League of Legends

League of Legends Dev Tracker




10 Jan

Comment

Originally posted by Tormentula

  • Server: NA
  • Type of Bug: Missions
  • Description: The weekly "get 30 takedowns in an ARAM" doesn't work
  • Video / Screenshot: My match history Tormentula#Web, almost all my ARAMs have been 30+ KP and there's at least a win in there too.
  • Steps to reproduce: Try completing it
  • Expected result: Completed mission if I have >= 30 takedowns
  • Observed result: Nothing
  • Reproduction rate: Hope not only my acc
  • System specs: irrelevant

Looking into this - thank you for the report!

Originally posted by ThatPlayWasAwful

Riot: we are increasing the pace and intensity of the game

Me: I am going to pick flowers for 30 minutes and there's nothing you can do to stop me

unfortunately they stop spawning when atakhan spawns. no mist of pandaria here

Comment

Yeah we're aware of it and working on a fix. The same issue applies to Swift play queue too, since bot games use that mode.

Comment

We consolidated almost all rewards into one location, the Battlepass. As such, we tried to ensure that completing any Objective would grant progress along that Battlepass. It's up to you which you complete, where you focus your attention and how you earn your progress.

There are many 'Event based' Objectives coming in the near future that award other items and in addition to BXP, too (including a mission that awards our brand new champion: Mel). Look out for those in upcoming patches.

Comment

Originally posted by Mikax3

  • Server: EUW
  • Type of Bug: Client
  • Description: Get 5 ward takedowns and Deal 7,500 damage to champions with items weekly missions not progressing
  • Video / Screenshot: https://prnt.sc/ETqByxH29O40
  • Steps to reproduce: Play a game, kill a ward, mission does not progress
  • Expected result: mission progress updates
  • Observed result: mission progress does not update
  • Reproduction rate: 100%
  • System specs: n/a

Investigating this - we've narrowed down the issue to be a Swiftplay-specific one. Certain missions aren't properly progressing in Swiftplay. Thanks for the report!

Not sure if I have my redname properly. sorry if i don't mods <3


09 Jan

Comment

Originally posted by TheGingerNinga

I've been jamming it while waiting for ranked to go live and it's honestly really good. Match making is pretty terrible, but the games are fun and arguably not even that snowbally, or at least it feels that way. I've come back from some pretty absurd game states already, and I've only played 5 games.

Just a heads up that there is an actual bug with matchmaking - we're working to resolve it with a temporary fix in the next few hours, and then a more robust fix either some time next week or with the next patch.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by FriendlyGhostLady

I thought lb was on point, lonewingy does beautiful art. Is it OK to ask if she is also working on a new champ or is she more a supervisor position?

Im working with her currently on a new champ, but its still a ways off

Comment

Originally posted by Invincible7331

This has to be a bug, I recall seeing a rioter stating you can lvl up eternals, mastery etc. on this subreddit

Yeah, we're looking into it now.

Comment

Long story short this was my personal project which hit some quality snags at the last minute and had to pull back for extra QoL dev time. I’m a bit slow at iterating as it is, and then my daughter was born the week after, so once I return from baby bonding time I’ll be looking to get these out to players with a bit more polish.

Comment

Should've just been fixed. If you're still can't see them, can you try relogging and tell me what server you're on?

Comment

Originally posted by noppo

  • Server: OCE
  • Type of Bug: Client & In-Game
  • Description: Domination second row runes not replaced in the client. Choosing any of these will lead to no rune in-game.
  • Video / Screenshot: Client Rune Page. In-Game.
  • Steps to reproduce: Open a Rune Page after updating the client, select the Domination Tree and choose the runes. Go into a practice game to confirm whether runes are there. The middle row will be missing.
  • Expected result: Should be the new row of runes added in 15.1 and then visible in game.
  • Observed result: The season 14 runes are available in the client and then you have 1 rune less in-game.
  • Reproduction rate: 10/10

Investigating, thank you for the report

Comment

Originally posted by bisskits

  • Server: NA
  • Type of Bug: In game bug
  • Description: Hubris formula for calculating AD gain is broken.
  • Video / Screenshot: https://imgur.com/a/ux0pLJi
  • Steps to reproduce: Buy hubris, it will show the AD gain as 10+1/champ kill. Randomly it will change to 15+2/champ kill. Then it will randomly swap between them.
  • Observed result: It seems to swap between two formulas randomly

Note this was on ARAM.

