular, role has always been mid which has meant his balance adjustments always prioritize his health in that role". Also not related to which support champs he works with.
Nilah has this additional piece of prospective feedback (she might only work with some types of supports) that they're addressing. That's not meant to double as feedback on Morde or Yasuo.
Jumping in here to respond, the "can only lane with specific supports" concern came from Samira in that she requires supports with hard cc to be able to fully capitalize on her passive. Her win rate difference between engage and enchanters supports is sizeable, so we wanted to make sure Nilah wouldn't make players feel like they have to pick specific supports to succeed. Unfortunately I could only fit in paragraphs on Yasuo and Morde (as the 2 more interesting parallels) and not Samira due to word count constraints. Hope this helps :)
NOW YOU SEE ME All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range
Holy shit. Massive W. The most annoying bug in the world on Fiora — you could Q into a bush that you knew had a ward, but your Q would fail to hit it, and go on full cooldown.
Insanely huge W. Hope this one doesn't go under the radar since I know this has been a big painpoint for players for awhile.
Hello everyone! I'm Riot Koyuncu, one of the QA Engineers on League's Champions team.
Nilah, the Joy Unbound, should be hitting PBE really soon! I'll be using this thread to post announcements and collect your player feedback. We've got about a week before we have to lock any proposed changes for her release, so I'll be monitoring common suggestions in the comments to share back with the team for possible adjustments.
If you encounter any in-game bugs while playing Nilah or her Star Guardian skin, please let us know by heading over to our Bug Reporting Tool and providing any information on the issue. Providing repro steps or a video clip are incredibly helpful at debugging.
Cheers,
Mikky
PBE Update 6/24:
Adjustments to the Star Guardian splash art are incoming - expect a finalized version posted soon!
Lots of lots of bug fixing. Notable mentions include:
Were you guys worried a skirmisher might alienate marksman players expecting their yearly release or was it ok since Zeri wouldn't be too far back
Not really, since we also think she will be appealing to Vayne/Kai'Sa/Samira players of which their are A LOT of.
Despite Zeri getting pushed to this year and altered release cadence, was Nilah originally supposed to be the bot lane release of this year?
Yes
I am worried about the inverse of pursuing game variance. Because Taric and Rakan do not have high playrates, Riot might be avoiding making defensive/enchanter melee support champions. Do low playrates of archetypes necessarily indicate that players do not want to play them, or that Riot hasn't unlocked their full potential?
Of course we think about that as well. Trying to make a more broadly appealing champ in a otherwise lower appeal role is something we reach for though it’s admittingly harder to do. The next champion is a attempt to make a more broadly appealing skill fantasy tank, though who nows if that will happen or not since tanks are historically a more niche role
No concern about the extremely similar play pattern and abilities to Samira & Diana?
Not really, I have played her a ton in play tests and I think despite how similar they might look on the surface they actually play and feel very different
If that's the case, why hasn't there been really any attempt to make a champ that resonates with Ezreal players? As far as I know he's been an INCREDIBLY high pickrate champion regardless of meta or his balance. I see him almost every other game and honestly it's quite annoying.
Actually Zeri was trying to do that with the really high uptime Q and a kit reliant on skillshots
Why are Yasuo and Yone mains so powerful in the minds of Riot that they get new champions made for them in other roles ?
Something feels wrong about motivating an entire champion to appeal to Yasuo mains.
It’s not that Yasuo mains are powerful in our minds it’s that game to game variance is very important to us. We think that’s part of reason league doesn’t get boring.
Globally yasuo is usually one of if not the most picked champion in the game. A champion with that high of a pickrate actually goes against the goal of game to game variance since the champion will show up in game so often.
For Champions like that we have intentionally made some Champions who have goals to take playrate from those champions which will in turn increase game to game variance. For example, in the past we also saw Thresh dominating support pickrate and Vayne dominating ADC pickrate. Both Pyke and Kai’Sa were attempting to (and succeeded in) massively reducing those champions pick rate. Now instead of seeing Thresh 2 games in a row you might see Thresh and then Pyke, which is better variance.
Yone was a attempt to steal some of Yasuos playrate and he succeeded in that a bit but act...
Read moreHey Ken! I just want to thank to person or team who came up with the augments idea in Odyssey game mode, that was genius.
That was Mort!
and Bel’Veth, the monstrous manta mommy Void Empress.
Riot is as horny as it's fanbase
😏
Does her ricochet even proc Collector? It doesn't interact with a lot of on-hit/spell effects, after all.
It does proc collector
From your experience from playing her with the changes, do you think this "skill check" aspect gates her too much? That is to say, is she now more trouble than she's worth?
Because I like the idea of Sivir having this skill check aspect that you call it but I worry that if it's too opressive that it's gating her more than it should when you compare it to the other ADC's in the roster that seem to have much of a less harsh "skill check" to them.
Our experience is that it's similar to Kai'Sa in positioning difficulty at higher reward when backlining
Have you tested her wave clear at w being 60-40 mana? I feel like even with the change she is still more mama hungry than jinx for pushing waves (since you said you want her PoM/ER gated link Jinx Lucian)
We did and it was pretty messed up, BUT that was before the base stat pass, so it's totally possible we can go back on it a bit.
I'm mostly concerned about mana. Sivir depended a lot on E to get mana to get through lane (or build tear). Seems now that she gets less mana while not having any mana recovering tools, and tear is bad since it doesn't give you either AS or crit for Q.
Im guessing her final builds will probably always start with ER and either go for full AD (BT IE Navori etc) for the Q's to simulate the old Lethality build (which would end up being way more expensive) or for ER with Kraken, PD, IR and another AS item + Lethal Tempo to maximize W
Mana costs are WIP, we are very aware of the community's mana concerns. We have to balance between "give her normal mana costs" and "don't let her wave clear over and over for no cost".
I an interested - what's up with her mana management? One of the reasons why people used to like lethality builds - u had tear/manamune, so you was able to spam skills a lot, at the same time crit sicir without ER have trouble with that. Also if somehow - W max first gonna become meta - you will try to change that?
We would prefer Q max to be optimal. If we find W max is clearly optimal, adjustments would likely be made.