League of Legends

League of Legends Dev Tracker




12 Feb

Comment

Originally posted by silentchris

I think that’s exactly what they’re doing in this system. I don’t know how long or how much though 🤷🏼‍♂️

This is exactly what we’re doing. The penalty gets worse and lasts longer when you go afk/leave consecutive games. You have to work off your penalty with good behavior.

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Originally posted by ShadowKnifing

Wonder if they track average number of afks. It'd be interesting to see the effect these changes have on the number of afkers

Ya

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Originally posted by Kaitrii

what i meant was im not surprised the twitch clip was deleted ESPECIALLY CAUSE ITS ABOUT RIOT AUGUST the "i will fix invis nunu w on monday" clown. he prob had to delete it because, once again, he talked absolute bullshit and got made fun of ONCE AGAIN.

Clowning is all I know

Comment

Originally posted by EmilianoR24

They were near-mandatory first purchases for certain champions in a way that couldn't be shifted to be more flexible

Can riot stop pretending like the new items are more flexible? im still buying the same core items every game for pretty much every champ

Ya, we're not pretending, it's mainly a work in progress and we know going in that we weren't going to nail it on the first try. We knew that some items were going to be bound to certain champions, but we were just trying to avoid designing a hard bound choice from the get go.

I think there's a good amount of "we haven't designed the best choice structures" and that's on us, but there's also a good amount of "there are many choices that aren't yet discovered" (similar to Liandrys vs Morellos last season or Ludens vs Archangels vs GLP).

Just because a given player is opting into buying the same items every game, doesn't mean the choices don't exist. And for the players that are interested in optimizing those choices and theorycrafting them, then they can gain an edge that way and that's great.

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We're looking at Maw buffs next patch.


11 Feb

Comment

This was something partially explored, but the cost of growing Mythic Unique power over more significantly game time is that it was generally coming at the expense of champion kit power. Instead of more items becoming stats, and feeding into your champ's pattern, more items fed into your Mythic's pattern.

Players tend to dislike when they're playing the system more than the champion. It's tricky to strike that balance sometimes.

Comment

Originally posted by Arcfaelen

You're saying this has been a problem with mobalytics the overlay app? That means I was an asshole to you guys for no reason then. My bad. Thanks for the quick clarification!

No worries! I understand how frustrating it can be to have to deal with issues like this with what seems like radio silence on the other end. Thanks for being so understanding!

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Hello! Posting here for more visibility - as someone else has linked in a comment below, this is actually an issue with Mobalytics and their interaction with the game client on DX11. We have been in contact with them and they released an update on Monday to address this issue. If you're still encountering the issue after you update please let me know!

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Originally posted by Zoli_Ben

u/RiotPhlox Apologies for the ping, but this bug is quite global reaching, not sure if it is on the to-do list for fixes.

Ty

Comment

Originally posted by Arcfaelen

I'm having the same issue. Reinstalling fixes the game until i close adn reopen and the bug comes back.

Its honestly kinda disgusting how a company with so much money can release patches without testing to make sure nothing is this f**ky. Its honestly gamebreakingly bad.

Edit: I've recently learned that the issue is a result of the Mobalytics overlay app, So it appears my anger was misplaced. I understand this made me look like an idiot. I'll leave this up for future users to see how big of an idiot you can look like when you speak from your emotions vs explaining your situation in a clear concise way.

We do try to test as much as we can before each patch releases, but it's inevitable that sometimes things will slip through the cracks. With third party apps it becomes even more difficult since we do not have visibility and are not directly responsible for how they interact with the game client. If updating to the latest version of the Mobalytics app does not fix this issue for you please let me know!

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Originally posted by HS_Cogito_Ergo_Sum

Thanks for commenting Jag! Love your work on Kai and Sera even though they're a bit overperforming right now lol.

The main motif involving Sona mains' dissatisfaction is simply build choice. In Season 10, Guardian, Aery, and sometimes Dark Harvest were possible keystone runes. Now it's just Aery. The possible builds included Seraph's Embrace Athene's Sona for hyperscaling, Athene's Ardent Sona for objective control and buffing, and Lich Bane and Zhonya's for selective burst. Now it's just Moonstaff.

As it currently stands, we can only utilize one Enchanter mythic: Moonstone. I stress the diction here because this isn't a matter of preference like Kai'sa opting for Kraken Slayer over Immortal Shieldbow even though she could use the latter. Sona can't straight up use Imperial Mandate effectively (Immoblization is some...

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Very well written, thank you.

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Hi! Do you use Mobalytics? We've been in contact with them and they released a patch that should have addressed this issue on Monday. Similar thread here

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Clash9309

Hi u/Am1t8 Could you share with us anything please? As you see we all waited months, and all we know is ''team working on it'' and should be available soon, but how soon? I know you don't have any ETA but is it weeks, months, or years from now?

it will not be years, not months neither right now, the client team does not work on this, but I reached out the team and they expect it sooner rather than later, so weeks would be the best answer to your question, but again don't have much control over this.

Thanks!

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Originally posted by ArcaneYoyo

ʇoɥsʞɔᴉnb ʇoɥsʞɔᴉnb ʇoɥsʞɔᴉnb

BOO

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Originally posted by Infinite_Delusion

How is he possessing her if shes 15/0 and hasn't died? Hmmm

You say he killed a 15/0 Trist but her score clearly shows that she has never died

curious