League of Legends

League of Legends Dev Tracker




10 Jun

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Originally posted by The_Cactopus

Hey guys we have to agree on a genre name. We said “autobattler” in our public comms. BUT: me and Joe (New001) really want to half-ironically make “MABA” happen. MABA = Multiplayer Automatic Battle Arena lmao

Multiplayer Online Automatic Arena. MOAA!!!

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Just needed an excuse to bring Pengu and the rest of Little Legends to the game.

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Originally posted by OnlyAnEssenceThief

MABA MABA MABA

MOBA MABA MOBA MABA MOBA MABA

MOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABAMOBAMABA

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Originally posted by Jepeseta

Coming back to this after Teamfight-Tactics announcement. Are Little Legends the product Carlos was talking about in the video?

No they are not. :)

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Originally posted by GamdzykMakayra

They actually made League Auto Chess, damn. They must have heard Scarra's prayers

Hey guys we have to agree on a genre name. We said “autobattler” in our public comms. BUT: me and Joe (New001) really want to half-ironically make “MABA” happen. MABA = Multiplayer Automatic Battle Arena lmao

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Originally posted by MSTRMN_

As for the functionality and UI, will it be 50/50 (game/launcher) or most of it in the game and only the queue stuff in the launcher?

Even though it’s not a MOBA, it’s totally launchable from the League client. It was built basically the same way as other modes

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Originally posted by DocG9

big indie company have to do their takes of others games, first dota now dota autochess.

Plese volvo and modders release more dota related stuff so rito can make more games

乃丨Ꮆ 丨几ᗪ丨乇 匚ㄖ爪卩卂几ㄚ

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Originally posted by MSTRMN_

folks around the office have been playing an insane amount of Dota Auto Chess

For those who will be asking about copycats and so on

yeah like we’re definitely taking TFT in some interesting and weird directions but we didn’t wanna bullsh*t anybody about what inspired it

so hyped for this

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Big Brain Shaka reading Big Brain plays. What's not to love.

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Congratulations on hitting Diamond. As someone who has had the same goal for years as well, I can only imagine the sense of satisfaction of finally getting there. :)


09 Jun

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Nope. Never. Ever. Sorry.

Originally posted by HootingMandrill

Speaking of which, is there ever going to be an alteration to the BE costs of champions? Having champions released 4-5 years ago still cost 6300 is ridiculous. I understand if your unable to answer, I'm just legitimately curious if the topic is even something that's being considered at Riot.

sorry, don't actually know anything about prices / sales.

Originally posted by Pamelm

Are you the same BelugaWhale who used to be a top BLC Player? I used to play against you with my friend RBP if so lol.

nope, thats not me

Originally posted by Oreo_Scoreo

What is it about beluga's that you love?

i had to change my name, which used to have whale in it, and beluga was the first type of whale that wasn't taken. sorry theres no deeper story here x.x

they are pretty cool though. especially the buff variety

Originally posted by LurksHere

Hey, I don't think just saying she's too strong in proplay is an accurate representation here.

For the upcoming nerfs it was discussed how Yuumi has an extremely high win rate growth on mains, with (if I remember correctly) 16% higher win rate after ~50 games.

This is giving these 'experienced' players a 60% win rate after the initial hotfix buffs which is a good enough reason for the current nerfs that were being looked at.

Please correct me if any of these figures are wrong, it's all from memory from what I have been reading about balancing patch discussions.

yeah shes definitely not just too strong for pro - which is why i also mentioned people are starting to figure out how to play her.


08 Jun

Originally posted by rljohn

Noob players unable to control their character just casually buying 6300 BE champs... Lol

You make a valid point.

Originally posted by Akruu

Can you guys please correct her difficulty rating then.

its weird cause we actually think she is probably one of the best champs for a total noob, especially if they are playing with a more experience friend. Noob, not iron, being the keyword. I'm talking about someone who isn't familiar with RTS controls, and tries to use WASD to move their character, and barely ever right clicks anything. Put them in a game where right clicking is like, 90% of the button presses you do, and you'd probably see them basically just walk into the enemy and die cause they literally aren't accustomed to the controls of the game - and Yuumi takes that problem away and lets them focus on using their abilities and watching allies / enemies actions.

Originally posted by HubblePie

Man, it feels like just yesterday everyone was saying Yuumi sucked...

Shes both hard to play individually and (especially) hard to play with as teammates, which makes for a double hitting learning curve. We've always known that played well she was strong, and after the hotfix buffs, we suspect that she was hilariously overpowered - but at the end of the day game balance must reflect actual players. We are okay with releasing champions a fair bit lower winrate than other champions currently are because players get better - but not 30% winrate.

And now that pro play is starting to kick in and people are starting to figure her out, we can start scaling back the hotfix buffs and refining her balance to be closer for the average player vs the coordinated pro team. Even then, it's entirely possible that some regions just have an incorrect read on her (ie: she doesn't seem to be nearly as high priority in China), so maybe shes not actually that bonkers. It'll certainly take time for this to fully settle, but we'll get there.

Fortunately, ex...

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Originally posted by OnlyAnEssenceThief

This seems like something they would (again) look at for gameplay clarity, so gonna tag /u/RiotJag on this one to see what he knows.

If you're reading this Jag, there are also a large amount of VO lines still absent after I told you about it in April and some of those were SUPPOSED to stay in from what I've been told (the honeyfruit lines, primarily) but aren't showing up in-game. Her growl on taunt is missing as well at least on Bullet Angel (and I can confirm this from personal testing).

I think when I sent you the info in April you got the lines we were talking about mixed up, because the ones I was referring to (honeyfruit, missing ping etc.) were on PBE but never made it to live or have ...

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I'm guessing the VFX artists iterated explicitly for gameplay reasons at the time. The spell interactions are still pretty clear, so I don't think we'd unnecessarily amp particles now - that tends to add up to a lot more noise in-game.

I'll pass along this thread to a VO engineer to look into any missing lines.