Read moreYuumi looks like it had way more time to flesh out and did a better job with her audio queues that she was clearly attaching to the allies and helping them out - using her dialogue to provide emphasis.
For Qiyana, the flexibility of her kit made it look like she had tons of abilities and that none of it had to do with player choice. The top down camera angle in particular (at 0:50) did more to confuse me then it did to provide context.
In your other comment you mention it's hard to communicate the choices without the mouse cursor, but I feel dialogue could have been used more effectively to convey it. Like if you used simple phrases such as "Wall!" before showing off that skill type, "Grass" for that section, "Water!" for the last, it would have gone a long way in helping describe that she is adapting to the environment available to her. Yuumi's stuff such as "Shield!", "Heal!" helped a lot, plus the dialogue with the allies of "Go faster, faster!" really helped e...
Sweet. Thanks for the thorough feedback! I really appreciate it!