League of Legends

League of Legends Dev Tracker




28 Jul

Originally posted by minecraftgod4441

u/greaterbelugawhale was suggesting r knock back increase on tristana mains earlier today, but i don’t think that will affect the issue she’s not great midgame

looking at crit scaling on E atm

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Originally posted by shrubs311

to think, if you were able to fix the bug soon enough this 11 year old bug would never have been found by the two best bug-catchers in the game.

so basically jungle diff or something idk

I have so much respect for these bug-catching monsters

Originally posted by eyalhs

Yasuo gragas yone malphit rakan, my body is ready.

:)

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Originally posted by Tormentula

I'm confused about one more thing:

goldGivenonDeath is different between the two minions

goldgivenondeath = 35 gold

goldgivenondeath = 30 gold

am I missing something or is this a bug too?

That file doesnt actually handle the gold so the numbers are fake


27 Jul

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Originally posted by Betaateb

This is like Calculus being independently developed by Newton and Leibniz at the same time by coincidence! The groundwork must have been recently laid such that you both could do this great work simultaneously, for the first time!

Nice

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ThatFrenchCray

Not edgy in my book. Lucian is the last edgy one for me.

Jhin?

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Originally posted by corylulu

I'm guessing this was not actually a bug since Alpha, but rather since code last got refactored to fix inconsistencies between ability ranges and/or the per side perspective offsets.

IIRC, ability ranges used to be calculated from the center of the unit, whereas auto-attacks were calculated from the edge of the units model (perhaps still is). So there could have been per-side adjustments to compensate for the perspective and the red side minion might have been shifted 20 extra units forward, which would also require a 20 unit range offset to make all things the same (likely to make the units hitbox look proper when facing the other direction due to the perspective).

I recall a refactor several years ago that attempted to normalize a lot of these differences and negate the need to adjust each side to make the perspective look correct. I'm guessing that the offset might have been overlooked at the t...

This is absolutely possible! I don't have great insight into the deep lore of league code (and am not an engineer either) so I cant verify this was the case, sadly.

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Originally posted by avscc

Have we seen RiotPhlox and Caenen_ in the same room before? Maybe RiotPhlox has raised this to his superior before and was threatened to keep this a secret, so he created Caenen_ as his whistleblower account. put tinfoil hat

MonkaS

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Boy666lol

Can we expect a Champion Designed by Zeronis next year ?

yes

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Originally posted by Caenen_

Which day last week did you notice it?

Also, what does design say about it - is 300 the intended attack range, or 280?

Last Monday. I went with 300 as the intended range, shouldn't change much though.

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This is such a weird coincidence. Just last week I was looking through the minion data and found this bug. I legit spent like 2 hours double triple checking to make sure that these values were actually the ones controlling range, like who would've thought this would be in the game since Alpha.

Anyways, the very fabric of league of legends is probably gonna break and minions will never be the same after this. (It seems pretty much the same on internal environments tbh). What a wild bug, and what a hilarious coincidence.

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Originally posted by Seneido

if you have time you may should tell us about that as well. All I remember is that i see you less which is kinda sad but mostly because you work more behind the scenes. Also I hope your body is still in shape? How else should I remember EU > NA if it isn't placed on some gucci billboard?

I still train 5 times a week, it's a good habit to keep ;)

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Originally posted by Soxviper

Can you unlock the practice tool on PBE then?

https://twitter.com/Riot_Porosite/status/1287174368066379776

It's my weekend and I'm not running PBE so I can't say exactly when Practice Tool we be reenabled on PBE. In general practice, our NOC monitors the CPU load and will reenable PT when it drops below an acceptable threshold.

Plenty more in that thread for related questions.

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Originally posted by zepherys713

Weird question, but is Riot Jag working on a new champion right now or should we expect a champion made by him in the near future (1 year or so). I hope that it's not confidential. (If he is working on the new marksman it would be great)

I don't know everyone's summoner names ;

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Originally posted by noshirdalal

I’m gonna let the writers take that one. Maybe u/WriterRiotPls will have some insights for us? I don’t want to speak out of turn - especially seeing as I’ve been wrong at least once already! 😅

Haha no worries Noshir!

Twocoats is a known name for Tahm Kench, but Yone's mission to seal demons includes learning and seeing their True Name, which he can do through observation and also combat.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by KasumiGotoTriss

Pretty sure Riot said something about epilogues with the spirits you've chosen, which will be added at the end of the event.

This is correct

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Originally posted by Ozaiko

Gamemodes should be a clear goal in the game, spaghetti code make it so we can't have rotating gamemodes anymore and we're stuck with SR and ARAM. I love LoL but I'm tired of these.

It's a shame such a big game doesn't offer more experience to it's playerbase.

Nexus Blitz is a blast (kind of snowbally, but fun anyway) and we need more fun and entertaining gamemodes. Dominion, Ascension, 3v3, 2v2, 1v1.. we need all these things.

Games with fewer playerbase like Smite, HOtS, OW and Rocket League have way more gamemodes and way to enjoy the game compared to league.

The fact you can't enable gamemodes whenever you want show how bad the framework/spaghetti code is... It should be a huge part of the Client team cleanup/progress.

Everyone at Riot say they "lack resources", the people who make VFX on their spare time, Mortdog and TFT team who can't change Riven, skin team not able to pull a mask toggle for Kindred... There is clear feedback but "no r...

Apologies in advance for the wall of text.

I think there's a misunderstanding on what we mean when we say lacking resources. Maybe saying the team's resources are currently dedicated to higher priorities is more correct. Every team should be utilizing as close to 100% of their resources as possible (to simplify, resources being budget and man hours of the different disciplines on the team). If the team wants to do something else, it's usually in trade for not doing another thing, or scaling it down. No team has additional resources just lying around for moments like this. The is the same whether you're at Riot or any other company. Resources that are sitting around not doing anything mean that someone is getting paid to not do anything, or money is sitting not being used to pay someone to do more things.

I wasn't at Riot until a year and a half ago, but considering for the longest time League was the only game you can pretty easily guess that League was the source o...

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I tested him for a very long time not knowing that this was a thing until about a month ago 3Head


26 Jul

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Originally posted by Le_San0

Can you tell us why don't you enable one for all for Yone?, like, i imagine there must be a reason, it looks like a good idea to me

Just dropped another comment in the main thread. Wanted to keep that one as a response to the initial post :)