League of Legends

League of Legends Dev Tracker




23 Apr

Comment

Originally posted by Shadowbasherr

If they add stricter dodge penalties, then they 100% need to actually add punishments for holding lobbies hostage. If you don't get your role then there is currently no downside, autofilled jungle and midlane won't swap with you? No problem just lock in soraka take ghost and cleanse, either someone dodges, or you grief the game.

The ghost cleanse Soraka and the smite hecarim support games I let go through this season did not result in a ban for either player.

I'm 100% aware that these dodges make up the minority, but they still exist.

This is next. We take hostage situations seriously.

Comment

Originally posted by replayaccount

How do you think that compares to the penalty for dodging. It's honestly a spit in the face to even put penalties for dodging in the same discussion as AFK/inting. Dodging 3 games in 24 hours is going to lock me out of ranked for 12 hours. Leaving 3 games in 24 hours is going to lock me out for what? Ten minutes?

The way I see it dodging is "good behavior". I promise you the amount of bad behavior is going to sky rocket as a result of people being forced into games they do not want to be in.

In high elo it's well understood that if your 1 trick gets banned or you are filled to a role you can't play, you dodge. If the game goes through that player WILL be flamed and it really is justified. With penalties this harsh for dodging you really can't expect that person to dodge, so you just expect everybody to go into game knowing it's a loss and be ok with it?

Solve the actual problems first then worry about people actually abusing dodging. There are actual abuses,...

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Lot to unpack here, but let me try:

  • dodging isn’t good behavior, it screws up the game for at least 9 other folks and potentially more
  • we are working on solves for hostage taking in champ select, but this problem is not as widespread as you are making it out to be (that’s not to say it isn’t garbage when it happens, just that it’s unlikely to happen 3x in a day)
  • it being “understood” that dodging is Ok in high ranked situations is wrong. That’s a rationalization that is entirely selfish. If your favorite champion is banned the expectation is you play a different champion. If you have someone with a 48% winrate the expectation is you play well enough to deal with the slight disparity
Comment

Originally posted by Fyne_

Can you guys just add a section explicitly telling us what tier we're on? Idk why we gotta play this guessing game with the times.

If you are playing in good faith you should not need to worry about your tier.

Comment

Originally posted by F1urry

So what about people who have connection issues? My friend I duo with will typically disconnect once every other game for 30 seconds to a minute but never affects our games to much. He's pretty much f**ked under the new system?

No, it doesn’t count those as AFKs.

Comment

My first reaction: “Oh man all these Tarics gonna spam ulti what a mess.”

Sees enemy team is Sylas: “Oh my...”


22 Apr

Comment

Originally posted by Dbash56

KOG'MAW AP TRICK ?英雄联盟 CLIMB TO CHALLENGER 1 EASY STEP MANA FLOW BAND ? 英雄联盟

DOINB KOG'MAW HACK?英雄联盟 250 MANA 5 MIN DOINB KOG'MAW HACK?英雄联盟

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Peter_101

How would you guys classify Gwen, is she pure human or humanoid like Lilia? In game she looks pure human but in lore she's not, how do you classify a champ like that?

Gwen would be classified as a human

Comment

Originally posted by RageQuitHeartRateDip

So I can int with impunity as long as I win a game between bouts of losing streaks?

I wouldn't. I think you're making a big assumption that this is our only detection system.

Comment

Originally posted by bornhat

Idk, I only ever report people who are legit griefing (afk, feeding, saying where people are, etc...) or super verbally toxic, and I almost never get instant feedback reports. Gives me the impression that my report credibility would be tanked even though I’m reporting correctly

It’s way more complex than that, but what would actually affect it would be things like constantly reporting players who have bad games or off meta picks as feeding.

Comment

Originally posted by Thighhighcrocz

so, if someone who is actively trolling very obviously is only reported by one player he shouldn't be punished or be looked into at all? That seems to actively work against fixing trolling

This is in addition to, not instead of other detection methods we employ.

Comment

I am really sorry to hear that. I have all sorts of eyesight issues and my eyesight has consistently deteriorated as I get older (and I am still way too young). I understand your pain and I wouldn't wish it on anyone. I hope you find ways to stick around the community because people like you are what help make it great.

Comment

Originally posted by ozziezombie

So... It's a progress system! Like Honor system! Great to know, another thing I can progress in! :D

In all seriousness, the changes look very scary - and I haven't AFKed in a LONG time. Now I worry that something random will start happening to my PC/connection and it'll penalize me. But I'm guessing that's the point! Thank you for your hard work, I'm looking forward to further development! Let's hope S11 will be the one which will make the game not known for its toxicity! have a nice day! :\)

If you disconnect every now and again there is a _very_ low chance that you are penalized for it.

If you disconnect all the time, then yes you will start receiving penalties from this.

Comment

Originally posted by bornhat

I feel like reporting credibility can easily be a bad thing in a system that’s bad at punishing people. Like if I report someone that’s griefing, but because the system is bad it doesn’t detect that person as griefing, my report credibility will go down and the next time I report someone for griefing it’ll mean even less and push my credibility down further. At least that’s how I’m reading it

This system generally uses the law of large numbers to increase certainty.

This player would need to be reported for the same thing between multiple people across multiple games to be punished.

You would need to be consistently wrong in your judgements over a long period of time in order for your reports weight to be affected.

Comment

Originally posted by Shadowbasherr

If they add stricter dodge penalties, then they 100% need to actually add punishments for holding lobbies hostage. If you don't get your role then there is currently no downside, autofilled jungle and midlane won't swap with you? No problem just lock in soraka take ghost and cleanse, either someone dodges, or you grief the game.

The ghost cleanse Soraka and the smite hecarim support games I let go through this season did not result in a ban for either player.

I'm 100% aware that these dodges make up the minority, but they still exist.

These cases certainly exist, but are slightly thornier problems to solve. We'll be digging into these in the future to understand how best to solve these problems.

Comment

Originally posted by BestRemusInMyHouse

  • 3rd AFK: 14 day lockout and auto-loss

Nice!

Just to clarify, this is not the 3rd consecutive AFK but rather the 3rd AFK tier. Moving up each tier is slightly complex but in general going AFK/leaving will progress you up and playing games out honorably will progress you downwards.

Comment

Really sorry to hear about this friend. I'm sure this is a super difficult time.

For whatever its worth, I'm really glad you had fun with the game. Folks like you are why we do it.

Keep it real homie.

Comment

I'm sorry to hear about your situation. I can't imagine how difficult losing your vision must be.

Thanks for being a part of the game. League is a better community with positive people like you in it.

Comment

Originally posted by Soulless_Roomate

Well, think about how many similar changes would probably take "15 minutes tops" to fix. It quickly adds up in time. So they instead ignore low priority bugs like this to focus on bugs that are more likely to lose them revenue. Cause who's really suffering from not being able to build Seraph's with Lifeline items.

Not saying its right, but its how companies work. They focus on the bigger stuff and maybe never get to the little stuff.

Another perspective that helps prioritize things is considering factors like severity and incidence rate.

This has low incidence rate: very very few builds ask for this combination of items This has low severity: it doesn’t crash the server, it doesn’t create infinite stats, it doesn’t stop abilities from working, etc

Disclaimer: I am not part of our QA team and do not represent their craft. I am an idiot designer who should not be commenting on a quality thread.