League of Legends

League of Legends Dev Tracker




10 Jan

Comment

Originally posted by IWillStudyTomorrow

Are you for real? 4 champions per year is terrible, you could buy more champions in the old IP system + runes. In fact I started playing in season 4 and I bought atleast 4 6300 champions (Yasuo, Jinx, Lucian, Kha'Zix) + at least 12 other champions since you needed 16 to start playing ranked (some of which were 3150 and 4800) + a full AD and AP rune page.

Most champions are not 6300. Average BE cost of a champion is 3000, so this represents ~6 you get to choose (if you don't disenchant permanents) and 24 you do not, which is 30 per year.

Comment

Originally posted by Nykai

28,500 BE amounts to round about 4 6300BE Champions. That awfully low for one year of playing.

Interested in how long you think it should take for a new player to earn champions. About how many games per champ do you expect?

Comment

Originally posted by pikachu_300iq

Still there. Btw are there any plans to rebuild or remake the client? The game itself runs so well but the client has been so buggy since the switch from the old to new one back in the day. Why not make full screen client, League is like the only game that has small windowed client and not that its an issue in general but it would be so cool to for example browse skin splash arts in full screen, or look at your collection or stats or literally anything. (I think it would be favorable for champ select as well)

If there were, do you think I would announce it here?

Comment

I am not part of the team that builds the metagame systems of League anymore, but I just did some quick maths since this post alarmed me.

There are 4 champion capsules on the pass
There is 4750 BE on the pass excluding repeating rewards
(Both of these are frontloaded on the pass and thus require less engagement than cosmetics in general)

There are 6 passes per year

That is 24 champion capsules × year
That is 28,500 BE × year

Not including new player missions and rewards

It doesn't feel to me like someone who is new to the game is going to have trouble acquiring both a set of randomized champions OR champions they have a particular affinity for and want to acquire for free.

Would also state that the folks who worked on the pass content design are pretty thoughtful, and if we saw challenges with new player earn rates there would be an adjustment.

But super appreciate the concern I am seeing here for the new player...

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Comment

Originally posted by p250AWP

  • Server: NA
  • Type of Bug: In-Game
  • Description: Some missions not tracking
  • Expected result: Missions to accurately track/update/complete
  • Observed result: Not all missions are tracking properly (Weekly)
  • Reproduction rate: Always
  • System Specs: N/A

Missions were in the old pop-up view initially, I did some and none of them counted. Now they're in the new WELCOEME TO NOXUS Objectives tab, but the only Weekly mission that seems to be tracking is the Earn 175 point sby playing games one. My Get 5 ward Takedowns, Deal 7500 dmg to champs with items, and play 1 game with Inspiration Keystone are not updating after I've tried both Swiftplay and Bot games to finish them. Note that I believe different accounts have different weekly missions and I don't think multiple accounts saw progress in this area.

...
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We're tracking down a issue with certain missions not working on Swiftplay queues (which includes bots) - these missions are on that list. Hopefully will have a fix in ASAP. Thanks for the info!

EDIT 1/10/2025 5:10PM PST A micropatch was deployed in the last hour that fixes the bug with Swiftplay queues not granting progress towards certain missions. All missions possible in Swiftplay queues should now be functional.

There is a separate issue with a single specific mission - Takedown 30 enemies in a single game of ARAM - that a fix is still ongoing for. Thank you everyone for your reports, they helped me track down the core issue very well.

Comment

Originally posted by cathartis

Server: EUW

Type of Bug: Client Bug

Description: I have a quest to do 10,000 DoT damage to champions. I have just played a game as Brand, where I brought Blackfire Torch and Liandry's Torment. However, despite doing 22,092 damage to champions in total, no progress on the quest was recorded.

Steps to reproduce: Play Brand. Buy Blackfire Torch, Liandry's Torment. Do damage to champions

Expected result: I expected to see substantial progress on the DoT quest. It's almost impossible not to do DoT damage with Brand due to his passive.

Observed result: No quest progress made.

Edit: Looking at my quests I am also seeing 0/10 in "Build legendary items" - which is odd because I was full build in my Brand game.

Hi there - was this in a Swiftplay match? There is a known issue where certain missions aren't tracking in Swiftplay queues (bots is included in that), those two missions are on the list.

Comment

Originally posted by Tormentula

  • Server: NA
  • Type of Bug: Missions
  • Description: The weekly "get 30 takedowns in an ARAM" doesn't work
  • Video / Screenshot: My match history Tormentula#Web, almost all my ARAMs have been 30+ KP and there's at least a win in there too.
  • Steps to reproduce: Try completing it
  • Expected result: Completed mission if I have >= 30 takedowns
  • Observed result: Nothing
  • Reproduction rate: Hope not only my acc
  • System specs: irrelevant

Looking into this - thank you for the report!

