Hey, how's it going
Hey, how's it going
Overwatch does that when you say 'ggez' after a game and it's hilarious. I didn't know there were programs that automatically did this D:
At this point the only two things that bother me about the client are the long stalls at the end of each game, and the notifications from gifts sticking around every single time I open the client. I've gifted myself a ton of mystery skins from a second account and every single notification from every skin I've gifted myself keeps showing up in the top right every time I open the client, two at a time. It's a minor inconvenience but holy f**k is it annoying having to click through dozens of notifications every time I open the game.
Thanks for the feedback, and yes, while working on champ select, we will also be working on making improvements to the end of game experience
Great example of busyness rather than work. How much time of "work" did it take to survey and graph the obvious thing to work on, rather than working on it immediately because it was a no-brainer.
Fair question;
We had to start the year cleaning up our plugin architecture before we can unlock performance improvements within the client (we still are working on the architecture cleanup). We wanted to pick a KPI (improve client bootstrap time for a majority of our players globally) so we can track our success to players.
The survey was an independent exercise we ran to understand the biggest pain points around the client globally. Some regions actually wanted to see an improvement in bootstrap time, while others had more frustration around champ select and end of game. Using this data, we can make decisions on what we want to work on that will improve client performance and reliability for all our players globally. To measure our success, we want to see the frustration trend downwards, and now we have data that tells us if we make improvements to champ select and end of game, we should see a positive trend.
Although our re-architecture work is n...
Read moreRead moreI have some thoughts and recommendations for the champ select experience (as one who used to play on an ultrabook and now plays on a full on desktop with dedicated graphics card):
Remove all of the current animations. Literally all of them. I know that it looks "cool" for things to smoothly transition and look alive, but the animations on champ select serve a significantly lesser purpose (and, quite frankly, are less important) than overall smooth champ select. I did not know that the rune screen has animations on the right hand side (the pool of water). I would rather have simple checkboxes instead of a pretty screen that freezes the screens of my teammates and causes lobbies to dodge because buttons are frozen.
Consider introducing animations for the champ select process that serve a purpose. Right now, we have animations that are either too subtle to be seen and/or are used for t...
Yes! love this post, because it is very similar to the approach we are taking with our UX discovery. For your points 1 & 2 , we (League Client Team) are identifying which animations are potential bottlenecks to performance, and we are working on collecting that data. On the other hand, your point #2, we are working in partnership with our champ select design team to understand what animations are most important to players and make sure if we have them, they do not cause reliability or performance issues. Right now, I can't say we can remove all animations, until we understand which ones are performance degrading and measure them against the value they provide our players.
For point three, I will need to work with the team to identify how and when we can look into low-spec mode.
Love the feedback!
Would it be possible to hide Club Tags when only champion names are shown?
I'm not sure to be honest, I can take a look. I think it might be by design though.
at the current pace maybe we'll have a half decent client in 5 years. ty dedicated client team
Our goal is to deliver results quicker than that!
So they've been posting about the client cleanup for a while but all they've done to fix the most annoying problem this client has are some surveys? lol they do know how to spend their time. No wonder why they later go cry at Twitter that people call them incompetent.
Appreciate the comment!
We wanted to take a different approach with this post. From feedback received in previous posts, players weren't that interested in a chart showing our re-architecture work (even though internally it's very important for us).
during our most recent milestone, we got a lot of architecture work done, addressed around 60 bugs, and improved our startup times for players around the world that have slower machines, and we got really close to our goal.
The purpose of the survey is that we wanted to get a global view of what the players wanted us to work on, we used that data, and now are going to work on two of the more critical parts of the game loop, which is champ select & end of game. Given these are very frustrating for players when they encounter problems, we plan to deliver changes to make both experiences more reliable over the next couple months.
Thank you
Y'all need to do a barbershop quartet to bring it out.
I want to hear a barbershop quartet of
Medic: Oh no
Vedius: Oh no
Drakos: Oh no
MVD: Oh nooooo
Next time someone buys morellos when there's no healing on the enemy team
Im gonna miss LEC soo much after finals is done.
who says we have to stop making content?
In addition, do you like star wars, DnD and can act ?
I have a specialised Star Wars entry test. Funny moment from one interview I did, I have A New Hope t shirt that says 1977. One interview candidate asked why it says 1977, I almost declined his application for that egregious error.
He's clearly saying NA Yuumis > China Yuumis
idk why people keep missing the real takeaway. good catch u/m0bilize
Zilean would be in every top 10 if he was more popular
as someone who spams Zilean to get to diamond at the end of the season, I agree
That was incredible.
Thank you.
also made a comment in the main thread. wasn't my intent to be antagonistic
Hey friends,
Goal of this was just to highlight some interesting disparities in player sentiment around champion frustration. I wasn't trying to suggest that because China doesn't think Yuumi is frustrating, that NA finding her more frustrating is invalid. There are other champs that China, or Korea, or Brazil find frustrating that NA doesn't as much.
For example, Leona (??) scored way higher for frustration in China than anywhere else. Idk maybe they meme Leona over there? But I do find it really interesting if memes or community perception could drive these differences to this degree (I think playrate and some other things factor in as well).
If y'all are curious about the data source, it's our Mass Champion survey. ...
Read moreHe's not wrong actually. I would suspect that's a talking point for the finals should tsm make it this week. That's a member of the broadcast team your replying to.
My favourite talking point used to be that Doublelift would've been the only player EVER to make every LCS playoffs if he didn't take that Spring off, but finishing 9th this past Spring would've ruined that anyway =(