League of Legends

League of Legends Dev Tracker




30 Nov

Comment

Originally posted by poopyheadstu

I don't think anyone ever wanted Solo over Huni, they were just very surprised seeing Huni, who has had a straight up bad year after the meme paycheck, getting another huge chance on a team with probably the most fan pressure to succeed in NA

He survived on SKT which has way more insane fans than TSM

Comment

Originally posted by winterspike

we've officially reached peak f**king reddit: first it was bitching about 56% WR, then 54%, then 52%, then 51%, and finally, 50%

Don't worry there's also people complaining about Twitch's low aggregate win rate when he's being brought down by his atrociously bad support performance.


29 Nov

Comment

Wow a popular balanced assassin? What is the world coming to?

Comment

👀👀👀

Comment

Originally posted by A_Very_Horny_Zed

Man, this comment did not age well at all. :/

The critbros are lacking

I think critbros still building terrible items on average (still might need buffs but not on fire)


28 Nov

Comment

Originally posted by Mattix46

this rioter probably queues into ranked on his gold acc, picks something troll and says "eh its preseason no one cares :D"

dude just @ me next time SHEESH

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Yo, I don't work on League anymore, I've been locked in the R&D dungeon for sometime now (please help meeeee) but y'all typically don't instantly flame me when I post so here's my take on Preseason, the LoL devs, and this tweet:

  • Preseason is always kinda whack. I remember the Runes Reforged preseason, a bunch of champions/runes were way too strong, a bunch were way too weak, there were problems, we actively worked to try to fix them
  • Seems like the same is going on here. I went and played with the new items, overall I like the direction, but my boy yasuo seems weak with the crit changes. I trust they'll adjust things though
  • Now, I could just be a Riot shill (I am), but back when I was on League this was the busiest time of year. I was grinding both in the months up to preseason and especially during preseason (when all the juicy data and feedback was coming in)
  • I don't believe the LoL dev team is just "taking it easy" rn.
  • ...
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Comment

Originally posted by TheMemingLurker

ooh, I didn't know that Pentakill was well received in its own community- I had always thought it was more of "intro" into the genre like Popstars was.

Pentakill was top of the metal genre on Apple music for over two weeks when the album released. I'm a lapsed metal head personally but I remember how amazing it was to see the community love an album made by a gaming company.

Comment

Originally posted by Jangetta

I know you won't see this but I'm grateful for league.

I rescue huskies specifically in Texas, and I name all my fosters after League, if I get the ability to name them. :)

I've had Ekko, Tibbers, Ahri, Darius, Sona, and Qiyanna. Tibbers goes home tomorrow!

That’s amazing. Kudos for helping out them out. :)

Comment

Originally posted by Gutterbones-

This month is my one year anniversary as a League player, and I just want to say how impressed I am with Riot and their dedication to their players. It's something which sets Riot apart, and I think it's one of the keys to their success. For a company to actively listen to their player base and incorporate their feedback into the game (often promptly!) is a rare thing. Anyways, I'm grateful for you, your team, and a great game that I'm looking forward to playing for a long time! Keep doing what ya'll are doing and best wishes this holiday season. Looking forward to seeing you in the 2021 event/skin video, and I wouldn't be mad if you hinted at the next Morgana skin either! ;D


27 Nov

Comment

Originally posted by bz6

But yeah what is the official title for a role like that? Would love to look into something of that nature. I love building guidelines and making sure those values are met <3

Typically our art and design directors are the ones who work with different craft leads to build such guidelines.

Having deep experience either in designing characters or in evaluating art for consistency and clarity are reasonable paths to get to such a role.

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Originally posted by bz6

I had a random ass question boss.

Is there a position at Riot on skin or gameplay team that provides qualitative feedback on gameplay design choices or like skin clarity? This would include benchmarking the feedback in parallel to the diverse variables in game.

So we actually have a couple of positions that are responsible for building and rolling out clarity guidelines, but we also do expect that all contributing artists and members of our team understand and adhere to them.

This last year we saw a bunch of feedback around clarity so we’ve taken the time to improve our internal guidelines in an effort to have better consistency moving forward.

This means there’s some stuff we’ll have to go back and adjust over time, similar to the VFX clarity updates that have happened over the last couple years.

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Originally posted by ThorusXbabaR

Is it me or are Shiba Inus owners the vegans of dogs? They don't say they have dogs, they have Shibas.

You know over never thought of it that way but now that you say it maybe?

I think it’s because most behavioral expectations you have for a typical dog will not be met with a Shiba. :)

Comment

Originally posted by bz6

Wow what a great post this is..

I don't think you know how much we ALL want to see League just last forever. Grateful to be part of a community and supporting a company that resembles 'some sort' of humanity.

You and me both. :)

Comment

Originally posted by GA_Deathstalker

Thank you for getting Events back on track and giving them an interesting twist.

The problem with doing good work is that people will always look forward to the next thing you do and so I am looking forward hoping for the next event and hoping we get some even more graspable Runterran lore-event and get something that outshines even Burning Tides! You are on the right track for it and as someone that doesn't buy battle passes I want to thank you for still providing a great experience.

Thanks Deathstalker. With every big event we do like Spirit Blossom, there’s some amount of nervousness leading up to it. Did we invest in the right things? Is our execution good? Will players love it?

Sure enough once Spirit Blossom landed we experienced a sense of elation, catharsis, and relief. It was clear players enjoyed it as much as we did. That moment is shortly followed by a new looming pressure to deliver something even better.

It can be a lot of pressure at times, but many of us here at Riot signed up for this. :)

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Originally posted by Missing42

As a player, I don't like the work you guys do, to be frank. I hope you don't take offense to that, because I also recognize your work is (despite my personal judgments) tremendously successful. In fact, you're an inspiration, and I truly hope to end up in a similar position one day. Life usually doesn't work out the way you want it to, but that doesn't mean it's wrong to dream, I guess!

Hard to take offense to an honest take delivered calmly with respect. What you say about life truly resonates with me, as my original plan doesn’t look anything like my reality today. Here’s hoping that your pursuits pan out. Cheers man.