RIP Ender <3
<3
RIP Ender <3
<3
The casting is weird. "Despite being down in gold at the start, they manage to come back!" ... they were like 1.5k gold down at one point.
"Despite getting two solo kills!" Khan inted hard, Jayce only flashed.. And botlane also inted..
I mean, I don't get the casting this game.
My tone was intended to be like, it doesnt even matter that mad got solokills/gold lead. Damwon are just better + drafted better
Could be, another player mentioned similar.. can't remember now if they also mentioned transfers, did you maybe transfer?
Nope, NA the entire time.
Sivir, Jarvan IV, Morgana, Ryze in 2011 and then Janna and Elise in 2012. I don't think this goes back far enough though because I've been playing since 2009 and joined Riot in 2012 when I got all the champs unlocked.
Edit: I also distinctly remember asking my parents for money in like 2009/2010 for my first ever RP purchase to get a bundle with like MF and Xin Zhao in it and a bunch of skins.
And every Leona spell has ap ratios lol. Phreak ranting over that was disguisting.
The AP ratios on Leona are trash. I'm aware she literally has them but they're bad ratios. I said as much on the cast.
There are better tank items than Zhonya's. Cool, he bought it because he normally buys it. Still makes the item trash.
IIRC they haven't directly worked on champ team for like 2/3 years now (still doing writing stories and stuff) but I believe it's mostly JohnODyin, SkiptomyLuo, and griddlebones working on new champ/VGU lore these days with Carnival Knights occasionally pitching in. Maybe /u/Reav3 can confirm
Yes those are the 4 writers currently that work on champs team, Carnival Knights' tends to do a bit more then just pitching in though,
Because "Legends never die"
-Chrissy Costanza 2017
That was a lot of fun! Managed to get 71%, I definitely knew exactly how some of the voice lines sounded, but just couldn't put them to a champion...
You're not accounting for a fundamental bias in that line of thinking.
The players who deviate from the status quo are already more critical-thinking oriented, and therefore are better players on average than those not thinking critically game-to-game. Therefore these players, even if making an item choice that would lower their winrate by deviating from the normal build, may actually win more due to being better players.
A Sylas building Ludens thinking to kill the enemy ADC faster because the Jhin was 2/0/0 in the first 5 minutes is already better in his critical thinking and more likely to win regardless of item choice, even if that Luden's purchase is incorrect over Everfrost, for example.
Did you account for this bias?
That's an interesting thought, with that said it's very hard to measure that or estimate it. There is definitely some non-0 bias there, but I wouldn't have the expertise to really estimate how much that matters. My gut tells me that over a large enough sample size (which we tend to have) it mostly washed out to less than 1% of a total winrate increase. But my guess there is likely as good as yours.
One thing that's important to note about these stats outlined in this post is that pick rate =/= viability. Mythic diversity manifests mostly in what items are viable on a champion, and the items are different enough that certain gamestates call for certain items.
Using your own examples, Sylas (in the last 30 days) purchases everfrost in 88% of games. However, there are 3 other mythics with higher win % than it, one of which is Ludens with a 3% higher winrate. If players were more adaptable, they'd identify the situations where other mythics were more optimal than Everfrost and opt into those alternatives depending on gamestate.
The unfortunate problem with mythic diversity is that it's really tough for us to beat player psychology, which is to play what's comfortable or popular rather than critically think game-to-game. I don't blame players though, as up until this season there weren't meaningful decisions to be made so that skill hasn't been trained.
This post is... odd. I'm seeing very clear alternate options for all example champions, with some even higher WR than the most commonly picked item. The problem is that no one is changing what they buy.
I see this is more of an issue with how Riot "weights" what defines our recommendations in the shop than anything else (we currently heavily value what's bought more often than what's the most effective WR increase).
I believe you're misreading OP's post. I think he's saying it does 900 damage out of a total of 1250 HP that Daisy has.
Thank you, that was confusing me
we're buffing many of her core items
The best part is that this is just untrue, the only item they're buffing that currently sees any usage on Illaoi is divine sunderer, all the other items see at best single digit playrates on Illaoi. If they were buffing like Sterak's Gage or something I could see why they would be hesitant to buff her but as is this is just dishonest.
Sure, but the read is that Divine Sunder is like 1-2% winrate up for top laners when bought, which is the amount they wanted to buff Illaoi by in the first place.
Dude, this is some awesome advice. Thank you so much for sharing. Do you think one needs to go to art school to get a job at riot or any other company? Or is it simply a matter of whether your portfolio impresses them or not.
Sorry I'm not seeing this until late!
Thanks! I feel like art school is good for networking and getting face to face interactions with teachers and other possible future workers.
I learn more in a classroom environment and need feedback/criticism. It may be different for each person.
My goal was to go to school to learn, and not get a degree. I saw 4 years of learning kind of wasteful and long, so I made sure to focus on getting good at one thing I could be passionate about.
In the end it boils down to your portfolio. Plenty of youtube videos talking about portfolio do's and dont's.
Hope this helps!