League of Legends

League of Legends Dev Tracker




18 Apr

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    /u/Reav3 on Reddit - Thread - Direct

Finally the English version is up!

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Originally posted by IamLevels

Proof or we riot, pun fully intended.

Lol it was just a timing mishap. SmAlL iNdIe GaMe CoMpAnY.

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The English will be up in a few minutes!

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Originally posted by Altricad

SO the same amount of gold, but damage creep is super high so that statsis is the only way to survive for an initiator?

Or players are wrong in "discovering" Zhonya's.

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As always, we're better lucky than good given how spicy a lot of the series have been. But I (and I'm sure everyone else at the LCS) appreciates it <3

Thank you.

P.S. BELIEVE IN NA TALENT


17 Apr

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Here's some pro play data as food for thought. This is somewhat clumsy as it will be influenced by actual champions played. Here's the gold/min from the top 5 most-picked champions across Jungle for top leagues/tournaments from 2015 to present

  • 2015 Jungle: 303, 286, 291, 286, 335 (300 average)
  • 2016 Jungle: 347, 340, 336, 362, 382 (353 average)
  • 2017 Jungle: 335, 348, 340, 321, 359 (340 average)
  • 2018 Jungle: 314, 315, 314, 314, 331 (318 average)
  • 2019 Jungle: 314, 324, 314, 338, 321 (322 average)
  • 2020 Jungle: 325, 304, 304, 367, 331 (326 average)
  • 2021 Jungle: 342, 351, 341, 339, 348 (344 average)
  • 2020 Jungle: 324, 334, 341, 344, 321 (333 average)

It's worth noting that mid lane gold/min is pretty close to 400 in every season after 2015. It's 374 for 2015. So it appears 2016 had a big surge of gold everywhere.

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Originally posted by daswef2

I think the bigger problem is the amount of times I see junglers with like two items at 25 minutes in pro. When youve got Viego DS Guardian Angel and Voli with Mythic and Zhonya, of course at two items hourglass items will be good, tank stats cost money that they haven't gotten.

FWIW the average 2nd item completion of a low econ jungler (e.g. Jarvan, Lee) in D2+ is like 20 minutes. For higher-econ junglers like Viego it's more like 19. And this is counting 3k+ items like Death's Dance or Cleaver.

Pro data may be very different and I don't have a way of easily accessing aggregated item data but Gold/Min is easy to find.

The top 5 presence junglers in the season average at 332.8 gold/min, which signals 6656 gold by 20 minutes. If they skip upgraded boots, that's averaging Sunderer + Death's Dance by 20 minutes. 22-23 with upgraded boots.

They're certainly lower-econ, though. The average mid laner in pro sits at around 400 Gold/Min, for example.

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Just to devil's advocate, from solo queue data Zhonya's performs pretty weakly on every jungler I've checked. It's very hard to check this exclusively in high-MMR since there aren't that many samples (880 games of Zhonya's second on J4 in D2+ over the last month for example). Again, this is fairly clumsy since intuitively stronger players would be better at using active items but as a direct comparison, Frozen Heart is cheaper and appears to win +4.5% of the time over Zhonya's but this is low confidence because of low sample.

I'm personally unconvinced as an analyst that Zhonya's is actually correct. It feels good, I'm sure. But so does spending 2600g on not just a Chain Vest. I don't really believe it's correct to spend 1.5k on just a repeating stasis when there are much better options out there.

Remember, this is the same pro play that forgot about Censor meta for the entire year. I just don't trust them on this one.

Circling back to the point of damage, I...

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Originally posted by senkichi

I never thought an emoji could make me feel such resentment

Hahahahahahahahahahahahahahahahahahahahahahahahahahahaha

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Originally posted by MisinformedAussie

Keep up the amazing casting. Was an absolute banger today and you made it so hype!

Thanks!

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Originally posted by marxismgenshinism

"He knows his windows better than Microsoft."

Banger line for sure 😎


16 Apr

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Originally posted by Hammershank

You sly dog, you used it yourself

Hahahahahahahahaha

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Hey all! Just wanted to let everyone know that the team is aware of this, and we are working on a fix. There was a larger change relating to how audio functions in the Fog of War, but some unintended side effects (such as Zed's Q, Yasuo's tornado, etc.) have been popping up. You might notice some champions still behaving correctly when casting into the FoW (Morgana Q). The reason for that is that the audio interaction changes depending on how the sound was implemented. I'll update this thread once a fix has been submitted!

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Originally posted by DirectArtlo

Please don't buff Yone again due to this clip Rito.

Yone R now grounds everyone within the initial cast range

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Originally posted by FruitfulRogue

Did you ever try something like mage spell crits or spell crits or something?

Yeah we tried it with an item at some point. I wasn't there for that dev though so I don't know what the conclusions of it were.

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It’s been 4 years already?? Wtf is time any more…

Odyssey is for sure in Top 5 things I’ve ever worked on, but holds the distinct title of the one no one can play πŸ˜“


15 Apr

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Originally posted by Norasack

when TL bow together at the end, Eyla is there instead of CoreJJ lmao they could have choose another moment where CoreJJ is here at least

Nah that's just an accidental leak of the script.

Remember C9 with the Swole Bros?