League of Legends

League of Legends Dev Tracker




24 Jul

Comment

Originally posted by ToTheNintieth

Great article, exactly the sort of insights I like to see from this series. I really like the gameplay-story integration (ludonarrative resonance if you're feeling pretentious) they went for with his kit. He also looks like a blast to play, though like every skirmisher and assassin he's gonna cause some ragequits.

Just as with Yasuo, it's interesting what role his double-crit passive will play in shaping his itemization (and play pattern from that). On Yasuo, it means he has to spend two item slots on crit, which keeps him from just building straight-up bruiser and going for utility, and meshes with his Q's focus on attack speed. Since Yone appears to be a lot more focused on abilities (and possibly also a mana champion) then maybe IE-ER is the way to go? His passive suggests he wants some AS, but he certainly wants CDR unlike Yasuo. His scalings and numbers will determine if he wants AS or Lethality on top of AD and crit. Either way, it's an interesting design choice.

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It's still early in LA, so I'm not sure he's awake, but I'll be sure to send your comment to EndlessPillows so he can talk more about the gameplay!

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by AigisAegis

What stands out to me here is that it seems like Yone was designed in a very "top-down" way. Rather than starting with an idea for a kit and creating a concept, they began with the idea of Yone and designed a kit for him. Both his fleshed-out backstory and his kit evolved from a desire to make Yone a champion.

I don't remember whether that was the case for Senna and Kai'Sa as well, but either way, it's cool to see. Most League champions seem to be designed "bottom-up", so seeing some top-down design like this is really interesting to me. I think it paid off, because his kit seems really effective at reflecting his story and lore.

This whole article is actually a really fascinating look into how narrative and gameplay design intersect in League, with a lot of moments of one influencing the other and vice versa. It's a great read for that reason.

Kai’Sa didn’t start like that from the very beginning but evolved into that while still is discovery. BravoRay drew a illustration spread while in discovery and one image was of this amazing looking “void diver” that Bravo said was Kassadins daughter. We all got super hyped and we’re like “yeah we should make that.”

Comment

Originally posted by AigisAegis

What stands out to me here is that it seems like Yone was designed in a very "top-down" way. Rather than starting with an idea for a kit and creating a concept, they began with the idea of Yone and designed a kit for him. Both his fleshed-out backstory and his kit evolved from a desire to make Yone a champion.

I don't remember whether that was the case for Senna and Kai'Sa as well, but either way, it's cool to see. Most League champions seem to be designed "bottom-up", so seeing some top-down design like this is really interesting to me. I think it paid off, because his kit seems really effective at reflecting his story and lore.

This whole article is actually a really fascinating look into how narrative and gameplay design intersect in League, with a lot of moments of one influencing the other and vice versa. It's a great read for that reason.

I love our DNA approach to champ dev! It’s so inspiring to get to jam closely w gameplay and art and really discover a champion. EndlessPillows is an incredible designer who really thrives on bringing a character’s story and holistic fantasy to life, and RiotEarp’s work just blew us away at every stage.

Comment

Originally posted by AigisAegis

Oh shit, I looked up Riot Pls just now, and I didn't realize he was Michael Yichao.

He was absolutely fantastic when he was working with Wizards of the Coast ("Endure" is one of the best stories they ever put out). I was super happy to see him move to Riot, and I'm glad he's smurfing the writing as hard as ever.

😭😅Thanks for the kind words! Working on Yone was such a fun challenge. ❤️

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by jtmk2404

In the champions insight for Yone, it's kind of misleading when it says " But unlike Zed or LeBlanc, Yone gets no choice in whether he returns to his body—he must go back when the timer ends. " because it seems like he shouldn't be able to reactivate it

What it means is you MUST go back at some point, when the timer ends it forces you back. Zed doesn’t have to go back if he doesn’t want to

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by bibbibob2

How does E exactly work? Do they have to damage your main body or your spirit body (or both)?

Do you deal damage while in spirit state, or only once you retract, kind of building it up "bomb style"?

They can only damage his spirit form, the human form is invulnerable. U do all normal damage you would do but the bonus damage happens when you return. Feels amazing when the bonus damage kills them as you zip back to your body. Has a very “Cool guys don’t look at explosions” feel

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ToTheNintieth

But it triggers anyway at the end of it, right?

Yes, he HAS to go back at the end

Comment

Originally posted by AigisAegis

Yeah, the more I read about Yone, the more obvious it is that a ridiculous amount of effort and passion was put into this. I'm super impressed by him from a narrative perspective; everything from his reveal to his backstory to his kit feels like it was done with a lot of purpose. His team did a great job.

This was the first time I worked with /u/writerriotpls and he really put so much passion and thought into it ❤️😭

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by RHSiuolF

When is he going on pbe?

Later today

Comment

Lots of people worked super hard to make this piece happen, but I want to shout out the writer, Twitter.com/thefakeDana, who did an amazing job. This was one of her first projects at Riot and I felt so lucky to get to work w her to tell Yone’s story in this medium!

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Charizardmain

Was he designed for midlane?

edit: cuz he kinda looks like a top laner to me

Mid/top probably a bit stronger mid similar to Yasuo

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by GarryTheCarry

Is his main body one that takes damage and his spirit body is untargetable?

His human body can’t be hit or take damage, only his Azakana form u control

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Surrideo

But can he use abilities during his E? :O

Yes, he can use his whole kit

Comment

Originally posted by AigisAegis

What stands out to me here is that it seems like Yone was designed in a very "top-down" way. Rather than starting with an idea for a kit and creating a concept, they began with the idea of Yone and designed a kit for him. Both his fleshed-out backstory and his kit evolved from a desire to make Yone a champion.

I don't remember whether that was the case for Senna and Kai'Sa as well, but either way, it's cool to see. Most League champions seem to be designed "bottom-up", so seeing some top-down design like this is really interesting to me. I think it paid off, because his kit seems really effective at reflecting his story and lore.

This whole article is actually a really fascinating look into how narrative and gameplay design intersect in League, with a lot of moments of one influencing the other and vice versa. It's a great read for that reason.

It was for Senna, but I am unsure about Kai'Sa (I wasn't at Riot then). EndlessPillows mentioned that he loves designing champions that are already someone, and using their story as a huge influence. The Yone team is incredible. They put so much passion into him. It was so clearly palpable from the way they talked about him.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Croc_Chop

Wrong The thing I wanted most about yone was the fact that he should be able to counter yasuo which he can because he has nothing for him to block with wind wall. Still I would have preferred him to have grounding on one of his abilities so yasuo players are even more pissed off.

We intentionally designed him to be both good with and against Yasuo

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by mking1999

So, two questions.

1) Does he have mana.

2) Can you reactivate e early? It seems that way from the video.

Yes u can reactivate it early