League of Legends

League of Legends Dev Tracker




03 Oct

Comment

Originally posted by untamedlazyeye

Today's PMTs

RY vs DWG / MEGA vs HKA / DWG vs FLG / MEGA vs LK / RY vs FLA / HKA vs LK

Yesterday's PMTs

CG vs UOL / ...

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Frosk is a color commentator!

Comment

Originally posted by Bombman100

Try not dodging next time

so having 2 people wanting mid in my team and no support in my team, someone banning my champ and everyone flaming in champ select is ok to you? when i have games as those i just dodge to save my nerves...

Comment

Originally posted by Geliog

The video is 10/10 But the music is just 8/10 Imo

WAT

Comment

Originally posted by Girgamesh88

I still get goosebumps at the climax every time I watch this... it's so good

i still get vocal cord blisters

Comment

Originally posted by AtakuHydra

I understand your point of view, and another idea could be different levels of leaver (where leaving for 5 minutes could be 0lp gain/loss if they return and win, and 10+ minutes could be the full lp loss) but... I know this system isn't perfect and I guess technically never can be perfect, however I do believe you should try to experiment and set this as a priority. The players affected are really hurt, especially in my example where I played a major role in winning the game in the end.

The false-positives under a win should be able to be appealed in some way (to not get lp taken or gained), because it's not a gain at all honestly. Its more like a 2nd chance.

I wish I could talk in more specifics about the system, but I don't work on that team and I don't know the specifics. 😞 (let me reach out to the team tho, see if there's some more insight they can provide!) I do know that the system isn't a black-and-white punishment system (so you're spot-on with the granularity idea!), and I do know that the team who works on it does experiment with the system and does research on ways to improve it! I just want you to know that 1) we hear ya, 2) we know it sucks (we feel ya!), and 3) we're always looking for ways to prevent these things from happening, or reduce the pain when it's hard to prevent, so we appreciate players like you who care and give us this feedback! 😊

Comment

Originally posted by [deleted]

[deleted]

oh boy, I see where I mess up here. I'm sorry for not being more clear in this regard! 😅 we do have a team whose purpose is researching and solving these problems, and they do hire smart PhD CS and data science folk and they do use ML algorithms to solve these problems, so you're not wrong in that regard!

My intention was to highlight some domain-specific constrains when dealing with the general idea of "punishing leavers", as well as show the different trade-offs that we might consider when building and fine-tuning the systems we use to execute this idea. We all want the same thing - punish the toxic players, and don't punish the non-toxic players! And while no system is perfect, acknowledging that fact does not make your pain around this system any less legitimate. My hope is that when players read what I've written, they understand a bit more about what's going on behind the scenes and "why things are they way they are", but also that Riot hears their pain and is working...

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Comment

Originally posted by AtakuHydra

Although the ranked system currently "can not be touched" and players lp cannot be changed, why can players not undo the loss and be able to appeal their leaver (if they won the game). In this way, at least they could return they lp to where it was before aka +-0 LP instead of -17 in this case. They wouldn't be gaining any LP, they wouldn't be gaining anything over other player technically considering their team gained lp and they lost lp.

Or b) what do you think or players just not losing lp if their team won? Sure the afk player should be punished, but technically they are being punished by not recieving the rewards their team did.

"Appealing their leaver punishment" feels like a good amendment to make to the system, but I think it reduces to the same problem we originally have: how do you determine if someone left for legitimate or malicious reasons? And when you start to think about specific things someone could show to demonstrate their innocence, how can we make sure those things can't be faked by malicious players? It's tough, it really is...

I like how "not gaining/losing LP if you get flagged by the leaver system but your team still wins" sounds initially, so I'll iterate on some thought I have about the specifics below.

1) if you leave in the middle of the game and don't come back, regardless of your intention, you've put your team at a significant disadvantage. The fact that they overcame that and won is awesome, but we can't really give them more LP for overcoming that hurdle (that's just ripe for LP abuse). In this case, I think it makes sense to punish the player for how they punis...

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02 Oct

Comment

Originally posted by Reckoning-Day

  1. The guy you're talking to is on the technical side of the client/website. He's the wrong person to talk to about meta.

  2. Maybe you're watching the wrong games. There's been only 6 games. In those 6 I've seen Gangplank, Renekton, Gnar (sorta). Plenty of melee top.

