League of Legends

League of Legends Dev Tracker




05 Mar

Comment

Phreak has gapped me by an entire tier I cant show my face at work anymore


03 Mar

Comment

Originally posted by CinderrUwU

The main reason her skill cap is so high is because of her high range and awkward damage profile. She can be so insanely oppressive in lane and find super huge advantages as no one can trade into her Headshot E Q AA and even a Draven or Kalista will struggle to find anything if she freezes the wave. A good caitlyn can take tower at 12 minutes with a 50cs lead and then literally run around untouchable for the rest of the game.

A bad Caitlyn though will just get completely outscaled as she has no way to easily kill tanks or to aoe down a backline since all of her damage comes from headshots and traps as burst damage outside of lane.

For Caitlyn to be worth playing she has to both be able to play super aggressively in lane to build up an advantage but then also be able to plan out teamfights with her traps and positioning since her whole strength comes from her range and safety making her impossible to deal with and catch.

Taking tower at 12 minutes with a 50 CS lead is not simply a “good Caitlyn,” that’s literal smurfing.


29 Feb

Originally posted by Caenen_

I'm more surprised that it works on buildings (inhibs, nexus) at all, since they can't receive (de-)buffs directly. I'm also surprised the Nexus health regen didn't outpace the damage over time.

That is all assuming the debuff was indeed applied and killed the nexus in this clip, I have not checked whether or not it applies to buildings myself yet.

it does. I used nested tables to track damage for inhibs and nexus since buffs don't work there

edit: you wouldn't happen to know where my riot flair went would u LOL

edit2: ah figured it out, theres a new internal process

Comment

Originally posted by CatInALaundryBin

just have them use them in brushes, or brushes players enter. there is this really awkward and unrealistic thing where you can be at 10 health and if you run into a bush the bots might just be like 'yeah I have map hacks and know you're in there, but pushing this lane seems more pressing'.

putting a ward to gain vision of a bush is a tactic worth teaching, too.

Oh agreed it is worth teaching! We did do the investigation though and it is quite expensive, which is why we delayed it for reprioritization post-launch.

I do not see a world where we do not do it though, just not required for an initial launch. :)

Comment

Originally posted by Spideraxe30

Could I also ask how the new Viego and Sylas bots will work, given they use parts of other champs’ kits. Do you guys have code for the basic patterns of all champs

Viego and Sylas will not be in the queue on launch, but Sylas might be close to being enabled.

We have a basic pattern for spells to work thanks to the previous tech clean up efforts they did to make Sylas even work in the first place. :)

Viego's main issue is actually handling his invisibility and unique playstyle. Currently we focused on making the tooling sustainable so we picked champions that can work pretty well with the generic behavior trees first before moving on to more custom playstyle champs.

Comment

Originally posted by Spideraxe30

Really like that skins will be back, will ult skins be available, I’m just curious if Lux bot could pick a form

Ult skins will totally be available for them to randomly select!

For Ult Lux though, my gut says she probably would not select a variant in game since that sort of thing requires bespoke code.

Comment

Originally posted by LordPatroclus

I know I'm shouting into the void, but I really hope they'll do something in the future to make Unranked matchmaking less punishing for new and more casual players. Or heck, I'd love a Wild Rift-esque permanent casual mode (i.e. not gimmicky like URF, but still much faster faced with 15-20 minute matches and less punishing in terms of minion wave management and such than regular SR).

It's something we're looking into. We've pushed some adjustments recently and continuing to do more.

Comment

Originally posted by LetGoMyLegHo

damn guess that person who was asking about these bots gets their answer

"ask and ye shall receive" -riot apparently?

shout out to /u/RiotSentanel (and others on their team) for the Soon™ meme they mentioned in the other thread and making it a reality :)

edit: i suck at words apparently

Duuuuuude you do not know how much we were like 👀👀👀👀👀 when someone said "okay we will hear more tomorrow". :)

Comment

Originally posted by Fun-Consequence4950

I'm glad Phroxzon addressed the placement of smurfs over legitimate players, because that seems to be the dev team acknowledging the existence of smurfs.

