League of Legends

League of Legends Dev Tracker




15 Jan

Comment

Originally posted by AmWhaleIRL

Not sure if you're able to answer this question, but when the Internal Playtest Team are testing things In-Game, are they in voice comms? Or are they only using In-Game Chat? I ask because the best way to simulate how something will land for Solo-Que will never be to test these things in comms. Perhaps you've already thought of this though!

We do a mix of both. About 80% of tests are not on comms and 20% are on comms.

Comment

Originally posted by LPSlash

Phreak shutting down nonsensical confirmation bias analysis real quick.

That’s not what confirmation bias is.

Comment

Originally posted by danius353

I would be amazed if they don’t replicate the soloQ no comms experience in their play testing

We tend to do a variety of both, about 80% no comms, 20% comms


14 Jan

Comment

Originally posted by Minishcap1

Singed feels like he has actual items now with demonic embrace, Chemtank, and soon rylais being better, so thanks for that. His items finally feel great.

I never thought I'd see the day when Minishcap1 says something positive about Riot ;)

Comment

Originally posted by Serene_Skies

I really feel like this dragon started off as Ruination themed, with the revive on death and the stealthy mist(literally one of Viego's abilities) but they swapped it to chemtech to fit better with Arcane.

Ruined Dragon and the Hextech / Chemtech dragons are (mostly) independent developments.

Ultimate Spellbook's old Ruined Dragon came as the result of needing to reduce as much client-side memory usage as possible in the game (adding an extra ability, especially ones with loud visual sells such as Ults... turns out is expensive). One of the biggest things changed to achieve that was to remove the elemental terrain changes - sticking to just one (and removing underlying environment sections) - as well as removing all the dragon variations. Since we were cutting down to a single dragon anyways, we decided to pull back the old Mordekaiser dragon texture and reuse that.

From there, Ruined Dragon was considered as just a tool to solve the mode's needs. The reason why the stacking buff was a DoT on towers, for example, was just to get the game to an end in case one team had extremely powerful ultimate synergies. The revive dragon soul was ideated independently of what the...

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Comment

The difficulty with these measures is that they’re heavily correlated with the winning team grabbing them in that the team that’s already winning grabs the dragons.

That said, dragon souls are good.

Comment

Originally posted by Kierenshep

Have you looked into timers for the soul?

It honestly is an interesting concept, but the fact that you have to kill ten people each team fight every. Single. Time. Just weighs down and seems insurmountable.

If it was like GA and had a cooldown then it gives an opening to actually try to pick people or swing the game.

We did yeah, but communicating that the soul is active was an additional hurdle that there aren't great solutions for while maintaining the visual clarity bar. We would prefer to have it always active, but less impactful as a result.

Comment

Originally posted by 10inchblackhawk

I feel like objective bounties need a look. It is unclear why there is a bounty in one game and not in another when the scores are similar. I also have games where we get a bounty but it goes away as soon as we won a fight to take an objective. Thanks Rito, that helped I guess.

Glacial Augment has landed in a pretty good spot for melee users, but we hope to see a few more enchanters pick it over Aery

Literally only Janna and Karma can take it? Unless they give all enchanters hard cc in their basic abilities, why would you take this rune.

These are some of the data points we're looking for to help fine tune them. There are certainly some situations where they turn on at times that players don't expect them to activate. If you had any more specifics and/or game examples, I'd love to hear them.

Comment

Originally posted by Batfan610

Agreed. Don’t understand why they are so dead-set on enchanters taking this when it’s designed for tank supports.

It's not about being deadset on enchanters taking it. It may not be a fantasy that you or mazrrim are interested in personally, but there are many enchanter players that are not interested in the damage coming from Aery, or the defenses coming from guardian and want to take a rune that is more team utility focused. And we would like to be able to support players in living that fantasy.

