I always wanted to be a ref just for the comms.
I always wanted to be a ref just for the comms.
It's LCS not LEC but the C9 comms were always top notch
I mention that in the post, you can craft all champions for around 340k BE if you're upgrading with shards.
I'm not familiar with the points 1 and 3 however. You get Epic capsules every 10 levels or 25 level milestones (like 75 or 125). I took that out of the equation because I couldn't find the value of those capsules.
I took that out of the equation because I couldn't find the value of those capsules.
Average BE value for glorious champion capsules is 2120 BE - source
Have fun doing the math! I wish I knew the average drop rate of champ shards through Hextech and Honor for players—that'd probably cha...
Read moreI guess I don't have anything new to add to the discussion about the video.
It was complicated to understand her kit before reading the abilities but it was really cool to see! I found the camera angle when she fights Camille a bit disorienting... I actually thought my phone rotated the screen when looking at the background...
I think your idea was to highlight her weapon but it didn't work really well. The application of the same angle while showing the explosion on walls was good! It's so nice when a champion interacts with the terrain. :)
I was reading some comments... Did you also make Yuumi's teaser? It was really good to understand the kit and the video itself was fun to watch.
Do you know if she can use the 3 elements in Howling Abyss (ARAM)?
Thanks for the feedback!
Yes I did work on the yuumi trailer as well.
I do not know how it will all work on ARAM, sorry :(
no shot at been playable in jungle right ? she looks like she could be a lot more fun in jungle
Shes playable in the jungle, though i don't think it will be her strongest position
I have a question about the recent champions/reworks you released. Why don't you do create a page showing the abilities, a bit about the lore, the splash arts, etc, like before?
I mean, it's the second or third champion without an actual page showing everything in one place.
Is it too much time-consuming? Is it not worth the time? It is because it would need someone to keep updating the page?
Zoe's page compared to Qiyana's or Yuumi's.
I really loved the old version. :(
Hey, I really liked the old version as well. We're trying out this new format where they champion completely takes over the client and trying to make that experience better. It is also a bit more streamlined which helps us be able to focus on other projects as well.
I do not have full context though, as I am a video producer so mainly focus on production of the video.
With all of that said, keep giving your opinions! It helps us learn and improve and nothing is ever permanent.
It was a cool video all in all but as others have put it is a bit confusing on what exactly is happening, for me it was the stealth bit vs the caitlyn I had no idea what was granting stealth or where she went, maybe from Qiyana perspective at one point there and I would have caught on or something. Still a great watch! just could be better! Edit: I watched it a second time after reading the abilities and it made more sense to me.
Thanks for the feedback!
I feel like yuumis trailer was pretty much on point, showcasing the personality of a champion as well as the abilities.
On the other hand, I feel like it lacked just a tiny bit of distinction between what she can actually do and what's in there just for her playful personality, specifically in the part where she looks like she has a dodge ability on the 3rd bolt from Twitches crossbow.
I feel like this could be made better by using the champs "POV" (like for the most part of yuumis trailer) for the showcasing personality part, and the traditional bird's eye view for demonstration of the abilities (it is already done a bit in the trailer but I'm not seeing the distinction clearly enough, might just be me though).
As for this champs trailer it just missed the mark for me leaving me confused and a bit frustrated until I actually saw the ability page and got some clarification on her interaction with the terrain.
Yeah we've considered something like this before, it just makes things start to feel a little formulaic. The intention behind your solution is understood though. Thanks for the feedback!
I'd say it's good to make use of the replayability factor of YouTube videos to convey as much information as possible without it being overbearing. By having a small overlay that shows which button she pressed, people can have a better understanding, and if they want to pay attention to what she does and who she is, they could simply watch the video again focusing on the visuals. The Ezreal video that I mentioned (https://youtu.be/3EElFyFcaEk) does a great job at it by making the overlay small mostly transparent, only highlighting the ability being used, this way it's informative but no intrusive. That's just my opinion on the matter.
Copy that. Thanks for giving your input!
