League of Legends

League of Legends Dev Tracker




07 Oct

Comment

Originally posted by Fvzs

Hey, barging in here to ask if this weekend counts as regional testing or global beta? As from the /dev from may global beta would be the last step before launch (if it all works)

This is a regional test

Comment

Originally posted by suPChgr

If this is over before 4 PM CET, Will we have to wait till 6PM for the next BO5?

Nope! We will go straight into the next series.

Comment

Originally posted by Lean000123

Is there a chance that in future clash versions, you guys change the shedule of the start of games? My team always play 1 clash game and then we leave :(

Schedules are always in review. I would expect some variance when it comes out.

Comment

Originally posted by Kazan

Can I make a couple of suggestions?

A) setup a way for players to register to look for clash teams by geographic locale. I think it would be fantastic if we could have city, neighboorhood, etc based teams

B) A dedicated Ranked 5s queue (not flex) for practicing with your team between tournaments

C) Team roster > 5, so substitutions can be made on the fly. Obviously everyone has to be invited before tournament starts, limited number of subs, etc but subbing without replacing players entirely would be nice.

Sure! Always down to hear suggestions. We have been looking at better ways in client to find teams and create rivals. Don't know if it will be in for launch but it's on the radar.

A dedicated practice queue is also in talks. If Clash remains popular, this is likely.

As far as substitutes, I don't know if we will bring them back. We don't want players changing between games within a tournament, and since we aren't doing 3 day tournaments anymore, subs is not really needed. We'll keep watching to see what people are saying, but right now it's unlikely subs will be back.

Comment

Originally posted by CMcAwesome

Is it all champions are unlocked? I thought it was "if a champion is owned by at least one player it's unlocked", which would make teams of 5 smurfs less likely.

Nope. All champions unlocked for everyone.

Comment

Originally posted by CoUsT

Can we get some additional info like this somewhere? Best way would be directly in client, before clash or during it.

It would be also nice to get additional info like what happens when you disconnect during champ select, can you restart client etc. My client today kept using 10-25% CPU by itself on 8 core Ryzen and I couldn't do anything. Everything was delayed and we ended up with having to play Diana support and Janna jg. We won but we should definitelly have some info what to do in cases like this. Or if we even can do something, like restart client etc.

Here is the FAQ which I believe is linked in the client

https://support.riotgames.com/hc/en-us/articles/360000951548-Clash-FAQ

Comment

congrats man! i'll cya in soloq soon :)

Comment

Originally posted by Xerikai

Just wanted to say that my friends and I had a blast playing the last tournament in our region(OCE) and can't wait for it to return. Thanks for all the hard work, clash is really a different experience that you can't normally enjoy with the more casual friends.

That's awesome. We had a blast playing in NA and it's great to see players finally having a good experience

Comment

Originally posted by FuckRedditCats

Will this be the case when clash comes out of Beta?

Absolutely.

Comment

Originally posted by [deleted]

[deleted]

Lol. Well now you know for next time! Good luck summoner

Comment

Originally posted by [deleted]

[deleted]

All champions are unlocked for all players in Clash

Comment

Originally posted by IgotUBro

Shameless plug but is it possible for an option to toggle those fancy animations in clash? It nearly crashed my client just to load the bracket animation as well the result animation slowed my pc down drastically but everything else about clash worked and was great.

We can check it out. All of our testing shows that the animations have almost no impact on client performance so something weird must be going on.


06 Oct

Comment

We have heard this a lot during this round of betas. Definitely something we are considering

Comment

Originally posted by Spideraxe30

I heard you guys occasionally ask the designers to look over skins in order to make sure there wasn’t anything that “buffed” champs like old iBlitzcrank hook

Definitely true. We have designers review upcoming skin releases in an effort to make sure we’re hitting gameplay clarity requirements and in other cases help enable artists to push visual fidelity and fantasy in ways that don’t violate gameplay clarity constraints. (Dark Star Jhin ulti is a great example of this) Worth callings our though that these designers are completely dedicated to the Personalization and Skins teams, they are different folks from the designers that work on live gameplay balance or champions content.

Comment

Originally posted by Ferromagneticfluid

That would explain the random Blitzcrank buff, LOL

Some players have done studies and analysis on this subject that have yielded results that conclude the opposite, but just to call it out specifically, there is no coordination between the skins teams and the live balance team.

We explicitly keep their roadmaps separate. The only exception to this would be VGUs from the Champions Team and that awareness is so that we don’t make skins for champions right before their kit changes which would likely result in lost time, effort, and work.

Also link to the mentioned post: ...

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Comment

Originally posted by PraiseTheStun

Can you give an approximation of when you will be releasing the article that tells us about the results of this test and the next steps?

I can't give you any timelines but I would expect a summary probably around preseason

Comment

Originally posted by caiallin

Has destroyed playability for non clash players :)
20 mins for an aram queue when I can only play a few times on weekends, sucks man

We agree and it definitely won't be like this on release.

Comment

This one doesn't really fit the thread, but, silence abilities (Malz Q) and those that interrupt channels (Kassadin Q) both remove the protective shell from Scuttlecrab. No need for hard CC.

Post

Like i wanna check if i was with a guy in a previous game but i cant because riot wont let me, now theres opgg for that ,but sometimes it doesen't work cause of rito api... still i cant check my profile and it bugs me out

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