Read moreGreat article, exactly the sort of insights I like to see from this series. I really like the gameplay-story integration (ludonarrative resonance if you're feeling pretentious) they went for with his kit. He also looks like a blast to play, though like every skirmisher and assassin he's gonna cause some ragequits.
Just as with Yasuo, it's interesting what role his double-crit passive will play in shaping his itemization (and play pattern from that). On Yasuo, it means he has to spend two item slots on crit, which keeps him from just building straight-up bruiser and going for utility, and meshes with his Q's focus on attack speed. Since Yone appears to be a lot more focused on abilities (and possibly also a mana champion) then maybe IE-ER is the way to go? His passive suggests he wants some AS, but he certainly wants CDR unlike Yasuo. His scalings and numbers will determine if he wants AS or Lethality on top of AD and crit. Either way, it's an interesting design choice.
...
It's still early in LA, so I'm not sure he's awake, but I'll be sure to send your comment to EndlessPillows so he can talk more about the gameplay!