League of Legends

League of Legends Dev Tracker




20 Feb

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They are in the awards case in the Clash tab. The profile resets every season.

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You can play if you were ranked last season or this season in flex or solo queue.

https://na.leagueoflegends.com/en-us/news/dev/dev-2021-clash-check-in/

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WAIT RELL SAID THAT? I THOUGHT IT WAS SAMIRA

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Originally posted by thenicob

honestly, i didn't like ender. not necessarily because of his personality and being weird or whatever. i really just didn't like his casting. so i wasn't interested in him at all.

but he completely changed his casting and grew on me and he's just f**king hilarious. yes, he's cringe, but the exact right amount of cringe.

i love you

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Originally posted by Zoli_Ben

Hey Phlox! Sorry to bother, huge stuffs to report in from todays PBE build!

I see that Muramana and Ravenous hydra has been fixed for *certain* champions on todays PBE and Runaan's hurricane. The affected champions are: Katarina R (for Ravenous hydra), Warwick R (for Ravenous hydra), Urgot W (for Muramana).

Can you please forward this post to whoever did todays Ravenous hydra and Muramana changes?

-Urgot W does not apply Muramana/Ravenous to secondary targets *at all* in Purge mode if he has Runaan's hurricane Muramana and/or Ravenous hydra) (I am giving you my soul if you can make that change happen) the issue in its full glory. Here is when Runaan's + Muramana worked on Urgot W in patch 10.24.

-Sterak's Gauge and Phage regen is non-accounted for more than one ...

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Tyvm, will pass this along

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Originally posted by Yaosuo

How is that actually possible. Senna has maw too...

Deathcap, 15-mejai's, Rocketbelt for 25 flat pen + Void Staff, full build.

Yeah, so true damage on like 700 AP E+Passive+Lich Bane+Nashor is just absurd burst.

And people were complaining about BotRK Katarina KEKW. AP Kat is giga-broken.

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Originally posted by gbay99

A lot of this video may have been conjecture or been incomplete since it was fairly rushed. I definitely wanted to get this video released while it was still relevant (also before any big decisions were handed down). But that being said I'd argue most points still have validity to each of them.

  1. I should have probably found a way to collect data and show some stats on the rise/fall of local talent pre and post franchising. This was something I frankly didn't think really needed a ton of explanation or digging into since it was a fairly minor point and a video digging into the benefits and downfalls of franchising is worth it's own separate platform.

  2. I'm on the outside looking in on this issue compared to yourself and maybe there's data you're looking at that I'm not privy to, but I think I just disagree with this point. As for imports, these appear to be some of the highest paid players in NA (IE. Huni's famous contract). Teams seem to have huge de...

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Respect for you, too <3

On the salaries point, I don't try to find any extra information. Certainly nothing is handed to me in that regard as a caster and I don't go looking for it. I probably get salary info from the same places you do (RIP ESPN).

There is more breakdown that could be done on style-of-imports, to be fair. For example, right now no self-respecting LCS or LEC team imports players who don't speak English anymore. This used to happen. It was bad. They never worked out. The coaches/GMs did a bad job vetting and understanding language barriers. So through that lens, by default LCS teams need to be English-speaking, unless you could get together a roster like huhi+Pobelter, any other Korean-American or Korean-Canadian players and some more Korean imports who may not speak English. That would absolutely move the landscape around.


19 Feb

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Hey, gbay. I appreciate the video and I agree with most of your points. However, some issues or outright mistakes:

  1. At 3:30 you talk about no local talent post-franchising. This is actually very easy to research and I'm sad you didn't. I know you went for a quick vlog-style post, but just saying "Well I'm pretty sure the number of imports only went up" is not exactly great argumentation. I'm not saying you're wrong, just that you didn't substantiate your claim in any way.

  2. 10:10 has a fundamental misunderstanding of economics. The demand for top talent is strictly lower right now because it is impossible for an LCS team to have Rookie, TheShy, and JackeyLove on the same roster. There are only so many truly S-tier pro players out there. Only so many Fakers, CoreJJs, etc. but only 20 of them can ever be in the LCS. The demand is lower. This lowers their price. Removing the import restriction would RAISE the price of S-tier pro players because then Team ...

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Lost_Stock

Alright, looking forward to the next 30 paragraphs long blog post with meaningless graphics talking about "bootstrap time", where you guys pat yourselves on the back again instead of an actual fix for something so simple that's been a complete nuisance for over half a year then.

We use prioritization when making decisions, fixing client startup time was a big pain for players across the globe, as was end of game , and champ select. We focused on improving bigger player pains vs. smaller things that dont effect the game loop. Our blog posts are also very transparent, if you take a look, you can see we have reduced a large number of memory leaks directly impacting players with a reduction in client crashes due to out of memory failures. Now we are working towards upgrade our chromium version which will continue to reduce crash rates, and provide a better client experience.

thanks

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Originally posted by AmWhaleIRL

Thanks for the response, hope my comment didn't come across as flamey! I suppose my comment made it unclear but I WAS referencing the PBE +300 and not the OP Meme Global here haha. Maybe in ARURF tho :P ? Still not a fan as even though this doesn't eliminate ALL risk (that'd be silly to suggest), it still eliminates a good margin of risk involved. I agree Enchanters needed help tho, and this was a creative way to not Buff Ivern in the process haha. We'll see how it shakes up! Also! "But this was found to be the most promising" This was a perfect moment to say "the most Enchanting" instead lol.

I didn't interpret it as flamey at all, and good call on "enchanting" hehe. Unfortunately we probably aren't going to be shipping this soon due to tech constraints, but it's on the table for later.

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Originally posted by TobiasX2k

Glorious. Please revert the change that removed this.

you think you hate yuumi now.... Jesus.

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Originally posted by AmWhaleIRL

Damn you guys are actually considering this then? Imo Enchanters having to take a risk to Ward felt right; an exchange of risk for information. Here's hoping this doesn't lead us back to "Better Bot Wins" Meta. Not that I think this is THAT drastic that it'd singlehandedly put us there. Just not a fan of the direction this might take us. Have you explored other possible Enchanter buffs? Not asking for a replacement, just more curious then anything. Edit: I guess I should have clarified but my comment isn't in reference to the Meme Pictures in this Post, but rather to the actual +300 Range on PBE.

We considered 300 additional warding range, not the global that's going on here :P. What we've found in testing is that Enchanters still need to take risks, unless they want to ward every single unwanted brush on the way to where they're going, and still have vulnerability to tank engage in and outside of lane.

We did explore some other stuff but this was found to be the most promising. Just looking to help Enchanters in high MMR and maybe see some more in pro, not flip the meta.

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Originally posted by RevolutionaryBricks

THE INTERNET GUY AHAHH ender getting away with murder

XDDDD

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    /u/Am1t8 on Reddit - Thread - Direct

Hey, I have asked the team to prioritize this issue so we can finally put an end to it!