About 70-20-10 for hype, confusion and apprehension. Akali is still fresh.
haha fair! Thanks!
I love the Yuumi trailer, it's extremely well done. It shows off her personality and her kit at the same time.
Qiyana's does nothing for me. I have no idea what her personality or lore is ("jungle something something") and I have no idea what her abilities do. All I can really see is something dashing around my screen. Maybe I just have bad eyes, but I have trouble following her around without health bar and so zoomed out.
It does get across the idea that she is associated with elements of some kind, but it's hard to tell what exactly it means or what they are.
Got it! Thanks for the feedback!
What role was she designed for?
Normally designers just make things like an AD assassin. Specific roles aren't always forced. Believe she'll fit in mid and top though.
imo there could've been like a shot of just w-ing the respective environment before showing off the 1v1 with the respective element
Like before the 1v1 with the cait showing off her stealth q just a shot of her wing to a bush before initiating the fight?
Yeah. Hard part is that Wing resets the Q cooldown. So if you want to get Two Qs off quickly you have to already have an element primed.
Still fair feedback. Definitely something we can keep in mind for the future.
The style is normally pretty good, quick and clean showcase of a champions skills. This champion however seems a bit more convoluted than just ability 1 2 and 3, with different effects based on the envoirement. I think she just suffers from doing too many context based things to properly explain in the current video format. Its too dynamic, too fast to figure out whats actually going on with the different elements, and it feels difficult to grasp what shes actually doing. I think you would either have to bite the bullet and make a slower, more thorough video, or just live with this as not really conveying what the champion does to players.
That's a fair analysis. I think it's clear which of those two we chose :)
I think you shouldn’t use flash in these trailers, especially when the champ is dashing and doing a lot of stuff. She does a lot in a short amount of time, so when she flashes I have to ask if that was a flash or an ability, which may cause me to miss the next action.
Hmm interesting. It's definitely something we can consider. Thanks for the feedback!
Not enough darude sandstorm
I'm pretty sure she'd be head banging to Silver Scrapes, thank you very much.
It's always hard to understand clips when you don't know the full context. Like, you understand that she has a dash, stealth, damage, explosion and stun, but that's about it, you don't know how to get those things, what other factors her abilities have, which ability does what, etc. The only thing I can say is maybe they should have an indicator for what button they're pressing like on the Ezreal spotlight (who didn't really need it since everyone who plays this game knows what he does).
That's interesting. We try not to overload people with information because if we're trying to teach you this is Q/W/E/R it makes it hard to just focus on what is happening.
When we think about these trailers we normally have some key goals we're trying to hit. "show off her mobility", "Make sure people understand she has multiple different elements", or "she's very c*cky and full of herself but also insanely skilled". So it's not as important to us that you understand what her Q is, more than you understand generally what she does and who she is.
So with that context, would you say our goals are incorrect or do you feel we're not hitting them?
I think more LoL universe pages describing her background would help. I don't get the whole tan white hair look, but overall I like her design.
I think a cooler design could have been pulled from the new Dancers in FFXIV where you have multiple Chakram and she could toss a Chakram at a location, hold her W for up to a second and then she would dash to it and pick it up.
That being said, I think you guys did great stylistically to not make it feel like you were reusing Sivir's key. My one big gripe is that she doesn't, at the moment, feel like a Legend that the other characters do. All the other characters feel like they've carved out their own places in Runeterran history, but not much about her design tells me much more than that she could be an elementalist warrior from a jungle tribe.
Got it. Thanks for the feedback!
Np!
Just want to say in terms of expressing fantasy, the caitlyn + herald clips were the best. Shows clearly what can be possible without overloading on too much extraneous information.
If you could sate my curiosity, are all clips used during champion trailers such as these all organically taken from playtests? Is there ever a decision to stage/choreograph specific clips to better demonstrate something?
Pretty much none of it for trailer's is taken from actual playtests. A lot of what we do for trailers is staging and choreography, but hopefully if we do it right you will never notice.