I agreed to try and help with anything. I'm the wrong person to talk to about this but that won't stop me from offering advice on things I shouldn't give advice about.

There have definitely been some wonky picks in top. My uninformed guess is that popular bruise-y melee toppers like Gnar & Gatorman need an early lead to press their advantage into the mid game before they get outscaled by most bot lane carries. If their power spike is delayed long enough, then they end up not being relevant (or way less relevant) when they finally come online, hence why we're seeing safe but abusive folks like Kennen, Tristana, and Karma up there. Maybe we'll see Caitlyn top; that'd be a fun to watch scribbles in the script

Comment

Originally posted by Skaer

"Now you get more champions quicker!"

With how grindy getting champs was before this? I would be very surprised if no one ever uninstalled because of that alone.

Yet from what I see of the screenshots, this specific layout is the first 10 games or so. Not sure how many people fall into the "I played two games and then churned" bucket. Seems like a pretty niche audience.

Comment

Originally posted by sinderling

I think the real problem is the specifics.

Like it is really easy to say "leaves get this penalty" and just blanket apply it to anyone who leaves.

But if you try to put in something for people who reconnect then OK should they have to reconnect before X minuses? What is X? Is 5 too low? Maybe 10?

Did they move around after reconnecting? How far did they move? Did they just run in the circle to avoid punishment?

What about how long before the end of the game they reconnected? Did they reconnect just before the end of the game? Did they do that on purposed to avoid punishment? What if they didn't but also didn't have time to walk out of base before the game ended? Do they still get punished?

I could go on and on and on. It is really hard to try to make something "fair" and people will always try to game the system so you risk people abusing it with every rule you add. Much easier to just say "leavers get a penalty" and leave it at that.

Both u/HubblePie and u/sinderling touched on the heart of the problem here:

1) How do you determine intention based on behavior?

(To a lesser degree, there's the additional problem of "How do you execute (1) in such a way that people cannot game the system?", but let's focus on the main problem here)

It is really really difficult to be absolutely certain of what someone else's intention is, when all you can observe is their behavior. And I'm not just talking about software and games here - this is a good life lesson to remember when you're dealing with problems betwe...

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Comment

Originally posted by shekurika

earlier today and yesterday evening (8h and ~24h ago as of writing this post) the entire lolesports page refused to load when ublock origins was activated. Was that caused by the same issue? It loads perfectly now despite the adblocker

Yes! This was a change on uBlock that broke some of our site. Should be fixed now :)

Comment

So this is why I never won with him in playtests

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Hello fantastic fellow friends. Some info on what happened, what's happening, and what's gonna happen.

What happened? We made a mistake that prevented you from getting credit. We fixed this issue and you should be able to get credit by watching VODs and live matches now. You may not be able to get credit for rewatching a VOD you watched earlier while missions were not working. Read on to the what's gonna happen section for how we're going to fix this.

What's happenin'? Not much, hbu? How about that [champion] pick in [team] vs [team]?

What's gonna happen? We are working to grant mission credit to those who watched at least 10 minutes of Worlds while logged in, no matter when you watched, so you don't need to puzzle together what you may have already watched or not to get credit. We'll do it for you. This should happen within the next couple days and I'll update this thread once it's complete.

Things...

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Comment

Originally posted by TerraRising

Nice to hear.

However, this has been an ongoing thing since the final weeks of the Summer Split for me, where LEC and LCK live games and vods just wouldn't work for my NA account.

There may be specific issues with your configuration, especially if you are using tools like uBlock / blocking all JS etc.

Can you reproduce those same issues if you are watching on a "clean" browser?

Comment

Originally posted by SuperMrBlob

Thanks for investigating. Any chance you could provide some insight on why this bug keeps cropping up? Just curious :^)

Unfortunately there is no set "source" for issues on rewards :(

It's a pretty complicated service with dependencies across both the game (for missions) and on watch.lolesports.com itself. While we have made substantial updates to the quality of Rewards, whenever major changes happen to either the game or watch it has the potential for breaking Rewards too.

Hooray for code!

Comment

Hi friends,

We had some unexpected issues with the Rewards service this morning. We are actively investigating, and I will post an update shortly.

Quick ninja edit - the issue has been identified. All of the games which were watched earlier today have still been recorded, you should get credit over the next 48 hours for that watchtime.

Comment

Originally posted by Rayzerlol

After getting home from work its working!

Cool , glad to hear it