Which brings me to my big question: Why is Riot allowing smurfing? They should be pushing for 1 player=1 account as much as possible. This will massively improve player behaviour and matchmaking while reducing toxicity, ban evading and the effectiveness of websites selling prelevelled smurfs for a few dollars.

There are clear problems with smurfing that we want to resolve (disruptive behavior, avoiding punishments)

Solutions to these problems are difficult and take time. We agree they're problems though!

We also need to find ways to naturally fix some of the reasons why people avoid playing on their main in the first place, eg. Playing ranked on main is not rewarding enough, playing with friends of varying skill is hard, playing off role, flex queue is perceived as less prestigious than solo/duo etc.

Comment

Originally posted by FireDevil11

Can you also make them use wards please. There is a newbie mission that makes you destroy 5 wards, but the current bots don't place any and playing normals on a new account feels really bad since I am put against new players who don't know how to even buy jungle item let alone play the game.

/u/RiotDashiJador

Currently the bots do not use wards yet. Given the bots will be opponents, the player normally will not actively see their opponents warding in comparison to allies. We do have it for consideration for adding post-launch though!

Beyond that, our team is looking at other opportunity spaces to help better teach more strategic or nuanced elements of League, and when in the player live cycle learning those would not feel like "information overload".

Comment

Originally posted by Jozoz

Won't this just cause insane inflation of ranks?

Not really. People get inflated because of negative lp gains

Negative lp gains = inflation, ie. Your rank is diamond 4, but you're actually emerald 1 skill = you're inflated and getting +18/-22

Comment

Originally posted by Spideraxe30

/u/RiotDashiJador since bots are going to feel more like PvP games and have improved AI, is it intentional to make them harder (even in beginner and intro difficulties)

And can we expect skins back for bots, adds nice variance to matches.

Hello!

The (ideal) intention for Intro/Beginner is to not make them harder than the current bots but more catered and focused on New Players learning League. For Intermediate, we tried to intentionally make intermediate only slightly harder than they currently are, but not significantly harder as new players are at a much lower skill bar than even Iron ranked players. Regardless of our current expectations, we do want to iterate on this new experience with new players though so we are excited to hear feedback on how we can better tweak the queues!

And yes, for Intermediate queue we have bots using skins and chromas!

Comment

Originally posted by TheBluestMan

Yuumi getting a Prestige skin sounds wild to me

😾

Comment

Originally posted by AobaSona

Hey. This is something I’ve been trying to get noticed at every dev update for about a year now. As you might know, these days when champions get added to Wild Rift with a new base splash, the new splash is added on League PC too, before they're even released on WR. However, some champions got updated WR splashes before Riot started doing that, namely Leona, Soraka and Nautilus, and it would be great if now those splashes were added too. Leona especially really needs it, cause she has the oldest base splash in the entire game.

You mentioned porting WR s...

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We'll be taking another look at WR and LoR content that makes sense for League but I don't have a timeline for that yet

Comment

Originally posted by AcceptableWorker6227

I can hear Captain Flowers losing his mind in excitement half the continent away.

You've heard the truth!

Comment

Originally posted by MyLoveForLuna

yo brightmoon are you back to the team? cause i remember couple months ago you said you leaving sadly.

I'm still here until we have the next EP trained up :)

Comment

Originally posted by Spideraxe30

Hye phroxzon, have you guys started thinking about what to do for midseason

Yes nothing to share tho yet

Comment

Originally posted by DefinitelyNotSmall

Congratulation to Meddler!

<3

Comment

Originally posted by AzerFraze

Meddler to busy for a Dev Update just because he was getting married? f**king fake gamer man

edit: lol @ second prestige skin for Leona

For what it's worth I'm going to do my utmost to never get married again!