League of Legends

League of Legends Dev Tracker




15 Dec


14 Dec

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These are dope. Hope she (the LoL dev team) sees this bro

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    /u/AzuBK on Reddit - Thread - Direct

Originally posted by ApprehensiveTravel7

Anivia IS disgusting and overbuffed, it's kind of funny that in the patch notes they even admitted anivia is "technically" balanced or something and then they just massively buff her lol

I think something was lost in translation between the original internal context and the patch notes. The context was meant to say that we began looking at Anivia because she felt very underwhelming even when technically balanced. Then, she lost a lot of power in preseason midway through that work, so the resulting changes were shifted to be more power-positive than the original plan. I can see how that did not come through in the final wording, sorry about that.


13 Dec

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Originally posted by stetoe

Thanks for the answer, but I hope it won't take too long to 'actively explore'. I'm holding off on playing Rell until then. It's really annoying. Pointing you to this post: https://www.reddit.com/r/RellMains/comments/kc4q7v/a_thorough_breakdown_of_rells_clunkiness_and_my/ should you not have read it. Thanks

Yeah we're thinking short term, you shouldn't have to wait long. I took a look at that post you linked, most of the changes in there are mechanics changes that are buffs. Things we'd follow up with short term (like before the holidays) would likely be number tuning on abilities rather than mechanics changes, and based off of the data right now there aren't clear signals that she's weak. If she's closer to our projections, she might actually be on the strong side, but will definitely need to wait and see.


12 Dec

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Originally posted by Hyrnos

T'as fait khagne -> carrière chez riot games? Ou c'est comment ?

Avec quelques étapes au milieu haha

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Originally posted by BobIsMyCableGuy

It's turned off for RGM. I do think the upgraded mastery emote should exist, but I agree with not racking up eternals points in RGM since they're usually in some way, breaking the game.

This is correct. I agree that we should enable mastery emote upgrades for RGM - I’ll see if we can make this change in 2021.

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Originally posted by Klondeikbar

I've never really understood why Riot gates champions so hard. The money they make off of champion sales must be an infinitesimal fraction of what they make off of skins.

You'd think they'd want you having access to as many champions as possible since it increases the possible number of skins you buy.

My only other theory is that long term meta grinds increase eNgAgEmEnT so they just drip feed champions to get people to play more.

Its so people play the game more. Why give it to us now and we get bored, rather than us taking thousands of games to unlock all champs. It's like this in many games


11 Dec

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Originally posted by AllThePowersOfHell

It's incredibly clunky and difficult to use without it simply unbinding accidentally. There is literally no reason for Rell to ever want to unbind herself from an ally besides trying to bind to someone else. Like why is it even an option?

The thought here was that there were vision-related reasons Rell would want to untether. In development we found that, for example, if Rell was trying to roam from bot, if she couldn't unbind from her ADC there would be a long warning for the opponents due to the range of the tether that Rell was in the vicinity, which would make it harder for her to flank, etc.

Clearly though this is way less important than not unbinding in combat. We're actively exploring fixes to improve that.