League of Legends

League of Legends Dev Tracker




14 Oct

Comment

Originally posted by IESAirman

Isn't this a direct violation of Art.89 of the Declaration of Memedependence which you clearly signed here?

/u/riotquickshot

Can confirm this is in breach. I'll be sure to reprimand G2.

Comment

This. This is the content we need.

Originally posted by KingRayne

12 hour work days? how common is that?

personal choice. most coworkers have lives and everyone is actively encouraged to take time off and not work extra hours.

industry generally seems to disagree though.

Comment

Originally posted by TheAlmightyChanka

Hey I have a Question, do all Champions in ARAM have the same chance of being selected? I have seen Samira 4 times in a spam of 10 games however, I noticed a champion like Fiddlesticks doesn't appear as much

as a Fiddle main that pains me

All champions have an equal chance of being picked, but are rolled from each player's pool of owned champions. So if a champion is owned by more players, they will be more likely to appear.

Comment

Originally posted by ordinaryhappenings

Does ARAM have its own MMR ladder or is it simply fed from ranked SR and/or normal SR? Thanks :)

ARAM has its own MMR.

Comment

Originally posted by The-F-Key

It's quite possible that the reason is it's that I'm just really bad at the game.

Maybe I'll have more success once things are live and a few balance passes are made.

Lmao. There's definitely a ton of relearning to do. Also some champs will just be weak as some benefit more or less from the new item system compared to the old. We'll make sure the tank class isn't unviable or anything come release or post release.

Leona top is low-key insane if you get a good matchup ;)

Comment

Originally posted by HardstuckPlasticV

I know I'm a bit late, but I was just wondering when we might see such tactics being put into the PBE (and what they might be). Unless I missed something, it doesn't seem like the current PBE patch has done this yet.

Let me chat with team. I've been on tooltips and making item onhits benefit from lifesteal this week.

Comment

Originally posted by The-F-Key

Please, I'm desperate to be able to play tanks and not go pop.

Tell our buddy working on them we want to not die, not deal more damage.

So personally I've found massive success playing tanks in internal playtests. I'm not sure what the disparity is here, might be unusual situations I'm getting into or something.

Comment

Originally posted by draggles

MOBILE GAMES IN 2020 OMEGALUL

we worked with the apple team a LOT to show off some genuine gameplay moments from Wild Rift that live up to the League PC standard (and yes, that Ashe arrow moves, but it's more like Sion drift, you don't have total control)

and michael chow got to say "dope" in an apple pres so i think we all win here

It was wild to see Chow out there, congrats team! (also draggles get them to remove my Riot flair, LOL)

Comment

Originally posted by Aunii

You really have no idea who August is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the certainlyT touch of unbalancable, and by far the best champ designer at riot, jinx gnar jhin and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.

You really have no idea who August is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the certainlyT touch of unbalancable, and by far the best champ designer at riot, jinx gnar jhin and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.


13 Oct

Comment

Originally posted by Not_Maple

im hoping that each skin is basically a legendary with new vo, vfx, and emotes for each one. it would be extremely disappointing if it were basically legendary with 2 chromas you can choose in champ select.

Hoping that more folks have gotten to see her features now that she's on PBE but since we've seen a lot of comparisons to bundles and variants I wanted to jump in and confirm some features. These are comparisons between forms and not base champion vs. skin for reference: Each form will have some overlapping VO and some unique, matching up with where Seraphine is at in her journey. They each have different VFX, dances, and other animations. They each have a separate animated splash (these are more different than a variant or prestige splash typically is). They each have new SFX, as well as a dynamic music system that reacts to how many allies you're nearby (each form uses a different track).

Comment

Originally posted by rygoon37

i'm still apprehensive about this, especially as a player who likes practicing kiting in practice tool and feels good when my practice pays off in game (winning scuttle fights because of higher hp etc). it seems this change is trying to basically take that advantage that was earned by practice away. another reason for my apprehension is due to niche picks such as twitch jungle that basically rely 100% on kiting to clear with any semblance of healthiness, that will probably be forgotten about when tuning comes with the changes.

i guess i won't really know how it pans out until i play it in PBE/prepatch, but i just think you guys are going about this the wrong way when it comes to making jungling more approachable. as you say, it's the macro that mainly makes the jungle hard, and imo, there is no way to make that more approachable, so doing this simply harms the junglers who can already cope with the macro required for the role, and enjoy refining the micro aspects as a bonus...

