League of Legends

League of Legends Dev Tracker




22 Aug

Comment

Originally posted by CoogiMonster

Sorry to everyone who doesn’t play Zeri, Swain, Diana, and Caitlyn on the prestige front. That said 3 of those are my most played champs across all accounts and another sign that Riot has clearly been listening to me specifically.

I can't wait to die gloriously under a Prestige Swain ult

Comment

Originally posted by sorendiz

Clearly her name has to be spelled Ytwomi with a silent Y to match her brothers Yasuo and Yone, otherwise this is irreparably immersion breaking. Don't f**k this up Riot

I was thinking Ytwoaami with the two 'a's being silent but highly important lore wise

Comment

Originally posted by RiotMeddler

I look forward to once again deciding that maybe I can learn Azir after all, doing atrociously for a dozen games and then going back to less mechanical champs.

Calling off the duo.

Comment

Originally posted by Baam_

Love these changes. Another thing you might consider is not putting honor so "in-your-face," and giving a little more real estate to skip honoring. Imo honor means nothing if its something given out by default every game. I'll often randomly click a player that was quiet or played well over clicking the skip. The system shouldn't pressure players into giving honor, it should be a gentle reminder. In my opinion.

Great choice sneaking AntonioBanDarius in there, excellent name

He's one of our oldest mock names, alongside xXLordoftheLeashXx

Comment

Originally posted by ZanySheep

I know the mock up is very early but I'm hoping the current honor system of giving an honor based tiltproof, friendliness, or strategist gets expanded to the enemy team in the form of honoring their mechanics, friendliness or just sending an honor as a gg since I like the current system and being honored for a set of things.

We're actually removing the honor categories as a part of this change.

Here's why:
- Most players honored Stayed Cool, which not so coincidentally was the center of the card
- We're going from choose 1 of 4, and then choose one of 3 options to: Choose 1 of 9 up to 4 times.

The additional complexity, the usage patterns we saw, and the blocking nature of the honor screen caused us to simplify.

Comment

Originally posted by Phoenixness

Those masteries are looking great, Im glad y'all took player feedback into account. From the video, my feedback would be:
The orange gem for M9 should probably be brighter to pop a little more.
The Gem for M7 does look a little off and might benefit from being either a touch bigger or a touch higher or both.
Mastery 9 and 10 could have one more set of 'wings', in the old system, m7 was extremely distinct because it had so much extra wing. Also I think the shield getting wider looked really good on the older ones, 9 and 10 here look visually a bit smaller.
I don't know if the sound is getting changed, but the metallic ring of the old system was extremely impactful compared to the glassy sounds they have. To be clear the glassy noises are not bad, but I think for M8-10, the sound could be a bit longer with the metallic ring sort of 'punching' through at the end.
I don't know what particles will be associated but those gems best be shining with their coloured ...

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Detailed notes appreciated, will make sure the team see them.

Comment

Originally posted by memesarenotbad

Surprised they're bringing back honoring opponents, given how, iirc, this was removed as people used it to flame the worst performing member of the enemy team. Are there structures in place to prevent this or is Riot just letting it rock?

I'm not sure if people using it to flame poor performers was a major part of our decision to remove it at the time (I wasn't very involved with the prior changes).

If it was though I think that was us over focusing on an occasional negative use case at the expense of the much more common positive cases

TLDR: If true, we were wrong

Comment

Originally posted by ZanySheep

I know the mock up is very early but I'm hoping the current honor system of giving an honor based tiltproof, friendliness, or strategist gets expanded to the enemy team in the form of honoring their mechanics, friendliness or just sending an honor as a gg since I like the current system and being honored for a set of things.

I'll mention this to the gang! Unsure currently if the "categories" themselves are changing but good time to take a look.

Comment

Originally posted by TheBluestMan

Yo an Azir skin

I look forward to once again deciding that maybe I can learn Azir after all, doing atrociously for a dozen games and then going back to less mechanical champs.

Comment

Originally posted by [deleted]

[deleted]

The risk of being pretty out of date is why we tend not to talk much about current balance/state of meta in these videos. So often whatever we could talk about at time of filming is either an old issue, still unfixed, or has evolved since we recorded.

Auto fill changes got pushed to patch 14.17, so will go live next week

Comment

Originally posted by Tokyo-Snow-Trip14

the new masteries look so much better

i'm not saying that bullying works but-

Hey,

Comment

Originally posted by ViraLCyclopes25

Ok those new masteries actually slap.

Edit: Holy shit Saul Goodman Azir

Hype!

Comment

Originally posted by iuppiterr

I really hope we get the old sound back aswell when you flash it ingame

Working with sound soon!

Comment

Originally posted by Spideraxe30

/u/RiotMeddler would you have any updates on the integration of TrueSkill2 to League's matchmaking system? As well as the Client Cleanup Campaign, its been a very long time since we heard the current state of the client.

We'll be talking about our matchmaking thinking and plans in the next dev update.

Nothing major I can share on the client, though we'll definitely be getting rid of a lot of the current notification ping spam shortly


20 Aug

Comment

Originally posted by RiotRayYonggi

Not to say we wouldn't do this in the future, but this has been explored by us internally (I personally did an exploration on this around 4 years ago). The conclusion we came to was that even with my team (of diamond+ players) could not observe any meaningful difference in how quickly the game updated. In the VAST majority of cases, players are being limited by their ping and not the server's tickrate. Getting a marginal performance improvement of this type would also bring a number of risks:

  • Servers have to work (around) twice as hard, self explanatory.
  • We have to make sure nothing bugs out due to this. Solve-able, but costly regardless and may have long-term butterfly effects of bugs and how your champions feel.
  • Lower tickrate means more time for the server to resolve "conflicts" and run calculations. This means its less likely to run into bugs/miscalculations with things like stats, and gives the server time to optimize the packets/information it ...
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To clarify, we could not observe any meaningful difference and we were on 0 ping testing internally.

Comment

Not to say we wouldn't do this in the future, but this has been explored by us internally (I personally did an exploration on this around 4 years ago). The conclusion we came to was that even with my team (of diamond+ players) could not observe any meaningful difference in how quickly the game updated. In the VAST majority of cases, players are being limited by their ping and not the server's tickrate. Getting a marginal performance improvement of this type would also bring a number of risks:

  • Servers have to work (around) twice as hard, self explanatory.
  • We have to make sure nothing bugs out due to this. Solve-able, but costly regardless and may have long-term butterfly effects of bugs and how your champions feel.
  • Lower tickrate means more time for the server to resolve "conflicts" and run calculations. This means its less likely to run into bugs/miscalculations with things like stats, and gives the server time to optimize the packets/information it ...
Read more

18 Aug

Comment

Originally posted by Halcyon0666

appreciate it u guys are the best

<3


17 Aug

Comment

Originally posted by Opulent92

I know Halcyon already replied, but I'll chime in too - now instead of soft disconnecting me from the match, it immediately crashes the game client to the desktop. 😱

Should be fixed now :D


16 Aug

Comment

Originally posted by RaykouNymeria

I just had this exact same issue, it crashed.

Should be fixed now!