Read moreHey, appreciate you engaging, although in their defense the people may be right and there may be limited utility in doing so in my case. I feel like frequently the things that I enjoy just aren't the things that League is targeting anymore. It could also be that I've just been playing too long, but here we go...
It feels like League is creating more ways to engage with a smaller number of people (I get in Arena you and a friend can hop on and you only need two, not five, so you can get your squad together easier) but I feel like that reduces some of the volatility that is required to keep the game balanced on a macro level and reduce the amount of a solved problem that it is. When you reduce the number of champs, it reduces the volatility, and you need to introduce it somewhere else otherwise it just becomes blackjack and you're playing the .5% favorability between the few meta comps.
However, increasing volatility through more different choices by other players fee...
Detailed thoughts much appreciated!
Can definitely see how if you're looking for a larger team experience we haven't delivered so much novel there outside of updates to the core SR experience. How much of the draw for you of larger teams is that reduction in volatility versus other aspects of more team play focused modes? Team coordination, more specialization of roles etc etc