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I'm glad you're concerned about this stuff, it makes sure we're on top of issues that might otherwise fall through the cracks or be pushed to the side. I'd be happy to hear your experiences with clearing on some of these champs if you had the time to pop on PBE and try it out!

Comment

Originally posted by LtSarahKerrigan

Hi there, aram player here. Will aram balance team ever consider ability tweaks specific to aram? Specifically powerful zoning tools, e.g. Ziggs E, Veigar cage duration? It's probably been thought of before, I'd just like to know why/why not. Thanks!

Yes, that's something we're considering, especially after the success of doing things like that in URF. We can't commit to anything at the moment, though.

Comment

Originally posted by rygoon37

why are you making it so that kiting camps isn't as effective in season 11? is it to help newer players to the role? if so, i don't think that will help the issue of jungle being so unpopular. it's unpopular because you are responsible for the whole team, and if you mess up it affects everyone, not just your enemy laner. it suffers the same issue as tanking in an mmo, and I don't think it's solved by making it easier.

if that isn't the reason, why are you doing it? it just seems to lower the skillcap of something people liked to refine, and could wildly change the viability of some champions, especially niche picks such as twitch jungle, that rely heavily upon good kiting.

It's definitely true that this isn't the whole reason jungle is a hard role to get into, we're not expecting to just solve it all. Imagine there's a bunch of legos on the floor and it makes entering a room really painful, sure picking up 10% of the legos doesn't solve the problem but it does make it hurt a bit less.

Aside from that, there's still plenty of kiting and massive amounts of depth to the role (the complexity for jungle is still way higher than lanes in a macro sense imo) so its not like the role is donezo. Some of the changes (like Gromp hp restore) should actually make pathing more dynamic in the upcoming season. As with all changes we'll see how they land and revisit them if need be

Comment

Originally posted by Jragon713

Ah, maybe it's time to finally give up on Conqueror... at least Axamuk's brings back the old true damage conversion.

Thanks for being so responsive!

Axamuk's definitely feels really good on him!

Comment

Originally posted by Alarie51

I will admit i havent been keeping up due to work overload but i saw the kiting changes when they were announced and it worries me in general (i think its a bad and unnecessary change) but in particular for junglers that rely on kiting to be able to clear in a healthy state (lillia, taliyah and evelynn come to mind). In case those particular cases havent been addressed yet, is that something on your radar or something you're planning on fixing? Or does the whole camp changelist make it a non issue and im worried for no reason?

It's definitely on our radar as a 'must watch' so that they don't fall through the cracks and end up terrible.

We've not run into major issues with these kiters (they can still kite for sure) but if something ends up feeling a lot worse for them we're absolutely interested in helping out

Comment

Originally posted by Jragon713

I do enjoy watching pros pop off on it, and personally I'm doing quite fine down at my very-much-not-pro level, so at worst, I'd honestly even be okay with his jungle-ability remaining the same as it currently is. But I'm worried that the new kiting changes and health-per-burn turning into omnivamp will actually make his initial clear(s) even worse, so I figured I'd see what you guys thought!

Maybe we could get a tiny buff to his passive, for consistency?

"Damage to secondary targets executes minions below 25 health." -> "Damage to secondary targets executes minions and monsters below 25 health."

We've actually had a few playtests on him and they seemed viable, it was a fleet build iirc

Comment

Originally posted by L1veShyn3

Is it possible for the team to begin showing a bit of bias? Or have you tried this before and it went terribley?

There are certain champs that just feel dogshit or blatantly OP. Like akali stats might not show how strong she really is because aram players cant always play her. As opposed to sona who is largely being told to just stay off of aram

Doesnt it feel like aram should be balanced with a bias of fun over competitive integrity?

ARAM isn't a ranked or competitive game mode, so I (personally, not speaking for the team) don't have a problem with biasing for fun over competitive integrity.

However, we need to find a good measure for "fun" here. We could use pickrate, which does tell us SOMETHING about how fun a champ is to play, but many of the champions people complain about are high pickrate themselves. So unless we can isolate a good measure of what people consider "fun" to play as or against in ARAM, we can't really do this without biasing the game towards what WE consider fun (rather than what the players themselves consider fun). Does that make sense?