League of Legends

League of Legends Dev Tracker




09 Sep

Comment

Originally posted by AregularCat

Is it true that only riot employees can have riot in their summoner name?

Yes

Comment

Originally posted by SlurpTurnsMeGreen

Already found some bugs with Vex but the bug reporting tool is stating there's an error and to wait a moment to submit.

I'm interested! Feel free to type them out here if the tool isn't working for you.

Comment

Originally posted by Xeneth

First impressions after playing her twice, (once against bots and once against people):

  • LOVE that her basic attack windup/speed feels very snappy and clean for a mage! A lot of mage basics make last hitting without spells feel awful, but Vex's are clean enough that I actually WANT to see how Lich Bane feels!
  • The unique dual Q shape and speed felt like they're going to take a little getting used to, but I saw SOME self-improvement on my timing and angles even after a single game, so I'm guessing the mastery curve on that is pretty spot-on.
  • The size difference between a short range E and a long range one felt deceptively similar; The max range area is more than big enough for sure, but the min size also felt surprisingly large?
  • Her fear procs are short duration, but against a team with a lot of dashes/mobility they felt RIDICULOUSLY frequent... not that I'm complaining! I hate the mobility creep in the game almost as much as Vex apparently doe...
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Thanks for leaving your thoughts!

I'm glad to hear you liked how snappy her basic attacks feel - Vex's attack against a target marked by her passive is one of my favorites.

Comment

Originally posted by shrubs311

was that on her ultimate? i think it could be more fair then

All of it was on a basic ability which made it very difficult to tune around.

Comment

Originally posted by Phenergan_boy

What’s the normal process is like? I remember the change to xin zhao’s w was shipped pretty quickly

Xin Zhao's changes were something that we tested internally for months before we shipped it, as we do for most changes. The normal process is the changes go to PBE a patch (2 weeks) before they ship.


08 Sep

Comment

Originally posted by zambnrnmhgh

Tfw it's 2006 and you're pking on Runescape listening to Bullet for my Valentine, MCR, and Brand New

Criminal that they didn't include Ghost of You despite 70% of that album

Not me farming black armor on our family computer to give /u/delbringo a Christmas present.

Comment

Originally posted by Angvalt

Panic and MCR get almost entire albums but Coheed only gets one song

*sad emo noises*

I'm a huuuuuge Coheed fan, but I made this early one morning and my brain wasn't on yet. If you've got suggestions I'm happy to add!

Comment

Originally posted by YandereYasuo

So even without the jungle buffs she would have gotten a HP regen, E damage and EQ combo nerf? Seems a bit harsh for a champ that's 95% of the time a worse Zed.

Would love to see these changes to be revisited.

Theres a good chance we revisit a lot of these changes in 11.19 if they go too far in either direction. This is why we did them a patch before worlds, to be sure their impact isn't more extreme than we would like them to be.

Comment

Originally posted by ThisIsSnake

I find Yone fun af too. Just impossible to play against sometimes on some champs mid, lane feels like a disaster.

My crying to the side, I can respect them opinion that he is balanced well atm. What would the lever be to target a low elo nerf if not E Movespeed? E duration maybe?

Thanks :)

its hard to say, Yone's levers are pretty fickle. E duration might be something but its also something thats pretty sacred to the character so we would be very reluctant to change it. Not to cop-out but I honestly can't think of anything off the top of my head LOL. Thankfully Yone is pretty flat in terms of elo skew, even being slightly stronger in low elo compared to other elo brackets so we wouldn't require any low elo buffs any time soon.

Comment

Originally posted by GalaxySmash

I am extremely bias because I love playing Yone honestly. With that being said, in my opinion Yone in general is pretty balanced right now, but overall fairly frustrating to play against. Move speed on E is a pretty necessary tool to make his E function well, otherwise it would be really hard to stick on enemies and continue to DPS them. I don't think that part of that ability has a particular elo skew, though it may be more useful in low elo because players would struggle to position as well on Yone and the MS helps compensate for that. I think overall though that part of his kit is basically a must for it to function.

Worth noting I think the movespeed on the E does contribute somewhat to the frustration, but its an accepted cost to make the ability work. I think frustration is also not necessarily a bad thing in a champion as long as it is at a a reasonable level, which I think Yone's is. We usually measure player frustration in banrate proportional to winrate, and overall his seems to be at a completely reasonable level.

Comment

Originally posted by ThisIsSnake

Thanks a ton for the reply GalaxySmash. Could you comment on how you feel about the feeling about balance on Yone E move speed and it’s effect in low elo ? I Appreciate the insight immensely!

I am extremely bias because I love playing Yone honestly. With that being said, in my opinion Yone in general is pretty balanced right now, but overall fairly frustrating to play against. Move speed on E is a pretty necessary tool to make his E function well, otherwise it would be really hard to stick on enemies and continue to DPS them. I don't think that part of that ability has a particular elo skew, though it may be more useful in low elo because players would struggle to position as well on Yone and the MS helps compensate for that. I think overall though that part of his kit is basically a must for it to function.

