League of Legends

League of Legends Dev Tracker




09 Feb

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Sorry about the misses, it’s something we’re working on. Not to justify the mistakes, but it’s a really antiquated/manually intensive process we’re trying to update now to avoid mistakes going forward


08 Feb

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Originally posted by ExplodingFistz

You seriously need to make more videos like this! I am in game dev and hearing your tech talk is music to my ears.

Thanks very much!

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Originally posted by Foucz

Will this fix soraka E letting people flash after zhonya ends ?

This is unrelated to Soraka E, as Soraka E is not a tether. This change only addresses tethers.

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Originally posted by MazrimReddit

Related in tick rates, can you make soraka e properly silence people, they can flash out of it especially after hourglass because the tick rate is so slow. It also doesn't cancel pyke hooks on low ping

I can take a look at Soraka E but no promises, as I believe the issue with that is a very different one than the tethers (to my knowledge, both are tickrate related but in a quite different way).

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Originally posted by NapalmGiraffe

Hey Endstep! Thanks for the video. Quick question- is there a chance that champs who used Armor and MR shards (Galio, Malphite, etc) are being looked at for slight compensation buffs on their passives for the lack of damage from those runes? I noticed in my recent Galio games going into Akali and not being able to double MR shard was very noticeable in both my survivability (w reduction scales off MR too) and passive damage for trading.

It's possible, I recall when we were working on them there was discussion around things like this. I'm not up to date on whether there's still followup happening or not though, that would be on the Live pod which is more Phreak's area.

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Originally posted by x_TDeck_x

Honestly very cool. I expect Leblanc to be hit the most but I still kind of expect it to be relatively minor.

One that I'm very curious about if it even applies in this context is Varus R spread. I feel like quite often the spread doesn't break even when you're pretty significantly out of the spread circle

I believe Varus R uses a different system but I'll take a look at it later today and see if it could be improved

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Originally posted by acloudfullofrain

TLDW; In short, on live servers, tethers sometimes fail to break immediately when flashed out of due to server frame checking. Now, with the implementation of area checking, they break instantly, which slightly nerfs champions like Karma, LeBlanc, Nocturne, and Morgana. Compensation buffs may be considered for affected champions.

good summary, thanks


07 Feb

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This was actually something we tested internally before it was shipped for ARAM. My buddy and I did Renekton and Darius and it was gross.

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This will always be Yone to me. My introduction to the clip.

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Zac Q tether range change is part of a larger set of tether changes, it's now an edge check rather than center check. This PBE deploy has a bug where the initial check on Zac Q is still center rather than edge but that will hopefully be fixed in the next deploy. (Also the tether changes are only partially on PBE, and subject to further changes).

edited for clarity


06 Feb

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Originally posted by FrankTheBoxMonster

Bit of a messy patch data wise but I think I got most of Rek'Sai (also to whoever moved the string table, you got me, -2 minutes of my life).

 

Now let's talk about the Malignance change (or rather, non-change, as the tooltip merely got updated to convey its live functionality).

Malignance is currently being told to never trigger on damage that contains the BasicAttack tag. This is currently preventing the item from working with Warwick ult (who does actually have a serviceable AP build) and Viego ult (much less serviceable but will become useful for this discussion).

Both of these spells are tagged as both BasicAttack and ActiveSpell against their primary target, with Viego being simply ActiveSpell against his secondary targets. This means that both spells will normally apply all other spell effects to the target without issue. Malignance instead ignores them both purely for having the BasicAttack tag. However, ...

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BasicAttack exclusion on Malignance comes from original testing without it where a number of cases were technically correct, but violated expectations. For example, should formswapper attacks in their alternate forms create Malignance pools? What about if they have damage attached to their ultimate swapping like Jayce R? Without the BasicAttack exclusion it's hard to intuit why Jayce R > AA can trigger Malignance but Elise can't trigger Malignance at all (or even decide whether Spiderlings should have the ultimate tag or not). The current version is the set of rules that generally aligned with people's expectations (though I agree there are some cases in the current ruleset that aren't the most intuitive - at some point I might revisit and see if there's not a better ruleset out there that matches player expectations closer than this one).

If it were designed to exclude pet attacks that's a whole separate tag that, as mentioned, could easily be excluded (and there's no int...

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Originally posted by Etonet

Is Malignance only changed for Eclipse or for other procs like electrocute as well?

Malignance's damage was originally not tagged properly (didn't have the "proc" tag) which is what caused it to count for Eclipse. The tag is fixed in this patch, meaning anything that disregards proc damage will no longer register Malignance damage as a contributor.

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Originally posted by KingDWade

Wow, they did not go through with the Stridebreaker changes. Disappointing, because that item is going to remain useless

Stridebreaker changes are happening but were mistakenly not included in the patch notes.

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It does, but as with all crit damage modifiers on Shadowflame, it only applies to the bonus damage from the crit, not the original damage.

So if you deal 100 magic damage and it's amped 20% by Shadowflame to 120, Randuin's doesn't decrease the entire 120 magic damage, just the 20 bonus being added by Shadowflame. In this case Randuin's would reduce the damage to 114.


04 Feb

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Skill issue. In reality we'll take a look, this one has been around for a bit. Pretty sure corki is overflowing his movespeed somehow so he isn't "teleporting", hes just running from one point to another with like, 1 million move speed or something.


03 Feb


02 Feb

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Originally posted by Amazing-Row-5963

Messi the goat, but it's an insult to not mention Ronaldo alongside.

Funnily enough, I'm not a football fan but I did hear about Pele having some absurd numbers and stats and I'm familiar with him being a star in his time. I'm curious what separates him from Messi/Ronaldo etc.

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Originally posted by LeVentNoir

Allow blue trinket from level 1.

There's no reason to not allow it unless you think people should be exposed to danger to place wards, and if that's true, then why is there a range on sightstone and yellow trinket anyway? Give both 150 range, melee amounts.

It's absurd in games where you know someone is in a bush, but can't even approach to fight them of it because of the power of a surprise hook.

Think a blitz or Leo camping a botlane bush.

If you don't have vision reveal or strong untargeted damage, you simply can't go within 800 units of the bush without risking an all in.

That's really it, insisting that low mobility champions be acceptable targets for getting jumped and preventing any way of playing well that negates it.

One of the issues with blue trinkets level 1 is that they would be used to find the jungler 95% of the time, which is not gameplay we would find to be positive for the game.

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Originally posted by Diligent_Deer6244

https://www.reddit.com/r/leagueoflegends/comments/1afcjt6/riot_phroxzon_on_topics_discussed_recently/

Initial Placement Bugs

We've been triaging some bugs where some players' MMR is being seeded in the right place for their first ever ranked game, but their visual rank is seeded too high (often Gold).

This is leading to situations where the player then gets massive negative LP gains until they drop to Bronze/Silver

We think we have a fix though and hope to have it in the next patch

Yeah I was coming in to reply this. It's not happening to everyone, but it is happening to some people. Really sorry about this 😭

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Originally posted by RiotRayYonggi

Neeko can likely viably be played in all 5 roles.

Brand too now that I think about it.