I see you are playing as Jayce, it is swapping between the formula for melee and when you are ranged, depending on what form you are currently in.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ShiningFortune

Sad to hear that, but thank you for answering! There are still a few popular champions that could benefit from an update, like Miss Fortune and Lux. To be exact, there are champions who are in worse condition (Janna, Kennen, even LeBlanc prior to the update) and I fully comprehend that. However, just like you said, their new skins that are not legendary or something above (Ultimate, Exalted, etc.) will still be lacking and look bad, despite having really great concepts and designs. Although it may seem biased, don't get me wrong. The reason I enjoyed ASUs was because they maintained popular champions with high standards. Moreover, updating them quickly is advantageous as their skin catalogs will keep expanding. I don't want to offend, but it seems like you're no longer interested in doing ASUs because skins still sell. It just doesn't make sense to depict specific champion with a more cohesive design anywhere other than the game, just to keep saying that they're doing well. I will ...

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Popular Champions aren't off the table, to be clear, especially if it makes sense for a seasonal theme, where they might be featured heavily in the narrative.


08 Jan

Comment

Originally posted by SoulvG

Further down the line are champion reworks planned to be tied into seasons? I'd love to see the Shyvana rework tied in with a Demacia season.

Most at least will be tied in with a seasonal theme. Still discussing whether it'll be all or just most.

Comment

Originally posted by i_hate_fanboys

This is in bad taste. Unless you’re trying to make a political point, in which case working for riot is laughable.

Not sure I follow sorry? We can literally see smoke and fire from both the office (which is close to an evacuation border) and from where I live (as is the case for many other Rioters, some of whom have already had to evacuate their homes).

Comment

Originally posted by fleck57

Interesting, any teasers or the other 2 planned champs? Or will there be another dev update video later in the year teasing them?

Plan is that most of the details about them will get revealed as part of their season's reveal or arc (champs won't necessarily be start of season releases each time).

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by MidnightArchangel

ohh ty for the reply I hope we can see her 2026 but I hope you take the time she needs and deliver a great rework in terms of gameplay and visuals but I hope you wont ice-box her in a year and then tell us last minute again

She won't release this year and we don't currently have a timeline or season planned for her. We just restarted some very early design explorations

Comment

Originally posted by fleck57

So just Mel this year?

3 seasons per year, so 3 champs in 2025

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ShiningFortune

It's a great thing that you pay more attention to VGUs and VUs, just like you used to back in the old days. As a veteran player, I am very grateful for that! Even so, I want to ask you a question. Are the ASUs still a thing since you said nothing about them in the recent devblog? Have things changed? Are seasonal changes affecting them as well? I mean, if I remember correctly someone said that these are specifically made by the skins team, which differs them from classic VUs. Just curious, since I really liked them as a concept.

Visual updates have come back to Champions team. From a development perspective ASUs and VUs are basically the same thing. They both get built the same way. The difference really was in the goals. ASUs were targeting super popular champions that skins team made TONS of skins for, and were super outdated. The old models/rig/animations made it hard for the skins team to make high quality skins for those champions compared to newer champions. Some of them were so dated that it literally took twice as long to make skins for them and then the skins looked twice as bad as new champs. So it was about making it more sustainable to make skins for really popular champs that we make skins for all the time. Hence the name "Art and Sustainability Update." Visual Updates were more about updating old champions whose theme/art were really outdated, or don't really match where they currently at in the modern IP, or in some cases don't make much sense in the modern IP (Like what was jax?)

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Testobesto123

So is Leblanc a VGU or ASU?? In one of the comments shes mentioned as a big update and the guy in the video said visual update, I am confusion.

Its just a visual update