League of Legends

League of Legends Dev Tracker




03 Oct

Comment

Originally posted by AtakuHydra

I understand your point of view, and another idea could be different levels of leaver (where leaving for 5 minutes could be 0lp gain/loss if they return and win, and 10+ minutes could be the full lp loss) but... I know this system isn't perfect and I guess technically never can be perfect, however I do believe you should try to experiment and set this as a priority. The players affected are really hurt, especially in my example where I played a major role in winning the game in the end.

The false-positives under a win should be able to be appealed in some way (to not get lp taken or gained), because it's not a gain at all honestly. Its more like a 2nd chance.

I wish I could talk in more specifics about the system, but I don't work on that team and I don't know the specifics. 😞 (let me reach out to the team tho, see if there's some more insight they can provide!) I do know that the system isn't a black-and-white punishment system (so you're spot-on with the granularity idea!), and I do know that the team who works on it does experiment with the system and does research on ways to improve it! I just want you to know that 1) we hear ya, 2) we know it sucks (we feel ya!), and 3) we're always looking for ways to prevent these things from happening, or reduce the pain when it's hard to prevent, so we appreciate players like you who care and give us this feedback! 😊

Comment

Originally posted by [deleted]

[deleted]

oh boy, I see where I mess up here. I'm sorry for not being more clear in this regard! 😅 we do have a team whose purpose is researching and solving these problems, and they do hire smart PhD CS and data science folk and they do use ML algorithms to solve these problems, so you're not wrong in that regard!

My intention was to highlight some domain-specific constrains when dealing with the general idea of "punishing leavers", as well as show the different trade-offs that we might consider when building and fine-tuning the systems we use to execute this idea. We all want the same thing - punish the toxic players, and don't punish the non-toxic players! And while no system is perfect, acknowledging that fact does not make your pain around this system any less legitimate. My hope is that when players read what I've written, they understand a bit more about what's going on behind the scenes and "why things are they way they are", but also that Riot hears their pain and is working...

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Comment

Originally posted by AtakuHydra

Although the ranked system currently "can not be touched" and players lp cannot be changed, why can players not undo the loss and be able to appeal their leaver (if they won the game). In this way, at least they could return they lp to where it was before aka +-0 LP instead of -17 in this case. They wouldn't be gaining any LP, they wouldn't be gaining anything over other player technically considering their team gained lp and they lost lp.

Or b) what do you think or players just not losing lp if their team won? Sure the afk player should be punished, but technically they are being punished by not recieving the rewards their team did.

"Appealing their leaver punishment" feels like a good amendment to make to the system, but I think it reduces to the same problem we originally have: how do you determine if someone left for legitimate or malicious reasons? And when you start to think about specific things someone could show to demonstrate their innocence, how can we make sure those things can't be faked by malicious players? It's tough, it really is...

I like how "not gaining/losing LP if you get flagged by the leaver system but your team still wins" sounds initially, so I'll iterate on some thought I have about the specifics below.

1) if you leave in the middle of the game and don't come back, regardless of your intention, you've put your team at a significant disadvantage. The fact that they overcame that and won is awesome, but we can't really give them more LP for overcoming that hurdle (that's just ripe for LP abuse). In this case, I think it makes sense to punish the player for how they punis...

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02 Oct

Comment

Originally posted by Reckoning-Day

  1. The guy you're talking to is on the technical side of the client/website. He's the wrong person to talk to about meta.

  2. Maybe you're watching the wrong games. There's been only 6 games. In those 6 I've seen Gangplank, Renekton, Gnar (sorta). Plenty of melee top.

I agreed to try and help with anything. I'm the wrong person to talk to about this but that won't stop me from offering advice on things I shouldn't give advice about.

There have definitely been some wonky picks in top. My uninformed guess is that popular bruise-y melee toppers like Gnar & Gatorman need an early lead to press their advantage into the mid game before they get outscaled by most bot lane carries. If their power spike is delayed long enough, then they end up not being relevant (or way less relevant) when they finally come online, hence why we're seeing safe but abusive folks like Kennen, Tristana, and Karma up there. Maybe we'll see Caitlyn top; that'd be a fun to watch scribbles in the script

Comment

Originally posted by Skaer

"Now you get more champions quicker!"

With how grindy getting champs was before this? I would be very surprised if no one ever uninstalled because of that alone.

Yet from what I see of the screenshots, this specific layout is the first 10 games or so. Not sure how many people fall into the "I played two games and then churned" bucket. Seems like a pretty niche audience.

Comment

Originally posted by sinderling

I think the real problem is the specifics.

Like it is really easy to say "leaves get this penalty" and just blanket apply it to anyone who leaves.

But if you try to put in something for people who reconnect then OK should they have to reconnect before X minuses? What is X? Is 5 too low? Maybe 10?

Did they move around after reconnecting? How far did they move? Did they just run in the circle to avoid punishment?

What about how long before the end of the game they reconnected? Did they reconnect just before the end of the game? Did they do that on purposed to avoid punishment? What if they didn't but also didn't have time to walk out of base before the game ended? Do they still get punished?

I could go on and on and on. It is really hard to try to make something "fair" and people will always try to game the system so you risk people abusing it with every rule you add. Much easier to just say "leavers get a penalty" and leave it at that.

Both u/HubblePie and u/sinderling touched on the heart of the problem here:

1) How do you determine intention based on behavior?

