League of Legends

League of Legends Dev Tracker




21 Feb

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FYI the correct Q line is 50% -> 60% bonus damage. The 40% is a tooltip error, so thanks for catching that :)

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Originally posted by MazrimReddit

I did it Reddit, soraka e tick rate up. This is huge for cancelling pyke hooks and stopping people flashing out of it (esp after hrglass)

https://www.reddit.com/r/leagueoflegends/comments/1am1s74/riotendstep_tether_changes_incoming_targeting_144/kpjsb4j/

Thanks /u/endstep, I have been asking about this bug on and off for like 5 years

np


20 Feb

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Originally posted by EmeraldParrots

Are Porofessor, Blitz, etc. still okay to use with Vanguard? The creator of Porofessor said it’s “approved by Riot” but the screenshot they have from Discord has been deleted and the link doesn’t work. I don’t know how things like this work but I’m afraid Vanguard will flag them as malicious.

I have also seen posts on r/riotgames where people have gotten falsely banned from Valorant for software like Corsair iCue, Razer Synapse, or something completely unrelated and Riot support just told them “we’re right and you’re wrong” so they lose their account with $$$ put into it. I use both of those softwares for my lighting on my fans etc. and I have target champions only and ctrl bound to buttons on my mouse. I’ve been stressing out because I’m afraid Vanguard will either detect one of those as malicious or something like my Photoshop drawing tablet scripts as a threat when it has nothing to do with League whatsoever. So if this does happen, w...

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In regards to Vanguard information, we'll be looking to have a lot more detailed communications on that, as that time comes. This situation is not related to Vanguard at all, as it's not yet released. Happy to answer a few of the questions in the meanwhile though!

We're looking to make sure those programs can maintain functionality, assuming the existing scope and usage of the proper APIs are maintained.

We look to only ban people on malicious game-specific detections. Even if something may not be compatible with Vanguard, we wouldn't look to ban for this incompatibility. We're not going to make any assumptions going into League of Legends, and we'll make sure to give a testing leadup to make sure the actions we do are the intended ones that benefit players, not hurt them.

The Anti-Cheat team does actually individually review many escalations from Player Support, it's even been useful in this scenario to help narrow down what happened, and to get all the pla...

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Originally posted by ENRGx

I am not sure if they new anti cheat system is implemented in the PBE patch? I haven't checked. But IIRC there was issues before people getting banned using overwolf and stuff like that? Do you use any third party programs like professor gg or any of those?

The issue was unrelated to Vanguard or any other Third Party Tool collisions. The affected accounts should be reinstated, and there were not any live accounts affected from this issue.

If there’s still a hold on any accounts that you think was not intended, writing into Player Support is the best route, it helped us triage the issue in this scenario.

Appreciate the patience!

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Hey there,

There was an issue that affected some players accounts on PBE exclusively. Associated live accounts were not affected. The PBE accounts that were affected should be reinstated now.

Apologies for the inconvenience caused by this one, and thanks for everyone's testing on PBE!


18 Feb

as the Kevin that made grubbies, Kevin is a proper name for grubs


16 Feb

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Originally posted by mynameiscass1us

Can we fix the short magical journeys that sometimes happen with Bard? I mean, I know it's not a bug, but 2mm portals shouldn't happen. Either the spell or the wall hitbox should be fixed.

The best solution is probably to just have his E have a minimum distance so those kinda things cant happen

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Originally posted by Drop_the_gun

This mechanic has been in the game since the rework I believe, so much so that I thought it wasn't a bug at all. So it's a bit surprising to see a Riot dev in these comments saying it was unintended.
So I'm sorry if it's an impertinent question, but if this was indeed a bug and unintended, how come it's a Reddit video that prompts the fix? Were you not aware? Or was it just something low prio, in which case it means that Reddit posts have an effect on fix priority? Again sorry if the question is uncomfortable, just trying to respectfully understand how the pipeline works there.

No one was aware from what I understand. Unfortunately theres a lot of things in our game that can break so its hard to know everything thats out there.

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Originally posted by Boudynasr

ah alright thanks for reply, thought it was coming soon after I saw Phreak mentioning her in his video

Possibly/probably coming at some point but no timeline that I am aware of.

