https://imgur.com/F04sBeB https://imgur.com/XGUxUJr
Hey all!
Warden Quinn is swooping into PBE with:
- New models and textures!
- New VFX!
- New SFX!
- New Recall! ...
https://imgur.com/F04sBeB https://imgur.com/XGUxUJr
Hey all!
Warden Quinn is swooping into PBE with:
Hey all!
Warden Gragas is barreling into PBE with:
Warden Gragas is set to be 1350 RP and is now available on PBE! Please leave any feedback or questions you have here!
Cheers
Riot KiWiKiD
Update 12/10: Hey everyone, the team has gone through the post and read most if not all of the feedback. We won't be giving Warden Gragas a larger nose. We compared it with both of Ornn's models and textures and didn't think it was close e...
Read more External link →On what planet is Morg an outlier? You're hard nerfing a .6% pickrate champion that isn't even being banned because of Mid. She has similar pickrates and winrates to other mids getting no nerfs.
She's getting more of a nerf than Kayn, the most popular and highest winrate in his lane. Meanwhile, Ekko, who has a 52% winrate in mid, is getting buffed because his jungle winrate is low, as though jungle is a vacuum and it's not going to affect his mid performance.
How is this fair? How is Morg supposed to function in mid/top/jungle when she can't even waveclear now? I'm not going to play her support.
She's sitting at 54%+ mid with about a 2% playrate internal data which was one of the best mids. If this nerf hits her harder than expected we'll revisit but its not like she wasn't powerful there.
The balance framework is referenced, but I'm pretty sure that not all of the threshold-based outliers are seen here. Is that because of pro play considerations? Redundancy with item buffs? Discrepancies between public/internal data? It would be nice to know.
We can only change so many things in a single nornal patch. If we hit every single outlier on the Oracle in a single preseason patch we'd have no way to know what game balance was actually heading toward or anything. Also any time we do a system change it'll shake up the balance of any relevant characters so double touching them isn't usually worth it.
We have to change the most OP/UP stuff (or slot them for larger scope work) and do system stuff and then repeat, slowly work our way in from both edges.
TLDR: We are but we actually just can't/shouldn't do all the changes in a single patch to hit them all
Bout time. I'm guessing they won't be 750RP skins this time around.
Correct these are all 1350s. There are some lines like Warden and Marauder that we think deserve a fair shake at the Epic tier.
Hi there! DX11 is now on by default in PBE and certain regions. We've left the DX11BetaTest=1 setting available for players who would still like to help us test in regions where DX11 has not been rolled out yet. Like someone else mentioned, there is a setting in the League Client under Game that lets you fallback to DX9 Legacy mode. Ideally this setting should not be used but if you do run into issues preventing you from having an optimal experience in League specific to DX11, please be sure to let us know so that we can investigate. As always, super appreciate everyone's efforts and continued support around testing!
One Question u/Blaustoise.
At the beginning of the year you announced to make alot of skins for champs which have a smaller fanbase, how did it work out for riot in the end?
Was ist a success?
In my opinion the sheer bandwidth of champs and skins was just amazing :)
Edit: and ofc I highly hope you voted for your favorite skins too ;D
I have no idea they locked me in the R&D dungeon please help me
Yooo that Taric flash was so clean.
Fun data fact: the highest winrate skins tend to be the more obscure, often older skins that "true mains" use.
- For example, Yasuo's highest winrate skin is High Noon, specifically some of the chromas for it.
- This is the result of selection bias, where "mains" of a champion tend to be the only ones using the older, more obscure skins
- Some of the more expensive skins (legendary skins often) have lower winrates
- This is from less experienced players trying the flashy and expensive skins, especially when they come out, and tanking the winrate
Or it's not selection bias, and League of Legends is both pay-to-win AND pay-to-lose if you pay too much, so you have to find the goldilocks pay-to-win zone
Thanks for coming to my TED talk
btw, skin winrates differences are reaaaally small.
on a serious note, I hear you can be really successful in League without ever using a skin. Some Korean dude got pretty far without them.
However the capitalist in me also wants you to CONSUME
It's really fun to hear this from a rioter as this is true from my experience.
Mecha kingdoms Jax on the enemy team? I sleep. Angler/Mighty/Pax Jax. REAL SHIT.
EXACTLY
Fun data fact: the highest winrate skins tend to be the more obscure, often older skins that "true mains" use.
Or it's not selection bias, and League of Legends is both pay-to-win AND pay-to-lose if you pay too much, so you have to find the goldilocks pay-to-win zone
Thanks for coming to my TED talk