It might have slipped by if not for the giant banner that popped up when I logged in.
hey i made that banner
It might have slipped by if not for the giant banner that popped up when I logged in.
hey i made that banner
i was hoping no one would notice until i got my banger memes ready
y'all noticed this a bit earlier than we had anticipated, so the Learn More link is broken on the page. coming soon. promise!
we'll have a more official post coming soon as well. like i said, we weren't expecting it to be noticed, but y'all are observant
Could you possibly share the higher res teaser pics now
Oh yeah. I really wanted to send these out the day of the roadmap but covid sucks lol. Here they are
Dark Support
https://imgur.com/a/TP1o8b0
Jungler
Non Traditional Botlaner
What about the botlaner, will it be a more complex champ?
probably not what you are looking for in complexity. We do have a champ in early development that is targeting really high complexity, though its to early to talk much about it at this point, if things go well we could be ready to talk about that champ in the next roadmap though
If you do decide to buff Yone, I hope it’s not an obvious huge power spike. I only play Yone cuz he fun, but sometimes it can be difficult to get him. If the buff is straight up power, he will be permabanned. It’s understandable as he isn’t very fun to play against when he is strong.
Looking to buff his Q. Its damage, which we are skeptical of, but its his highest skill-output in the game and offers plenty of solid counterplay so we thinks its the right choice.
Because their banrate isnt high enough. For our internal data Zed has been within the range of 50% (back and forth between 1-2% above and below) for many patches
Possibly a stupid question but I'm going to ask it anyway. Why is a champion allowed to have that high a ban rate for that long, before you guys make changes? He's been north of 40% since around 11.21.
I think he was below where our set bar is for banrate, but only just by a little, though we have been keeping an eye on him for awhile.
Out of curiosity, what is the most valuable or most discussed form of feedback you see? Any types of posts or comments that make one of you go "Huh, I didn't think of that" or "That's a good idea".
I feel like there's a large difference between "Yone is broken" compared to (and I'm pulling this out of my butt as I don't play much these days) "His W is too strong for these reasons, I wish it had this handicap" or something similar. Given that you have access to internal data I imagine most of these ideas have already been considered anyway.
Any insight on how to give meaningful complaints that result in more than Rioters seeing someone express they don't like something? I suppose I'm asking for Reddit specific as content creators like Moobeat and Vandril already contribute meaningfully in different ways that aren't what I'm thinking of.
I mean generally I just think using examples and giving context is insanely helpful to get your point across. We will read a post in detail if it goes into the how and why behind an opinion. Posts like that definitely have a much higher chance to catch out attention than just "X champion is broken or X ability/mechanic is unhealthy for the game"
Do Yasuo and Yone not hit the bar because they haven’t retained their banrates for a long enough time, or are the banrates not high enough? Obviously I understand if you can’t share that kind of info but I’m genuinely curious about the thought process behind Riot’s balancing decisions.
Oh and also thanks for the quick response, it’s super appreciated!
Because their banrate isnt high enough. For our internal data Zed has been within the range of 50% (back and forth between 1-2% above and below) for many patches, where as Yasuo/Yone are consistantly between 20-30% banrate, much lower.
follow up question, do you guys have a "balance" framework for this aswell or is it more of an open discussion in your team?
Because obviously with each new champ release the ban pool dilutes, a champ was considered oppressive and banned a lot 4 years ago would have a considerable lower banrate today since we only have 5 bans after all
This frame work here covers it for the most part. We try to always use context (like you mentioned new champs likely to be more commonly banned the first few patches) but this serves as a general guideline: https://www.leagueoflegends.com/en-us/news/dev/dev-balance-framework-update/
We never said when it was coming out. The main reason Udyr is such a long dev cycle is because of his multiple forms. That makes not only base Udyr but ALL of his skins take way longer then a average champion. Combine that with the fact he also has a ultimate skin, and that's the main reason he is taking longer then most VGUs
Sorry for the ping but I’m curious since we’re on the topic of feedback, design and perception, I’ve always been curious if player frustration is something Riot has tried to measure and if it plays any significant part in balancing.
There are a handful of champs (most notably Yasuo, Yone, Zed) that retain high banrates despite not having overperforming winrates. Is this something Riot considers as a frustration factor or do you look at it in a different light?
I think the best way we capture player frustration is through direct banrate. For example when Samira retained a high banrate on release despite her tuning being within reasonable bands, we looked at design things to change and ended up removing her E dash working on allies, which ended up helping her a lot in the banrate. For Zed, his banrate was the reason behind his nerf. If his banrate remains high despite being in a weak/tuned state, we are going to likely continue to make tuning or design changes aimed at reducing frustration. We would and will do the same for champions that consistently have a high banrate for a long time. Worth nothing that Yasuo and Yone do not hit that bar, nor are they particularly close.
Read moreHuh.
However, by the end of Patch 12.1, players have already acclimated to the changes
Is that so.
Can you elaborate to us what changes happened to Lulu in 12.1, changes to which Lulu players then acclimated and climbed back up?
The power of acclimatization also benefitted Vayne I suppose.
And Akshan
And Blitzcrank, naturally.
Jinx, of course.
Vex, though that ...
I will say, we do browse reddit (obviously, hi) and we do really find a lot of the feedback given here to be valuable regarding design, player perception, etc. For balance, I don't think it is more or less about whether they are valuable or not, its more that the data being used in these posts are just wrong, as you pointed out. We use our internal data which is going to be the most accurate towards what we are looking for. Websites that use our API often splice our data in certain ways that simply makes it less accurate towards what we are looking for when we are trying to balance the game.
Can we get a breath and depth graph for the current poll candidates?
Hey Reav3 are you feeling better?
yes, im back at work now thank you. Spent a week in the hospital but Im mostly recovered now.