League of Legends

League of Legends Dev Tracker




08 Jul

Comment

Originally posted by Caenen_

It indeed does.

Any particular reason for edge Q to deal the +100% bonus as true damage rather than ignoring 50% enemy MR, or is that just how it works because it's almost interchangeable?

Actually it was because I wanted to make sure it appropriately hit camps harder. Some monster camps have negative MR where that would not be as useful.

Comment

Originally posted by JMB-Is-My-Daddy

Do you think Tiamat would be a net deficit as far as itemization for her?

It doesn’t build into anything she wants, and she has no AD scaling. Also stopping to auto attack tends to be pretty dangerous for her. After a couple items, she’s better off just casting spells and keep moving.

Comment

Originally posted by DrAlanGrantinathong

Can Zoe deal double damage if she attacks an enemy Lillia slept?

No, but she’ll trigger lillia’s damage.

Comment

Originally posted by JMB-Is-My-Daddy

From what I've read of her kit and the explanation of everything, her movement speed is going to keep stacking with ability hits on monsters AND champs up to like 5 stacks. If each stack grants 7-11% (based on Q rank) movement speed for 5 seconds, stacking up to 5 times, She could rip through camps with her Q and a tiamat, proc them sweet MS stacks, then f**king zoom out of the river/bush and land her W+Ult to proc sleep and then nail them with her Q close in for bonkers damage then reset for another rotation in a hit & run skermishing loop.

Is that kind of the idea there?

More or less, yeah. She doesn’t need tiamat though. And if you want to keep movement speed when going in for a tank, you need to plan such that you have a scuttle crab to hit on the way.

Comment

Originally posted by Caenen_

When did you remove the initial R hit also doing damage?

I liked all the damage being on the back half of the spell because it gave a more satisfying pop.

Comment

Originally posted by Caenen_

*checks data*

IT ALSO SCALES WITH AP?!

Zoomzoom

Comment

Originally posted by leigonlord

Accidental serial killer is way more intersting an idea to me.

Lmao I'm going to pitch it. Some clumsy-ass champion who just accidentally kills people. I love it. That's my new main.

Comment

Originally posted by Stabbable

You haven't seen the people I play with, they will challenge that statement

I'm in the depths of Gold 4 hell. I know all about bad junglers...


07 Jul

Comment

Originally posted by itsaworkalt

Does she have trouble keeping mana up? Any champ that needs to spam abilities to keep themselves up (Kassadin R jumps to mind) would naturally tend that way.

In jungle it's very manageable. Esp once you get runic you're good to go. In lane its harder; you probably need to itemize a bit more mana.

Comment

Originally posted by Senoshu

Hm, I think I'm still pretty concerned that players will adopt a weird brand of non-interaction using something like phase rush where they drop their rotation for a 1/4 of an enemies health, run away, and then do it again 15 seconds later. (Saving ult for clenching the kill)

But, I'm open to seeing how this plays out! She doesn't have any built in sustain, and I think the champion looks thematically well done. Hopefully this one will be fairly easy for you guys to fine tune balance thanks to kit simplicity. Best of luck to you all!

Its a risk point for top lane for sure. If that becomes the optimal way to play her, we'll nerf it. Like you said, the lack of sustain means any ranged or character with lock down will win trades heavily

Comment

Originally posted by austin101123

Does she count as melee or ranged? That's less than any ranged champ and also less than some melee (aatrox and sylas sometimes)

counts as ranged.

Comment

Originally posted by LooneyWabbit1

Just be careful with the buffs.

The E > R combo looks frustrating to play against.

Hope the hit and run spacing playstyle ends up working out, as I do like that sorta of thing. It works been well with Jhin in the late game.

E is definitely a weird skill shot. I observed a lot of frustration with the spell initially but people eventually grew to dodge it. Its a pretty slow missile, you just need to get used to how it travels.

Comment

Originally posted by LooneyWabbit1

This is actually a very important part of her kit. Her kit, asides from the speed, looks super super lackluster, and with her ratios and damages now on pbe I can't imagine how she'd work.

The speed could very well change that but I'm still not even sure.

She has quite a long mastery curve we've found. I expect her win rate to be pretty low for a time while people are figuring out the exact amount of risk they should be taking. If she ends up weak though, we'll buff her.

Comment

Originally posted by Senoshu

Hello! Mind if I ask a question? What was the justification for going true damage on the Q over adaptive? While I realize she's supposed to be a jungler, I feel like she's shaping up to be really feast/famine as a top laner. She'll either not deal enough damage/not have enough sustain to get rolling, or she'll relentlessly stomp you everytime you walk back to lane with an overwhelming MS stacking passive, a long range slow (needs skill though so not as bad) and an unavoidable hard CC if you fail to dodge anything.

I would be worried of the scenario where people take her top, she gets an early advantage from a bad play or her jungler ganking, and she just runs you down over and over. You won't even be able to tank it out because she has true damage on the Q. This wouldn't be a problem but unlike Darius, she has way better MS in addition to a slow. I feel like she'll just CC you with E/R, and then rip your HP bar with true damage Q while you can't move.

The true damage is there so she can fight tanks. She loves being able to just hit them and back off.

Keep in mind she's not really a burst character unless you build deathcap + other heavy AP items, so unless she gets really really ahead, she isn't one shotting you. She is very squishy baseline, and really can't stand toe to toe with a darius or sett unless she's waaaaay far ahead.

Comment

Originally posted by dillydadally

I feel like this is the key thing that's missing from the video. Watching it, I felt like her kit was just two aoe damage spells and a generic projectile that slows. Not exactly exciting dynamic stuff, but what you described sounds fun.

It's just her Q though that adds a stack of speed though - not every ability - right?

Nope, its all of them.

Comment

Originally posted by BadRequest121

How are you supposed to stack that up? If the stacks fall off at a rate of 1 per second, and she can only get one stack from each cast, the only way that will ever stack is if Q has a CD less than 1 second. As it’s 4 seconds, you’re never going to be able to get a second stack. Plus, the movement speed lasts longer than the stack? How does that work?

They last for 5 seconds, after which they begin falling off.

Comment

Originally posted by jhueckel

The video said it's blocked by terrain. Doesn't that mean that it'll hit turrets? Feel like it'd be hard to angle it from fountain so it won't hit the inhibitors or turrets and go all the way to lane

hard, but not impossible.

Comment

Originally posted by zd625

I saw the % but what's her base moment speed

330

Comment

Originally posted by dirtypeasantneedshel

'lulling people to their dreams' would be equally creepy so i dont think you can do much better

( ͡° ͜ʖ ͡°)

Comment

Originally posted by dirtypeasantneedshel

oh we'll find a way, my guy. vandiril is on it i'm pretty sure.

nervous sweating