Nice try rito
Nice try rito
We would have gotten away with it too, if it weren't for you pesky kids.
Out of curiosity, is R used at Riot? Or is it more of a "whichever tool prefered" culture?
We do use R sometimes. For example we want to run a statistical model but the model only exists in R.
Cool visualizations using R and ggplot!
One thing I'd suggest is a URL library such as this so you don't need piece things together manually.
the observers are smurfing this msi.
Thank you <3
I think observers get a heads up on where to focus because the game is on delay.
If 3 seconds counts as a delay haha :D
I agree with this, personally, just didn't know how it applied to pro.
When I first started playing league I remember always being so happy playing blue side because it felt like I could see way more of the map all of the time regardless of screen management.
I actually wonder what Rumble's win rate was on each side vs Udyr who should be largely unaffected.
I assume it's because playing on the red side you have less space to click when moving to the enemy, because the UI gets in the way.
It's harder to aim long range skill shots though we don't know why: could be UI, could just be how people like their camera (we know the effect was more pronounced for locked camera).
I honestly think map asymmetry is a huge component.
Blue side gets superior access to 2 heralds and baron.
Red side gets superior access to dragon but early dragons aren't really useful unless you keep stacking and stacking.
Back when I looked at it when I worked on League, so a few years ago, and for non-pro players, it's often camera angle. There isn't much assymetry for Singed or Rammus but Rumble, Xerath, Nidalee, etc all suffer a ton on red side. Rumble specifically was head and shoulders above the rest. No difference was observed on Dominion or TT (again old analysis)
So good
bye ender Sadge
bye
I will miss Ender man
I will miss u too