Comment

Originally posted by South_Bend13

Can you elaborate a little bit on what happens if the champs that are seeing niche buffs don't get picked at worlds? Do they see more further changes to hopefully make them more viable? Or what happens to the champs that see more play and become pick/ban due to these changes or because people are finally noticing a specific champ is actually really good but got overlooked. Every patch has hits and duds, what happens with the hits and duds in this scenario if the only goal for these changes targeted at pro play.

Theres a lot of moving parts here, because we have to consider both pro play and also all of the skill bands of non-pro play. Ideally, these changes bring these champions that are currently out of the pro meta INTO the pro meta, but not as such that they are dominant in presence (picks and bans). If a champion has too high pro presence as a direct result of these changes (or otherwise) we will probably nerf them because we want to encourage more diversity in pro, not have it be dominated by a small subset of characters. If a change doesn't bring a champion into pro play at worlds... its hard to say. They might see pro-focused buffs in the future or we might shift our focus to other projects. Likewise even if a champion doesn't see pro play, if our changes make them too dominant for non-pro League of Legends, they will be nerfed. While we want these champions in pro we aren't willing to sacrifice the game for the rest of the playerbase to make that happen.

Comment

Originally posted by HansVonpepe54

Camille flying out of real nerfs with e

We wanted to target her early laning because that is where she is strongest and a big part of the reason she is dominant in pro. For all elo bands her winrate isn't actually too high, so we mainly wanted to focus on reasons for her pro dominance.

Comment

Originally posted by tlrdrdn

I thought Fizz was supposed to receive a buff this patch. This looks like a nerf rather than a buff. And where's Playful / Trickster cooldown reduction from PBE?

URGOT

Q - Corrosive Charge

Cooldown 12/11/10/9/8 seconds ⇒ 10/9.5/9/8 seconds

Typo. Also it's supposed to be a buff against ranged match ups but it buffs him against melee as well, doesn't it?

KARMA

E - Inspire

Base Shield 80/125/170/215/260 ⇒ 90/135/180/225/270

Nice. Throw some bones to Karma. With that she'll be able to carry again.

And no changes to Ryze. Lad has been sitting on poor win rates lately and, I suppose, "problematic" in pro play. Guess it's the time for another Ryze rework, eh?

The Fizz changes were always meant to be an adjustment rather than a buff or nerf, I believe that was miscommunicated. The E changes were pulled as they were deemed too risky, and also we didn't feel they were as pro-focused as we wanted them to be (the goal of many of these changes being to bring these champions into pro play where possible).

Comment

Originally posted by Nevran

Are you really saying Qiyana is weak mid? Jesus this sub... She has a 52%+ WR at Diamond elo and higher on 11.17.

https://lolalytics.com/lol/qiyana/build/?tier=diamond_plus

She is a "high elo" champ, she feel maybe not as strong in plat where she is almost at 50%WR because people don't know how to play her optimally.

Nerfing her mid to also make her more flexible with the jungle is a right call.

Qiyana is indeed one of the strongest mid laners in high elo and has been consistently for awhile. Ideally this should help tone down some of her power while also opening her up into the jungle.

Comment

Originally posted by ThisIsSnake

[Serious, Don't say bcuz skin.] Could I ask why exactly Yone was given a buff? Across all ELOs he seems to be in a okay spot for an melee ADC right now.

It seems pretty dumb. Really the champ should be getting a adjustment to make lane against him feel less obnoxious, either nerf E's duration or give it less move speed early on.

As others have said a lot of these buffs are targeted at pro play (specifically changes that will manifest far more often in pro than other bands of play) and this change for Yone is no different. While he falls within "balanced", he is on the lower end and we felt we could afford to buff him in a low-risk way that we feel won't manifest much in the skill bands where he is strongest.

Comment

Originally posted by Redfou

if their playrate is just low due to people perceiving them as bad

Ok but that makes no sense for Yone because his playrate is literally among the highest in the game:

https://www.leagueofgraphs.com/de/champions/stats/yone

And all his other stats are completely fine so this buff is entirely unwarranted. But this patch is for Worlds so yeah....they just want him to be played at Worlds i guess.

An explicit goal of many of these buffs is that we want these champions to be picked at worlds.

Comment

Originally posted by THESuperStuntMan

Like most of the buffs this patch, it's because they want him to be picked in worlds. It's not bigger because he's already doing well.

This is correct. Yone is balanced (neither OP nor UP) but he is on the lower side of that band, so we figured we could do a low-risk pro facing buff. We looked at Yasuo as well but he, while also balanced, is on the higher end of balanced so we figured it was not worth the risk.

Comment

Originally posted by Phenergan_boy

They are really hesitant to put the Rengar rework on live server huh?

Rengar was put to PBE with the intent to gather feedback and not to ship immediatly. This was something that was being tried, and not the normal process we go through.

Comment

Originally posted by blacksocksonly

idk if 25% extra dmg to jg is worth losing some of the auto aim on Q for Qiyana. Also losing 10 dmg all rank on her E. Seems like a straight nerf

That change is not meant to be because of her jungling, it was an independent decision.