Read moreI don't even know where to start.. all of your work is just amazing. Thanks from the bottom of my heart for everything you're doing. I could listen to your music all day long.
I have a few questions that might be too much to answer for a single person. Feel free to answer the ones that you'd like to.
1) When did you realize that you want make music?
I know that this question doesn't sound specific enough but I feel like there's an infinite amount of reasons. Dave Grohl said it best, you can sing a sobg to 85,000 people and they'll sing it back for 85,000 different reasons.
2) What are your personal inspirations that you take into the office at RGM?
What do you listen to in your free time when you're hanging out, playing video games or trying to get inspiration for your work?
3) Do you have any advice for beginners that want to make their own music? Where do I start if I want to get better at it?
I'm not really aspiring to be ...
I'll take 1 and 3!
1 - When I was in high school, I spent a lot of time with one of those make-your-own-games programs. At the time I foolishly tried to do it all - design the characters, write the story, create the battle system, and make the music. I'd already been dabbling with MIDI in trying to piece together arrangements for a three-piece punk band I was in, but I pretty quickly discovered that making the music was by far my favorite part of trying to design the game, so I just kept at it and tried seeing where it could take me.
3 - I think when you're starting out, it's actually a pretty great learning experience to simply try to emulate other songs and artists - I find that can be one of the fastest ways of learning how and why they made something work, from the inside out rather than just passively listening. Once you do this for a bit and start getting a firmer understanding of some music theory and production fundamentals, I think that's when it's a great...
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