League of Legends

League of Legends Dev Tracker




07 Sep

Comment

Originally posted by TheVerraton

Aaaand I just myself a new desktop background.

Big thanks to /u/riottomukus for helping make the header image for Vex (I'm big dumb with Photoshop)

Original art is by Lonewingy!

Comment

Originally posted by DecisiveDinosaur

This breath of human experience

is that a typo and supposed to be "breadth"?

f*ck

Comment

Originally posted by pulo97

Don't you also have a placeholder splashart or something like that that one of you just draws quickly and is often a masterpiece?

Comment

Originally posted by I_AM_FRUIT_

Omg thank you! Yes, I've got the Deathly Hallows symbol, Flash symbol and the triquetra from Charmed on my arm 😊

Very cool! I have Morrowind's logo on my back, the grand soul gem from skyrim, neekos flower, and a pokemon tattoo! I'm actually at the point where I want more tattoos but am almost lacking games I feel that level of dedication for 😂 what's your ign BTW? I'd love to give you some RP!

Comment

Originally posted by ToTheNintieth

gotcha, runaan's rush vex it is

You heard it here first.

and probably last.

Comment

Originally posted by Snowcrest

It's easy to see that champ designers deliberately went with dashes as opposed to including blinks as well.

If possible, I'd love to understand the considerations/implications that would occur if Vex's kit also included blinks. Was it ever on the table? How did internal testing go?

Totally understandable if you can't reply here, but I'm sure alot of us would appreciate it if this facet of the design process was included in an edition of champion insights.

Thanks!

It does apply on blinks, actually. Sorry for that confusion.

Comment

Originally posted by TheWarmog

Ok who is the genious that added the All Time Low reference with the "Dear Vex Count me in"?

;)

Comment

Originally posted by HolmatKingOfStorms

‘Can you make a MOBA champ that doesn’t want to be a MOBA champ?’

they underestimate the number of MOBA players who don't want to be MOBA players

I'm in this comment and I like it

Comment

Originally posted by gazow

wait we had the option for ghost sharks and it didnt happen? wth man

They exist in Legends of Runeterra!

Comment

Shipping range extension in League would have given Vandiril so much content.

Fun fact: We also briefly experimented with the inverse, where portals slowed down incoming enemy missiles to a crawl. Walking around a slow motion Ashe arrow or Miss Fortune ult was really cool, but had its own host of technical challenges.

Comment

Originally posted by Spideraxe30

/u/Reav3 are you able to share Vex's placeholder name and model

It was "Shadow Yordle", and Lutz started with Little Demon Tristana as her temp model

Comment

Originally posted by Pissyellowknight

Nah, but nice champ insight. She actually looks really cool!

Thanks! Her team did an amazing job on her. They made my job much easier

Comment

Excited to see all the reactions to Vex (teh Yordle of d0oM)!

Hopefully you guys all enjoy how fed up she is with dashes when she hits PBE tomorrow. We spent a lot of time trying to find the sweetspot for her anti-dash gameplay. Compared to other standard mages, she should feel more empowered in-lane against dashy champs, but doesn't automatically smash the matchup. She's a bit disfavored in range v range, but still has the tools to compete and apply Gloom with E.

Comment

Originally posted by ToTheNintieth

I wonder if Gloom has a per-champion cooldown, or your low-CD dash champs will have to live with getting marked constantly.

It's the latter, but you do need to get a hit in between each dash.

Comment

Originally posted by Snowcrest

Keep in mind proccing Gloom is only a CD reduction on Doom (the fear). It seems extremely unlikely for it to be a complete reset, and stands to be that you might need 2 Gloom at least to reset Doom.

Champions refund 25%, minions refund 10% (obviously these are both tuning values so could change)

Comment

Originally posted by afito

The mobility creep would be far less obscene if you could have more chances to play / draft around it, Dota style. Grounded & anti shield are both mechanics I've long thought Riot should carefully expand.

Grounded would need some major clarity concerns addressed before I'd be happy to push it any further.

Comment

Originally posted by Pissyellowknight

Before we get bummed out by her gloomy vibes, let’s start with her origins. Vex’s gameplay development goal was to create a anti-mobility mage. Someone who fits the “let’s-make-this-Yasuo-playing-fool’s-life-miserable” playstyle. Someone gloomy.

Stop or they'll catch on and you'll put me out of a job.

Comment

Originally posted by charlielovesu

I love the my chemical romance reference. as a scene kid in high school in the mid to late 2000's I appreciate it lmao.

I gocchu

Edit: each champ insights I write I make a playlist for inspiration. For Vex's a dedicated group of former (also current) emo kids at Riot helped me source songs. The result is 6.5 hours of jams from our middle school years.

Comment

Originally posted by the_fredblubby

Why do you think it resulted in more comebacks? Surely it makes the game more snowbally, as being ahead gives you a larger advantage (hence the faster winning ofc), which to me sounds like it should decrease the number of comebacks. And once you've equalised gold diff so you're the ones getting minion buffs, at that point you've already come back anyway, shouldn't be affected by the enemy team having had better minions, right?

It is a cool feature though

It moves the minion wave towards the losing team's base, which provides more opportunities for the winning team to actually crack the base, but also means the losing team on average doesn't have to move as far out of safety to get gold, and attempting to crack the base means taking a risk.

Comment

Originally posted by ADeadMansName

The idea was pretty good but I think not tweaking it for years made it a bit less optimal over time.

Also a problem that sadly wasn't solved over years is the minion clash timing in side vs mid lane making mid lane just way more important on top of being the most important already. It also makes mid lane roaming way more easily compared to side lane roaming.

The idea was pretty good but I think not tweaking it for years made it a bit less optimal over time.

Agree that it has likely degraded over time.