Originally posted by ThatPlayWasAwful

Riot: we are increasing the pace and intensity of the game

Me: I am going to pick flowers for 30 minutes and there's nothing you can do to stop me

unfortunately they stop spawning when atakhan spawns. no mist of pandaria here

Comment

Yeah we're aware of it and working on a fix. The same issue applies to Swift play queue too, since bot games use that mode.

Comment

We consolidated almost all rewards into one location, the Battlepass. As such, we tried to ensure that completing any Objective would grant progress along that Battlepass. It's up to you which you complete, where you focus your attention and how you earn your progress.

There are many 'Event based' Objectives coming in the near future that award other items and in addition to BXP, too (including a mission that awards our brand new champion: Mel). Look out for those in upcoming patches.

Comment

Originally posted by Mikax3

  • Server: EUW
  • Type of Bug: Client
  • Description: Get 5 ward takedowns and Deal 7,500 damage to champions with items weekly missions not progressing
  • Video / Screenshot: https://prnt.sc/ETqByxH29O40
  • Steps to reproduce: Play a game, kill a ward, mission does not progress
  • Expected result: mission progress updates
  • Observed result: mission progress does not update
  • Reproduction rate: 100%
  • System specs: n/a

Investigating this - we've narrowed down the issue to be a Swiftplay-specific one. Certain missions aren't properly progressing in Swiftplay. Thanks for the report!

Not sure if I have my redname properly. sorry if i don't mods <3


09 Jan

Comment

Originally posted by TheGingerNinga

I've been jamming it while waiting for ranked to go live and it's honestly really good. Match making is pretty terrible, but the games are fun and arguably not even that snowbally, or at least it feels that way. I've come back from some pretty absurd game states already, and I've only played 5 games.

Just a heads up that there is an actual bug with matchmaking - we're working to resolve it with a temporary fix in the next few hours, and then a more robust fix either some time next week or with the next patch.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by FriendlyGhostLady

I thought lb was on point, lonewingy does beautiful art. Is it OK to ask if she is also working on a new champ or is she more a supervisor position?

Im working with her currently on a new champ, but its still a ways off

Comment

Originally posted by Invincible7331

This has to be a bug, I recall seeing a rioter stating you can lvl up eternals, mastery etc. on this subreddit

Yeah, we're looking into it now.

Comment

Long story short this was my personal project which hit some quality snags at the last minute and had to pull back for extra QoL dev time. I’m a bit slow at iterating as it is, and then my daughter was born the week after, so once I return from baby bonding time I’ll be looking to get these out to players with a bit more polish.

Comment

Should've just been fixed. If you're still can't see them, can you try relogging and tell me what server you're on?

Comment

Originally posted by noppo

  • Server: OCE
  • Type of Bug: Client & In-Game
  • Description: Domination second row runes not replaced in the client. Choosing any of these will lead to no rune in-game.
  • Video / Screenshot: Client Rune Page. In-Game.
  • Steps to reproduce: Open a Rune Page after updating the client, select the Domination Tree and choose the runes. Go into a practice game to confirm whether runes are there. The middle row will be missing.
  • Expected result: Should be the new row of runes added in 15.1 and then visible in game.
  • Observed result: The season 14 runes are available in the client and then you have 1 rune less in-game.
  • Reproduction rate: 10/10

Investigating, thank you for the report

Comment

Originally posted by bisskits

  • Server: NA
  • Type of Bug: In game bug
  • Description: Hubris formula for calculating AD gain is broken.
  • Video / Screenshot: https://imgur.com/a/ux0pLJi
  • Steps to reproduce: Buy hubris, it will show the AD gain as 10+1/champ kill. Randomly it will change to 15+2/champ kill. Then it will randomly swap between them.
  • Observed result: It seems to swap between two formulas randomly

Note this was on ARAM.

I see you are playing as Jayce, it is swapping between the formula for melee and when you are ranged, depending on what form you are currently in.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ShiningFortune

Sad to hear that, but thank you for answering! There are still a few popular champions that could benefit from an update, like Miss Fortune and Lux. To be exact, there are champions who are in worse condition (Janna, Kennen, even LeBlanc prior to the update) and I fully comprehend that. However, just like you said, their new skins that are not legendary or something above (Ultimate, Exalted, etc.) will still be lacking and look bad, despite having really great concepts and designs. Although it may seem biased, don't get me wrong. The reason I enjoyed ASUs was because they maintained popular champions with high standards. Moreover, updating them quickly is advantageous as their skin catalogs will keep expanding. I don't want to offend, but it seems like you're no longer interested in doing ASUs because skins still sell. It just doesn't make sense to depict specific champion with a more cohesive design anywhere other than the game, just to keep saying that they're doing well. I will ...

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Popular Champions aren't off the table, to be clear, especially if it makes sense for a seasonal theme, where they might be featured heavily in the narrative.


08 Jan

Comment

Originally posted by SoulvG

Further down the line are champion reworks planned to be tied into seasons? I'd love to see the Shyvana rework tied in with a Demacia season.

Most at least will be tied in with a seasonal theme. Still discussing whether it'll be all or just most.