Champions like Janna, Seraphine were reasonably performant with the rune & it likely needs to be a bit stronger on them to bounce into viability for that playstyle. We were intentionally cautious with it on release, because deploying slow fields & DR zones continuously from ranged, is likely something that's going to be low gameplay/high frustration. Given what we've seen, there's room to buff it, however.

Comment

Originally posted by Conankun66

weird that the focus is on chemtech soul, when most of the hate is for the chemtech map not the soul(although the soul is also awful and the entire dragon should be deleted)

The intention was to comment on both roughly equally. From the player perspective (or at least when I play), it's a very reasonable train of thought to see an enemy team have Chemtech soul, then have that also inform your opinion on Chemtech terrain (as it likely accentuates any feelings you previously had about it). This might make someone feel like "I hate everything about Chemtech", even if the thoughts you had about Chemtech terrain were mild (or vice versa if you hated the terrain, but thought the soul was mild).

Some players are able to abstract the differences between the two & some are not, which is why I used the words "may also contribute". Every player is different and I don't want to do the disservice of lumping all players' frustrations into the same general bucket. Some players may dislike or like certain aspects for different reasons. The fact that Chemtech Soul is overpowered is also not helping, and why we're nerfing it this patch. (We have a special tool ...

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Originally posted by Drathyyy

they say you can ward just outside the chemtech fog but it seems to bugged because it only sometimes works.

Do you mind elaborating?

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Sorry about the warmogs thing everyone. I'm sure it's frustrating hear casters share info that isn't correct. Was totally my bad and just a change that I missed. Now I know! No disrespect to Markoom of course, he had a great game

Comment

Originally posted by Cashmiir

Speaking as a woman gamer and not a Rioter, I really like seeing these stories. And to me it's no different than say, like, "big beefy fighter guy from X region/city fighting for power."

I don't know. Darius and Garen are pretty similar in my eyes, and yeah, there are some similarities between Taliyah, Rell, and Zeri. But the stories of young women overcoming aversity are a universal story for many women. Especially for women of color, which the three of them are.

The details of their stories are different and how they react, adapt, and overcome them are different, and speak to different audiences. I didn't grow up in a family or community like Zeri, but I appreciate her love for those around her, and that speaks to me. I didn't get thrown into a school for "gifted" kids and get abused and forced to kill my friends like Rell, but I understand her anger at her painful, past traumas. I didn't get gifted with a magical power to carve stone onl...

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Thank you.

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Originally posted by xXDaNXx

Perkz is washed

Alphari useless out of lane

Carzzy was the problem

All Selfmade's fault

Alphari has been useless out of lane his whole career.

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Originally posted by versipellis_

Are you sure they are handling that the same in every league? Jatt was surely talking about LCS. That’s a completely different production than LEC.

I regularly talk with the observers there so yes! Unless they’ve just reverted back! Because we usually use the same system

Comment

Originally posted by CuteTao

The delay is at the beginning of the game and as the game progresses they shorten the delay during the replays until its completely gone so that the game ends live. Jatt revealed this all during a broadcast once.

We had that setup about 4 years ago :) our delay live now varies between 2 and 4 seconds! 2 seconds for events like worlds and msi and a bit more for LEC for example! We had a year where we went 0 seconds but it resulted in too many freezes live :)

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Originally posted by brooooooooooooke

I second this - sure, it's a bit of a trope, but it's a good one that resonates a lot with people, and there's a hundred and one tropes among League characters anyway. If you sum up champions in a simple sentence, you're going to get some overlap.

I mean, I read literally every single "chosen one" female lead YA fantasy novel that I can find.

Good writing isn't defined by being unique, it's defined by whether or not it resonates with its intended audience.

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Originally posted by Thick_Literature_

I wonder why. Is it secret information? I don't see why it would harm Riot but maybe I'm just ignorant! Cheers Cashmiir.

I don't know, tbh. But I am nothing more than a goofy writer who is constantly fighting to say f*ck in my articles. Me big dumb with numbers and business.