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Originally posted by ptwilks

youre just fixing bugs you see on reddit?

when do we get talon E to stop bugging?

explain

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Originally posted by Boudynasr

unrelated question regarding Diana but are you also working on the "Battle mage" adjustment to her that Phreak announced coming to champions like Diana, Galio where they get rewarded for being more tanky?

Only thing I am aware of right now is a galio adjustment

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Originally posted by Deathstrker

Happy cake day!

Thank you!

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Originally posted by lolgriffin1

https://www.youtube.com/watch?v=CQbBCUMnSb4

its processing but here is a video showing what i think is buggy with diana, was really hard to reproduce in practice tool but i included some clips. looks like it primarily happens when moving between autos, could be another reason but thats what it looks like. also the dash one is really inconsistent, sometimes you will go over walls sometimes you wont

Neat thanks. Think I have a fix for the weird autos thing. I also asked the original designer and he's fine with us making the reset .25s instead of .5s. if it was instant it'd probably cause you to accidentally spam cast it twice so we still want some delay, but .25s should help it feel much more snappy compared to .5s.


15 Feb

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Originally posted by rarehugs

Her E is bugged to the point it randomly just goes on CD. (video credit: badmarch)

This is a game breaking bug that makes her ult combo wildly unreliable. Before you touch anything else on live can you please fix this and the passive aa bug?

hmm hard to gleam anything off the video. I'll look at the scripts to see if theres anything obvious

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Originally posted by lolgriffin1

Youre the goat for fixing it that fast lol. Ill make a video right now explaining and reproducing and send it. I have sooo many clips of it happening in game but i still dont really know why it happens. So i will go into practice tool to reproduce it in a more controlled environment

If I had to guess it has to do with things getting weird when she has high attack speed but yeah no worries, thanks for the help and the video

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Originally posted by NL_Sloth

I just found out about this and you're taking it from me?

You have like 1 month to enjoy, make it happen

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Originally posted by lolgriffin1

Yeah i should have clips on my computer ill send them in about 30min

Think I fixed the E not dashing over walls one, but wasn't able to reproduce the attacks being weird.

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Originally posted by lolgriffin1

Wait every high elo diana player i know utilizes this in their gameplay, i guarantee you if you change it her win rate will drop. We use it for clear speed (passive reset) and ganking/teamfight mobility. Is there a reason this shouldnt be allowed to be a mechanic? Well, if this is gonna be fixed could i request other diana bugs to be fixed or looked at: diana passive has had a bug for past couple years that her passive doesn't always proc on 3rd auto, often (very often) it will proc on 4th auto and then 2 autos after that, which makes smiting objectives very inconsistent. Diana e will sometimes not follow over walls if an enemy is close to a wall even if there is enough room for her to follow over. Also a QoL change if this is gonna be removed for her e would be nice to have an instant reset instead of .5 sec cd, makes engaging really hard and clunky. She has been 47% wr or lower (as low as 45%) for the past year and a half we diana mains struggling out here

Also any additional information or clips you can provide me for the other bugs you mentioned would help a lot

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Originally posted by lolgriffin1

Wait every high elo diana player i know utilizes this in their gameplay, i guarantee you if you change it her win rate will drop. We use it for clear speed (passive reset) and ganking/teamfight mobility. Is there a reason this shouldnt be allowed to be a mechanic? Well, if this is gonna be fixed could i request other diana bugs to be fixed or looked at: diana passive has had a bug for past couple years that her passive doesn't always proc on 3rd auto, often (very often) it will proc on 4th auto and then 2 autos after that, which makes smiting objectives very inconsistent. Diana e will sometimes not follow over walls if an enemy is close to a wall even if there is enough room for her to follow over. Also a QoL change if this is gonna be removed for her e would be nice to have an instant reset instead of .5 sec cd, makes engaging really hard and clunky. She has been 47% wr or lower (as low as 45%) for the past year and a half we diana mains struggling out here

I can believe her winrate might drop, if thats the case we will buff her for sure. The Q forgiveness window where you still get an E reset even if you use it before Q lands is meant to be a helper if you make a mistake not a mechanic to be optimized (to be clear the Q forgiveness thing will still be there, but not the bug where it doesnt clear the mark on all enemies hit). I'm open to look at the other bugs

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Originally posted by TwMDa

When is the reworked Skarner gonna hit PBE

Never ever