(To a lesser degree, there's the additional problem of "How do you execute (1) in such a way that people cannot game the system?", but let's focus on the main problem here)

It is really really difficult to be absolutely certain of what someone else's intention is, when all you can observe is their behavior. And I'm not just talking about software and games here - this is a good life lesson to remember when you're dealing with problems betwe...

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Comment

Originally posted by shekurika

earlier today and yesterday evening (8h and ~24h ago as of writing this post) the entire lolesports page refused to load when ublock origins was activated. Was that caused by the same issue? It loads perfectly now despite the adblocker

Yes! This was a change on uBlock that broke some of our site. Should be fixed now :)

Comment

So this is why I never won with him in playtests

Comment

Hello fantastic fellow friends. Some info on what happened, what's happening, and what's gonna happen.

What happened? We made a mistake that prevented you from getting credit. We fixed this issue and you should be able to get credit by watching VODs and live matches now. You may not be able to get credit for rewatching a VOD you watched earlier while missions were not working. Read on to the what's gonna happen section for how we're going to fix this.

What's happenin'? Not much, hbu? How about that [champion] pick in [team] vs [team]?

What's gonna happen? We are working to grant mission credit to those who watched at least 10 minutes of Worlds while logged in, no matter when you watched, so you don't need to puzzle together what you may have already watched or not to get credit. We'll do it for you. This should happen within the next couple days and I'll update this thread once it's complete.

Things...

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Comment

Originally posted by TerraRising

Nice to hear.

However, this has been an ongoing thing since the final weeks of the Summer Split for me, where LEC and LCK live games and vods just wouldn't work for my NA account.

There may be specific issues with your configuration, especially if you are using tools like uBlock / blocking all JS etc.

Can you reproduce those same issues if you are watching on a "clean" browser?

Comment

Originally posted by SuperMrBlob

Thanks for investigating. Any chance you could provide some insight on why this bug keeps cropping up? Just curious :^)

Unfortunately there is no set "source" for issues on rewards :(

It's a pretty complicated service with dependencies across both the game (for missions) and on watch.lolesports.com itself. While we have made substantial updates to the quality of Rewards, whenever major changes happen to either the game or watch it has the potential for breaking Rewards too.

Hooray for code!

Comment

Hi friends,

We had some unexpected issues with the Rewards service this morning. We are actively investigating, and I will post an update shortly.

Quick ninja edit - the issue has been identified. All of the games which were watched earlier today have still been recorded, you should get credit over the next 48 hours for that watchtime.

Comment

Originally posted by Rayzerlol

After getting home from work its working!

Cool , glad to hear it

Comment

Originally posted by RisingFair

So not the same name but without space... A different name...

Its literally the same, most people dont know the difference betwen the 2 a’s because its not used in their language or the english language so when we see the different types they look the same, making the name literally the same sh*t

Comment

Originally posted by Rayzerlol

Checkout 404's!

Is it still 404'ing ? , I'm got a 404 then tried again and it worked

Comment

Originally posted by [deleted]

Right, TIL.

I edited my comment to clarify.

I'm taking it you're involved with the LEC production team. Just wanted to thank you for making the LEC such an amazing experience! Loving the consistency of designs - really great content. You guys have kinda ruined other Leagues for me.

Do Design Studio regularly update the graphics? Because I feel like over the course of the season I've seen new graphics/transitions and some such.

I'm one of the Producers at the LEC. Small disclaimer as I try to summarise below, I work more closely on the broadcast side of this relationship, and am not overly familiar with the fine details of the collaboration that we do, as it is part of our brand team!

Our graphics team in-house updates and designs our graphics to work in our graphics renderer that we use on our show, VizRT. Some graphics (like Live Gold Difference or Champion Select) require further collaboration with our stats, IT, and game teams, too.

Frequently Design Studio will give us new items or elements to utilise, and we also split up work for certain videos. (We produce a lot of our video content in house, and on some pieces we have Design Studio collaboration, like our start of season hype vids!) If our internal teams are a bit busy; having trouble coming up with a design that fits the LEC designs; or are trying to make something that isn't within our own expertise, we work closely with the coo...

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Comment

Originally posted by [deleted]

EDIT: My comment is misleading at best and false at worst, check Riot response below.

The LEC production team doesn't design the LEC layout. Design Studio, who also designed layouts for the UEFA Champions League or the PL do. Riot likely doesn't have a contract with them for international events, only for the LEC.

Hey, just popping in to clarify this point on Design Studio. While we work with Design studio for developing our brand at the LEC (colours, typeface, transitions, visual motifs) we create our own graphics and designs around this in-house and are able to modify/utilise as we see fit.

While Design Studio has given us a branding style and some cool tools to play with (transitions, shapes, typefaces), all of the broadcast graphics you see on air were designed and programmed by our teams!

We don't utilise the LEC branding on Worlds, as the event itself has its own branding team which is region agnostic. It's a bit weird to picture, but there is one centralised team that is making the event, and then all of the broadcast regions are producing their coverage of the show with separate teams by adding their own casters/analysts on top of it, including the English Language broadcast!

Comment

Originally posted by Patrius

ヽʕ •ᴥ•ʔノ Raise your koalas ヽʕ •ᴥ•ʔノ

ヽʕ •ᴥ•ʔノ I got timed out for raising my Koalas in the chat what the hell is this? ヽʕ •ᴥ•ʔノ