At least they reverted the ER change. Not sure how the muramana changes will mess with ezreal though.
er change was not intentional. i was messing around with various iterations on it and that one was a partial part of a change that escaped
At least they reverted the ER change. Not sure how the muramana changes will mess with ezreal though.
er change was not intentional. i was messing around with various iterations on it and that one was a partial part of a change that escaped
Very happy my series is back. More episodes on the way! Big props to our video broadcast producer Oli for asking the questions for me (We couldn't have more people in the room due to COVID Guidelines)
Thank Mr. Oli
EDIT: Currently adding subtitles with player names as we didn't add lower thirds
Happy to help mate!
You can now drag the corner of the shop to scale the size up and down. Be careful, it's ticklish!
The best thing in this patch.
It scales into late game.
Hey all!
Bee'Maw is stinging up PBE now with:
Bee'Maw is set to be 1350 RP and is available on PBE! Please leave any feedback or questions you have here!
Cheers
Riot KiWiKiD
2/22 update: Hey everyone, unfortunately the rig and anim set for monarch Kog'Maw is too old to use on our newer Kog'Maw models. We cannot add Monarch's walk cycle onto Bee'Maw. I'm so sorry, I really really wanted this too :(
External link →Hey all!
Yuubee is gliding in hot to PBE with:
Yuubee is set to be 1350 RP and is available on PBE! Please leave any feedback or questions you have here!
Cheers
Riot KiWiKiD
2/22 update: Hey everyone! I has an update:
Everfrost's damage is a Patch Note typo. It should be correct in-game when the patch goes live!
It should read: 100 (+30%) >>> 125 (+35%)
Hey Reav3, was it you/your team behind the Pantheon rework? I just wanted to say it's been fantastic and I really enjoy it.
As a side note, is Riot's stance to have him no longer be a jungler? Or will that be balanced eventually?
the recent rework? That was done but the SRT (Summoners Rift Team) that handles balance, and everything not champion related in SR basically. Wish we could take credit because they did amazing work to get him where we wanted him when we did his VGU
Reav, since Seraphine was designed before being brought into KDA, could you give some more context on why she doesn't feel like she really fits Piltover's aesthetic, and feels more at home among KDA even without her skin? I know that it has been a common complaint that she really feels like she was designed for the skin and the champion was made later, rather than the other way around. I know she's supposed to be a popstar, but many of her design elements seem out of place in Piltover, even for someone trying to stand out and be colorful, like the excessive glitter. I really don't mean to sound confrontational, but I am very apprehensive about the idea that the champion was already locked down before being put in KDA when she doesn't really fit her region.
Sure I can talk about our thought process behind her outfit. We intentionally wanted her outfit to stand out and feel out of place, futuristic even. We looking at pop stars they usually (especially when they are performing like Seraphine is in her base outfit) wear outfits and clothing that don't look like they belong to the real world. Like you wouldn't see many people walking around the streets wearing the same outfit Elton John or Lady Gaga wear at a concert. We wanted her to have that feel, like she was setting trends and wearing clothes normal people would never have or think of. Seraphine is a artist in many senses and she doesn't only sing or dance she also makes her own clothes. So they aren't meant to be clothes you could just buy in a store in Piltover or Zaun. The idea was that she made really unique outfits for her performances that pushed the boundaries of pilt/zaun society. Anyway that was the thinking behind it, at least.